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Arkie

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Posts posted by Arkie

  1. 50 minutes ago, paladin84 said:

    Hi, thanks for the good guide how to convert old TIS files for vanila to PVRZ-based TIS  files. I still have some questions, though.

    I am currently adapting a BG2 mod to work with EE, I have converted old style TIS files to PVRZ-based TIS files using NI, cause tile2ee tool didn't work for me (under linux), but there are still black lines on some maps occasionally.

    1. What currently is the best way to convert old style TIS files to PVRZ-based TIS not to have black lines? Does somebody have tile2ee binary file, so I can try it?

    2. The mod I am working on is huge mainly because I have to keep both old style TIS and PVRZ-based TIS files. For instance without old style TIS files the size of the mod dropped two times. Is there a way to convert TIS files or TIS+PVZR files to each others' format "on the fly" during the weidu mod installation, so I can keep only one version of TIS files?

    Thanks in advance.

    1. I did TIS to PNG , then PNG to TIS+PVRZ coversion in NI.

    2. I think tile2ee has this functionality but I think this is the question for @argent77

  2. On 8/16/2023 at 1:41 AM, dragonian said:

    @Arkie Do you maybe have any news on new version release. I am currently collecting mods for my new walkthrough and would love this to be one of them :)

    Hey! Sorry, the update is currently on hold. I want to partly redo the mod structure and it'll take some time. But thanks for showing interest!

  3. 2 hours ago, Jazira said:

    Yes, I know it. It's for the Russian translation, since I can't read it. Deratiseur gave me the green light, I'm just waiting for Arkie's one for the PR.

    Don't worry about the merge, I already included your last commits before committing mine. ;)

    Hey, @Jazira!

    I've corrected some typos and hammer descriptions in my translation. You can get files (setup-AC_QUEST.tra,setup-AC_QUEST_ee.tra) from my fork and add it to your PR.

    RealApxu/Ascalons_Questpack: Adds several small quests to BG1 and BGII. For BGT, Tutu, BG:EE, BGII, BGII:EE, and EET. (github.com)

  4. On 5/19/2023 at 5:07 PM, jastey said:

    I am preparing a v5.0 with new lines that would need translations! French, Italian, Russian.

    Hi, Jastey!

    I've updated the Russian translation and sent you the pull request on Github. Thank you for your work!

    Not related to Questpack but for one of maintained mods:

    Spoiler

    idk if this has been reported. The current Indira NPC release from Pocket-Plane-Group Github has non-English installation problems on EE games. The mod catches files missing from /Tra/BGEE/%language%/ from /Tra/english/, not from the  /Tra/%language%/. It results in English text in non-English installations. I checked the bug on French and Russian translations.

     

  5. @zelazko I'm not sure what you are trying to suggest. Neither mods are using Pocket Plane summoning and already mutial exclusive (it's untested but I pretty sure they should).

    I know about one technical incompatability between TSLite and YR (pdialog.2da and interdia.2da overrides), but I'll make a workaround on my side.

  6. Yes, I tried to install the latest version.

    The error can be fixed with an additional check in tp2:

    ACTION_IF GAME_IS ~bgee~ THEN BEGIN
        COPY ~AC_QUEST/TRA/english/sounds~ ~override~
        ACTION_IF DIRECTORY_EXISTS ~AC_QUEST/tra/%LANGUAGE%/sounds~ THEN BEGIN
            COPY ~AC_QUEST/TRA/%LANGUAGE%/sounds~ ~override~
        END
    END

    or by creating empty "sounds" folder in AC_QUEST/TRA/Russian/sounds

  7. 12 hours ago, zelazko said:

    Tortured Souls Lite ensures compatibility with the Alternatives so it should be installed after Alternatives? (yes) Tortured Souls Sime is to be installed after Tortured Souls Lite? (yes).

    Correct install order is:

    1. Alternatives

    2. Tortured Souls Lite (it has crossmod dlg file for Alternatives it checks if TS is installed)

    3. Tortured Souls Sime (It has crossmod dlg files for Tortured Souls Lite it checks if TS is installed)

     

    Hi!

    Yes, this is the correct order for the current versions, but please, wait for the next beta release, if you want to try these mods.

  8. I checked the game with fixed scripts and cutscenes played fine for me, even with wrong chapter variables. Maybe your problems are caused by some mod incompatability. If you launch Weidu.exe in your game directory with that command: weidu.exe --log nul --change-log ppireni1.dlg , it'll be appreciated.

    The mod offers little content after the Island story (just 3 or 4 additional banters), so you can safely skip Spellhold changes by setting "Kachiko_Saved" variable to 3 with console and dumping Kachiko after Imoen rejoins your party. This will play original game sequence.

