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Arkie

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Everything posted by Arkie

  1. And I finished updating my Russian translation. Sent you a pull request. Thanks for all your work! Now I think to replay the games one more time!
  2. 1. I did TIS to PNG , then PNG to TIS+PVRZ coversion in NI. 2. I think tile2ee has this functionality but I think this is the question for @argent77
  3. Hey! Sorry, the update is currently on hold. I want to partly redo the mod structure and it'll take some time. But thanks for showing interest!
  4. Hey, @Jazira! I've corrected some typos and hammer descriptions in my translation. You can get files (setup-AC_QUEST.tra,setup-AC_QUEST_ee.tra) from my fork and add it to your PR. RealApxu/Ascalons_Questpack: Adds several small quests to BG1 and BGII. For BGT, Tutu, BG:EE, BGII, BGII:EE, and EET. (github.com)
  5. Hi, Jastey! I've updated the Russian translation and sent you the pull request on Github. Thank you for your work! Not related to Questpack but for one of maintained mods:
  6. @zelazko I'm not sure what you are trying to suggest. Neither mods are using Pocket Plane summoning and already mutial exclusive (it's untested but I pretty sure they should). I know about one technical incompatability between TSLite and YR (pdialog.2da and interdia.2da overrides), but I'll make a workaround on my side.
  7. Yes, I tried to install the latest version. The error can be fixed with an additional check in tp2: ACTION_IF GAME_IS ~bgee~ THEN BEGIN COPY ~AC_QUEST/TRA/english/sounds~ ~override~ ACTION_IF DIRECTORY_EXISTS ~AC_QUEST/tra/%LANGUAGE%/sounds~ THEN BEGIN COPY ~AC_QUEST/TRA/%LANGUAGE%/sounds~ ~override~ END END or by creating empty "sounds" folder in AC_QUEST/TRA/Russian/sounds
  8. The last version of mod fails at install with Russian translation: ERROR Installing [A Job Well-Paid], rolling back to previous state Will uninstall 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. Uninstalled 69 files for [AC_QUEST/AC_QUEST.TP2] component 0. ERROR: Unix.Unix_error(20, "stat", "AC_QUEST/TRA/russian/sounds")
  9. Hi! Yes, this is the correct order for the current versions, but please, wait for the next beta release, if you want to try these mods.
  10. I checked the game with fixed scripts and cutscenes played fine for me, even with wrong chapter variables. Maybe your problems are caused by some mod incompatability. If you launch Weidu.exe in your game directory with that command: weidu.exe --log nul --change-log ppireni1.dlg , it'll be appreciated. The mod offers little content after the Island story (just 3 or 4 additional banters), so you can safely skip Spellhold changes by setting "Kachiko_Saved" variable to 3 with console and dumping Kachiko after Imoen rejoins your party. This will play original game sequence.
  11. Original TS mod used this location twice, and the Sime version of it is accessable via her romance, not the Island cave. Now Sime .are wrongly overrides TSL .are file. For now you can copy tt0304.are file from tsl mod folder to override to restore the first encounter. Well, they are exactly that. Showing it's the basilisk cave.
  12. Second option should call for a vp41j cutscene, but it's not compiling on installation, my bad. Basically, it's the original cutscene without taking Yoshimo from the party. This most likely caused by Island-to-Spellhold transition cutscenes. The Chapter variable was not applied correctly while compiling. I'll attach both missing and fixed cutscene scripts (assuming you are using EET). Copy them in your override folder and replay from the save before taking a ship from the island. Tortured Souls makes some minor changes in Spellhold sequence. It keeps Yoshimo in your party using altenate cut41g and cut41j cutscene scripts and interjecting extra dialogue between Irenicus and Yoshimo both in ppireni1 and ppireni2 dlg files. Other files should not be affected. scripts_fix.zip
  13. I think it's Sime mod overriding TSL files again. Sorry. It's the original mod behavior. But the same script is not executing correctly on EE, so it needs to be changed. Thank you for the bug reports! @jastey @jmerry Thanks! I'll try to change ActionOverride occurrences in scripts in the next update.
  14. This bug is caused by TSL and Sime altering the same reply in Saemon dialogue. Will revise the sailing off scene one more time in the next update. I can't replicate this issue. The only time when the cutscene mode is used in TT0302 is after the dialogue with that NPC. If the game hangs at that moment, try to change Action in vpmasaki.dlg in NI. It should be Action 6. From StartCutSceneMode() ActionOverride(Myself,ForceSpell(Myself,DRYAD_TELEPORT)) ActionOverride(Myself,EndCutSceneMode()) To ActionOverride(Myself,ForceSpell(Myself,DRYAD_TELEPORT)) If it's not the case, please, add more details and send me your tt0302.are and tt0302.bcs files from the override folder.
