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Arkie

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  1. I was checking my updated translation on EET installation and noticed that some item descriptions still had their "Usable By:" blocks. Sorry for non-English descriptions. fine_weapons and sendai look fine except for extra empty line: fine_arrows, abazigal, carsa, global_item_nerf leave "Not Usable By:" ("Не могут использовать:") untouched These strings are all the same as lines @100400 and @100401 in shared.tra.
  2. Hello! I've updated Russian translation to v35.18 as the mod got some new lines and correction since 35.0 release. Thanks to paladin84 for proofreading and fixing translation's grammar! SCS v35.19 Russian.zip
  3. Wow! You two make area creation look easy! Thankee!
  4. Hi @jastey@jmerry! I have encountered a critical issue with BST and jtweaks' "Randomize battle music" component. About a half of BST .are files doesn't have song block and have song offset set to 0. Because of this jtweaks incorrectly writes it's changes and corrupts WED reference making BST areas inaccessible. Here's YS0117.ARE as example: I suppose Jtweaks should have some sanity check or BST .are files fixed with adding dummy song block to fix this issue.
  5. And I finished updating my Russian translation. Sent you a pull request. Thanks for all your work! Now I think to replay the games one more time!
  6. 1. I did TIS to PNG , then PNG to TIS+PVRZ coversion in NI. 2. I think tile2ee has this functionality but I think this is the question for @argent77
  7. Russian Version - Done!
  8. Hey! Sorry, the update is currently on hold. I want to partly redo the mod structure and it'll take some time. But thanks for showing interest!
  9. Hey, @Jazira! I've corrected some typos and hammer descriptions in my translation. You can get files (setup-AC_QUEST.tra,setup-AC_QUEST_ee.tra) from my fork and add it to your PR. RealApxu/Ascalons_Questpack: Adds several small quests to BG1 and BGII. For BGT, Tutu, BG:EE, BGII, BGII:EE, and EET. (github.com)
  10. Hi, Jastey! I've updated the Russian translation and sent you the pull request on Github. Thank you for your work! Not related to Questpack but for one of maintained mods:
  11. @zelazko I'm not sure what you are trying to suggest. Neither mods are using Pocket Plane summoning and already mutial exclusive (it's untested but I pretty sure they should). I know about one technical incompatability between TSLite and YR (pdialog.2da and interdia.2da overrides), but I'll make a workaround on my side.
  12. Yes, I tried to install the latest version. The error can be fixed with an additional check in tp2: ACTION_IF GAME_IS ~bgee~ THEN BEGIN COPY ~AC_QUEST/TRA/english/sounds~ ~override~ ACTION_IF DIRECTORY_EXISTS ~AC_QUEST/tra/%LANGUAGE%/sounds~ THEN BEGIN COPY ~AC_QUEST/TRA/%LANGUAGE%/sounds~ ~override~ END END or by creating empty "sounds" folder in AC_QUEST/TRA/Russian/sounds
  13. The last version of mod fails at install with Russian translation: ERROR Installing [A Job Well-Paid], rolling back to previous state Will uninstall 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. Uninstalled 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. ERROR: Unix.Unix_error(20, "stat", "AC_QUEST/TRA/russian/sounds")
  14. Hi! Yes, this is the correct order for the current versions, but please, wait for the next beta release, if you want to try these mods.
  15. I checked the game with fixed scripts and cutscenes played fine for me, even with wrong chapter variables. Maybe your problems are caused by some mod incompatability. If you launch Weidu.exe in your game directory with that command: weidu.exe --log nul --change-log ppireni1.dlg , it'll be appreciated. The mod offers little content after the Island story (just 3 or 4 additional banters), so you can safely skip Spellhold changes by setting "Kachiko_Saved" variable to 3 with console and dumping Kachiko after Imoen rejoins your party. This will play original game sequence.
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