  9. 2 hours ago, Oloriniel said:

    Nope...even with Sime in the party, there's no dragon, and no way out of the room, until I paste C:SetGlobal("VP_Sime_Dragon","GLOBAL",1) into the console.  Then there's a dragon, I kill him, all my gear is in the dragon's treasure pile, and his captives just mill around aimlessly refusing to talk to me, until I use the console to leave the room.

    Original TS mod used this location twice, and the Sime version of it is accessable via her romance, not the Island cave. Now Sime .are wrongly overrides TSL .are file. For now you can copy tt0304.are file from tsl mod folder to override to restore the first encounter.

    3 hours ago, Oloriniel said:


    Also, I presume all those vampires scattered about aren't intended to be just decorations....?

    Well, they are exactly that. Showing it's the basilisk cave.

  10. 11 hours ago, Oloriniel said:

    When Irenicus says "I bid you farewell, child of Bhaal, we shall not meet again," the following are the responses:
     

      Reveal hidden contents

    Response 49
    Flags
    (Trigger(1) Action(2) Terminates Dialogue(3) Journal Entry(4) Add solved quest(8))
    Journal Entry (Strref: 7255)
    The transformation and the dream
    When Irenicus cast his spell on me to steal my divinity...my soul...I was mired in a dream in which I fought against the personification of my instinct and prevailed.  I awoke.  My victory in my dream, however, did not mean victory in reality.  Irenicus had successfully taken my soul and stated that now both he and Bodhi were free of the curse which they had been subjected to...and that Imoen and I would both die a slow and withering death.

    What he plans to do next he would not say, but he left it to Bodhi to finish me off once and for all.
    Response Trigger 12
         OR (4)
    Global ("Kachiko_Saved","GLOBAL",3)
    Global(TT_Evil_Path","GLOBAL",3)
    !IsValidForPartyDialogue("Yoshimo")
    Dead("Yoshimo")
    Action 8
    EraseJournalEntry(7252)
    EraseJournalEntry(7253)
    EraseJournalEntry(22952)
    EraseJournalEntry(23306)
    SetGlobal("AsylumPlot","GLOBAL",40)
    StartCutSceneMode()
    StartCutSceneEx(*Cut41j",FALSE)


    OR
     

      Reveal hidden contents

    Response 50
    (Trigger(1) Action(2) Terminates Dialogue(3) Journal Entry(4) Add solved quest(8))
    Journal Entry (Strref: 7255)
    The transformation and the dream
    When Irenicus cast his spell on me to steal my divinity...my soul...I was mired in a dream in which I fought against the personification of my instinct and prevailed.  I awoke.  My victory in my dream, however, did not mean victory in reality.  Irenicus had successfully taken my soul and stated that now both he and Bodhi were free of the curse which they had been subjected to...and that Imoen and I would both die a slow and withering death.

    What he plans to do next he would not say, but he left it to Bodhi to finish me off once and for all.
    Response Trigger 13
    Global ("Kachiko_Saved","GLOBAL",2)
    Action 9
    EraseJournalEntry(7252)
    EraseJournalEntry(7253)
    EraseJournalEntry(22952)
    EraseJournalEntry(23306)
    SetGlobal("AsylumPlot","GLOBAL",40)
    StartCutSceneMode()
    StartCutSceneEx(*Cut41j",FALSE)

     

    Now is probably a good time to mention:

    Both Kachiko and Yoshimo survived the Tortured Souls Island.
    Yoshimo left the party before I entered the dream.
    My entire journal--entries and quests, both partial and complete, was erased when transitioning to the new chapter beginning with the arrival in Brynnlaw.  New entries are not posting.

     

    Second option should call for a vp41j cutscene, but it's not compiling on installation, my bad. Basically, it's the original cutscene without taking Yoshimo from the party. 

    11 hours ago, Oloriniel said:

    Both Kachiko and Yoshimo survived the Tortured Souls Island.
    Yoshimo left the party before I entered the dream.
    My entire journal--entries and quests, both partial and complete, was erased when transitioning to the new chapter beginning with the arrival in Brynnlaw.  New entries are not posting.

    This most likely caused by Island-to-Spellhold transition cutscenes. The Chapter variable was not applied correctly while compiling. I'll attach both missing and fixed cutscene scripts (assuming you are using EET). Copy them in your override folder and replay from the save before taking a ship from the island. 

    Tortured Souls makes some minor changes in Spellhold sequence. It keeps Yoshimo in your party using altenate cut41g and cut41j cutscene scripts and interjecting extra dialogue between Irenicus and Yoshimo both in ppireni1 and ppireni2 dlg files. Other files should not be affected.

    scripts_fix.zip

  11. 8 hours ago, Oloriniel said:

    Farther along, there's a big room that, I think, is supposed to have a dragon in it.  Alas, it's completely empty (and there's no way to exit, either, so I'm going to have to reload my last save)
    The room is TT0304.  