  15. Yes, Vlad Compilation structure was a nightmare to untangle and split into components, but I rarely needed to move stuff from Baldurdash resources. I'd say Baldurdash being a hard requirement for Vlad Compilation mods is an overstatement.
  16. Well, you should wait for the next update and find out. It not too far away from the release.
  17. Both NPCs are missing specific ToB content. They only have (nearly identical) endings and Sime has a wraith scene. I guess the original coding allowed lovetalks to play both in SoA and ToB. I partly redid scripts in Sime and she will talk only in SoA. It's should be enough to see all ~20 talks.
  18. Still working on it, slowly but steadily. About 80% complete, I think. Non-zero. But I'm not really motivated to adapt Leina to EE as she's the SoA-only NPC. NEJ is out of scope of this project. tipun's IWD-to-EET project will be more suitable for your request and it's already playable.
  19. Oh, I really missed that line... Thanks for noticing! I've copied KachiAt from 6.10 version of the mod (the one hosted on SHS). I will check how it sounds in-game. I've commited states fix yesterday, you may find it in the master version. Thanks for all these findings! I'll test TSL myself one more time, together with the new mod.
  20. @Lava @CamDawgThanks for the report! I renamed this states and checked other dialogue files for that error. I'll push the next release with the third part of compilation - soon, I hope. @Zutroy @StummvonBordwehr Thank you!
  21. @Endarire @Fishmalk Thanks! Not sure about these. Third Path would be too hard to separate from the Compilation. Firkraag quest is tied with Shar-teel NPC mod, and it doesn't have much content without NEJ.
  22. Vlad Mods for EE Adaptation of Vlad Compilation components to EE games. It is not meant to replace original mods by Vlad, just the alternate version to use with EE/EET. Tortured Souls Lite (Based on Tortured Souls 7.06) Lite version of original Tortured Souls mod, former part of Vlad Compilation by Vlad and The Black Wyrm's Lair. New joinable NPC - kensai/mage Kachiko. She forms pair with Yoshimo and will leave with him, if dropped from party. She has banters with most Bioware NPCs (SoA only) and romance with Yoshimo (SoA and ToB). New Kara-Tur themed adventure while travelling to Spellhold - you must have Yoshimo and Kachiko in party to trigger it. Yoshimo can stay with you after Chapter 3 - complete the new adventure and he won't leave your party. What's changed: Mod adapted to EE/EET (Original games are not supported, please, use original Vlad Compilation if you want to play old games); Sime NPC is separated to be the standalone mod, Valygar Romance is removed; Code has been revised to ensure compatability with other mods; New component: Portrait Picker for Kachiko; New components: Kachiko Original Soundset and Voicelines; New component: Move Kachiko from starting dungeon to Athkatla Docks; Alternatives compatability. Download Link: RealApxu/TorturedSoulsLite (github.com) Tortured Souls - Sime (Based on Tortured Souls 7.06) Former part of Tortured Souls mod. New joinable NPC - cleric/ranger Sime. She has banters with all Bioware NPCs and lengthy romance with non-evil PC of any gender. SOA ONLY. ToB content is very basic. What's changed: Mod adapted to EE/EET (Original games are not supported, please, use original Vlad Compilation if you want to play old games); Sime NPC is separated to be the standalone mod; Code has been revised to ensure compatability with other mods; New component: Portrait Picker for Sime; New components: Sime Original Soundset and Voicelines; New component: Sime is replacing original Sime in Brynnlaw (separated in case of incompatabilities); Tortured Souls Lite compatability. Download Link: RealApxu/TS_Sime (github.com) Notice: I won't make separate Valygar Romance version as I don't want to confuse people. I recommend the Corthala Romantique mod. If you want to see the the original version of romance - please, play the original Vlad Compilation. Vlad permission to make the EE adaptation: https://www.gibberlings3.net/forums/topic/33199-black-wyrm-lair-modding-authors-baronius-vlad-gave-permission-for-the-infinity-engine-modding-community-to-update-maintain-their-mods Please don't report any issues to Vlad or on The Black Wyrm Lair forums, report them to me. Thanks: Vlad and other people on Black Wyrm's Lair who made the original mods; paladin84 for Russian Translation; Jastey for help with Alternatives compatability.
  23. Sure. Most of the changes are fine, but some dialogues became less connected. BCMALOR.TRA aloraInt.TRA CMALORA.TRA
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