    I think it's Sime mod overriding TSL files again. Sorry. 😔

    8 hours ago, Oloriniel said:

    The Nakanishi acolytes appear to have an infinite supply of Stoneskin contingencies

    It's the original mod behavior. But the same script is not executing correctly on EE, so it needs to be changed.

    Thank you for the bug reports! 

    @jastey @jmerry Thanks! I'll try to change ActionOverride occurrences in scripts in the next update.

  12. 9 hours ago, Oloriniel said:

    Bug report:
    When leaving for Spellhold, once Saemon says "Hold Fast, the Adventure begins," I got a "No valid replies or links."  The game didn't crash, and the dialogue chain would repeat if I spoke to Aran/Saemon again.

    This bug is caused by TSL and Sime altering the same reply in Saemon dialogue. Will revise the sailing off scene one more time in the next update.

    9 hours ago, Oloriniel said:

    After talking to Kachiko's mom, who gives us a scroll of raise dead, we leave and enter a new zone, not the chessboard.  After we open the door, there's a cutscene, with a dude in green in the center of a circle.

    The cutscene hangs.

    I can't replicate this issue. The only time when the cutscene mode is used in TT0302 is after the dialogue with that NPC. If the game hangs at that moment, try to change Action in vpmasaki.dlg in NI. It should be Action 6.

    From

    StartCutSceneMode()
    ActionOverride(Myself,ForceSpell(Myself,DRYAD_TELEPORT))
    ActionOverride(Myself,EndCutSceneMode())

    To

    ActionOverride(Myself,ForceSpell(Myself,DRYAD_TELEPORT))

     

    If it's not the case, please, add more details and send me your tt0302.are and tt0302.bcs files from the override folder.

  13. Both NPCs are missing specific ToB content. They only have (nearly identical) endings and Sime has a wraith scene.

    8 hours ago, Abdal said:

    But yeah, I'm almost sure that I recall Leina having tob content despite playing the mod with her many years ago...

    I guess the original coding allowed lovetalks to play both in SoA and ToB. I partly redid scripts in Sime and she will talk only in SoA. It's should be enough to see all ~20 talks.

  14. On 6/24/2022 at 4:02 PM, Guest Morgoth said:

    I'm interested too if there are news concerning the compilation. :)

    Still working on it, slowly but steadily. About 80% complete, I think.

    On 6/24/2022 at 2:50 PM, Abdal said:

    Hi, any chance that the Leina's romance might also get adapted to EE in the same way as Sime's?

    Non-zero. 😀 But I'm not really motivated to adapt Leina to EE as she's the SoA-only NPC.

    On 6/24/2022 at 4:49 PM, Endarire said:

    I also had interest in having Vlad's Neverending Journey be updated to EET as a way to play IWD in EET, but with the ability to travel mostly freely between IWD and the rest of the Sword Coast that was unlocked.

    NEJ is out of scope of this project. tipun's IWD-to-EET project will be more suitable for your request and it's already playable.

  15. 6 hours ago, Lava said:

    @Arkie I think you are missing SetGlobal("VP_CreateKachiko","GLOBAL",1) here:

    Oh, I really missed that line... Thanks for noticing!

    I've copied KachiAt from 6.10 version of the mod (the one hosted on SHS). I will check how it sounds in-game.

    10 hours ago, Lava said:

    Ah, I hoped I would try it out right away considering I have my own something to test, but I suppose I'll need to try it next time, then...

    Cheers!

    EDIT:

    Oh, wait... I think I misunderstood, the fix is there, right? because I could install it this time.

    I've commited states fix yesterday, you may find it in the master version. Thanks for all these findings!

    I'll test TSL myself one more time, together with the new mod.

  16. Vlad Mods for EE

    Adaptation of Vlad Compilation components to EE games. It is not meant to replace original mods by Vlad, just the alternate version to use with EE/EET.

    Tortured Souls Lite
    (Based on Tortured Souls 7.06)

    Lite version of original Tortured Souls mod, former part of Vlad Compilation by Vlad and The Black Wyrm's Lair.

    1. New joinable NPC - kensai/mage Kachiko. She forms pair with Yoshimo and will leave with him, if dropped from party. She has banters with most Bioware NPCs (SoA only) and romance with Yoshimo (SoA and ToB).
    2. New Kara-Tur themed adventure while travelling to Spellhold - you must have Yoshimo and Kachiko in party to trigger it.
    3. Yoshimo can stay with you after Chapter 3 - complete the new adventure and he won't leave your party.

    What's changed:

    • Mod adapted to EE/EET (Original games are not supported, please, use original Vlad Compilation if you want to play old games);
    • Sime NPC is separated to be the standalone mod, Valygar Romance is removed;
    • Code has been revised to ensure compatability with other mods;
    • New component: Portrait Picker for Kachiko;
    • New components: Kachiko Original Soundset and Voicelines;
    • New component: Move Kachiko from starting dungeon to Athkatla Docks;
    • Alternatives compatability.

    Download Link: RealApxu/TorturedSoulsLite (github.com)

    Tortured Souls - Sime

    (Based on Tortured Souls 7.06)

    Former part of Tortured Souls mod.

    New joinable NPC - cleric/ranger Sime. She has banters with all Bioware NPCs and lengthy romance with non-evil PC of any gender. SOA ONLY. ToB content is very basic.

    What's changed:

    • Mod adapted to EE/EET (Original games are not supported, please, use original Vlad Compilation if you want to play old games);
    • Sime NPC is separated to be the standalone mod;
    • Code has been revised to ensure compatability with other mods;
    • New component: Portrait Picker for Sime;
    • New components: Sime Original Soundset and Voicelines;
    • New component: Sime is replacing original Sime in Brynnlaw (separated in case of incompatabilities);
    • Tortured Souls Lite compatability.

    Download Link: RealApxu/TS_Sime (github.com)

    Notice: 

    Thanks:

    • Vlad and other people on Black Wyrm's Lair who made the original mods;
    • paladin84 for Russian Translation;
    • Jastey for help with Alternatives compatability.
  17. Sure. Most of the changes are fine, but some dialogues became less connected.

    BCMALOR.TRA
     

    Spoiler

     

    @7 = ~Ты про тот ржавый замок? У него была тройная комбинация, и он бы весь ржавый, как же его вскрыть. Если я правильно помню, тебе даже не удалось сбить его мечом. Что ты теперь скажешь?~

    Typo.

    @7 = ~Ты про тот ржавый замок? У него была тройная комбинация, и он был весь ржавый, как же его вскрыть. Если я правильно помню, тебе даже не удалось сбить его мечом. Что ты теперь скажешь?~

     

    @86 = ~Минск, я думаю тебя слишком часто били по голове. Ты ведешь себя по-детски, как Алора.~

    Missing comma. 

    @86 = ~Минск, я думаю, тебя слишком часто били по голове. Ты ведешь себя по-детски, как Алора.~

     

    @117 = ~Ты... ты больной человек! Нет, ты не человек! Ты больной урод! Ты большой бука!~

    Alora calling Korgan "человек", which specifically means "human".  I rephrased the line to omit it.

    @117 = ~Ты... ты больной! Нет, ты не просто больной! Ты больной урод! Большой злюка!~

     

    @133 = ~Почему ты всё время ворчишь?! Гляди на жизнь веселей!~ [ALORA35]

    @134 = ~Юная леди, я *не* ворчун. Я стремлюсь стать рыцарем и должен сосредоточиться на своей цели. Первое впечатление "ворчливости" обманчиво, я не такой. Я просто должен относиться ко всему серьезно.~

    More connection to a changed line.

    @134 = ~Юная леди, я *не* ворчу. Я стремлюсь стать рыцарем и должен сосредоточиться на своей цели. Первое впечатление "ворчливости" обманчиво, я не такой. Я просто должен относиться ко всему серьезно.~

     

    @167 = ~Во всех есть что-то хорошее, просто нужно почаще улыбаться.~ [ALORA29]

    @168 = ~Да, да, перестань уже нести вздор, дитя. Я *знаю*, что я милый, жаль, что остальные не видят, какой я милый и великий. (Да, точно.)~

    Same as above + end of translation is missing.

    @168 = ~Да, да, перестань уже нести вздор, дитя. Я *знаю*, что я хорош, жаль, что остальные не видят моей замечательности. (Да, точно. Зачем я продолжаю поддерживать этот разговор?)~

     

    aloraInt.TRA

    Spoiler

     

    @50 = ~"Противный", как ты выражаешься, и любят ли меня люди - это к делу не относится.~

    @50 is tightly connected to a changed @49. it's translation needs to be changed too.

    @50   = ~"Злюка" ли я, как ты выразилась, или любит ли меня кто-либо - ничего из этого не имеет значения.~

     

    CMALORA.TRA
     

    Spoiler

     

    @24 = ~<CHARNAME>! Вы вернулись! Вы вновь хотите путешествовать со мной, как и прежде?~

    Alora line is too formal in Russian (language specifics). I suggest adding a line for female PC.

    @24 = ~<CHARNAME>! Ты вернулся! Ты хочешь, чтобы я снова путешествовала с тобой?~ ~<CHARNAME>! Ты вернулась! Ты хочешь, чтобы я снова путешествовала с тобой?~

     

     

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