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Insomniator

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Everything posted by Insomniator

  1. 1) If need Innate/Ability/Spell Description Screen on Right Click, install this component before spell revision and other text mods, if this component skipped - no any relation with text mods, install with any order. 2) Some UI components like loot panel depends on widescreen mod, so need install these components after widescren mod, this is not documentated yet, in next release will be explained what compenents affected 3) Other components can be installed in any order, you can run installer few times and select separate components, same way as Leonardo's BiG World Project works 4) You can change widescreen resolution without issues, weidu is smart enough installer, it reinstall "installed after" mods in auto mode
  2. Confirm, i was wrong, BG2EE split dualclass to separate classes and uses active class (Mage) as single class to calculate average level. oBG2 doesn't have such split, it was specialy added to bg2ee code, i think when they fixed oBG2 50%(wrong) to 40% levels
  3. Check real drain calculation, not spell slots. After generation of simulacrum save game, use NearInfinity on savegame, open baldur.sav, decompress area where simulacrum belong, look it in Actors, find drain effect, see # levels parameter. Your F->M and T->M must have ((7(8)+20)/2 = 14) * 0.4= 5 or 6 levels drained
  4. oBG2/BG2EE uses average level for simulacrum, not affected Edit: EE bug, not origial BG2 engine
  5. Spellhold Studios BG2 Improved GUI is a collection of GUI/Sound/Engine improvements and tweaks to make Baldur's Gate 2/BGT more friendly and easy to play. v5.6: Added: Restore BG1/BG2 XP Limits Added: EAX/DirectSound3D emulation through DSOAL Added: Freeze/Unfreeze sounds when game paused/unpaused (Beta) Download Forum Readme Github
  6. Spellhold Studios BG2 Improved GUI is a collection of GUI/Sound/Engine improvements and tweaks to make Baldur's Gate 2/BGT more friendly and easy to play. v5.5: Added: x2 Full Scaled Graphics mode Added: HTML Documentation Added: NWN casting sounds for HLA/High Level spells Download Forum Readme Github
  7. effect.nTargetType != 1-9. nTargetType is TARGET in one of spell's effects. There is no way to show spell name....
  8. Kind a necroposting... Some enemy (Dragon,...) can see any type of invisible party member and even attack without removing illusions Should a party member have ImpInvisible's AC and Saving bonuses versus these creatures ?
  9. When enemy char under MISLEAD invisibility do melee(may be ranged too) attack on party member, engine shows enemy sprite for 1-2 animation frames, then char go instantly back to invisible. These frames show where char located on area -> player knows what kind and where enemy is. Is it OK or misleaded enemy must be always invisible until illusion removing ?
  10. My goodness. Is this in oBG, too? oBG2 too.
  11. gap is a little random: Speed = weapon speed + 1d6 - 3 1d6 - INITIATIVE roll, Speed limited to [0-10]
  12. 1) To eliminate some graphic bugs try disable triple buffering in display driver panel (nvidia/intel has this setting). All InfinityEngines not compatible with tripple buffering. 2) Try Mesa as replacement of vendor's OpenGL driver, Mesa is software implementation, but fast enough for BG2 3) Iin display driver panel change scaling method as Bartimaeus mentioned
  13. Original BG2 engine can stretch UI to x2 for resolution 1280x960 and higher (as i remember) Widescreen mod uses 1024x768 as base for high custom resolutions why 1024x768 ? i dont know, maybe because bioware didnt finish 1280x960 mode and higher (weird guiw12.chu/guiw16/...)
  14. Hi Many dragon innate breathes have primary school as GENERALIST(spin893/spin596/...), so NoSpecialist Mages+Sorceres will have +2 bonus to saving throw (Wild Mages don't have bonus due engine bug) Is it OK or spells are misconfigured ?
  15. Loot panel for BG2 add new buttons for pick up items from near corpses Difference vs EE engine: - Panel is not realy "panel", its extension of original container screen, it cannot be visible always on main screen, still need open any container around - Panel has two modes: 1) Classic (like EE) 2) Grouping same items, one click to pickup some item type from all corpses Requirements: - BG2 ToB v2.5.26498 - Installed TobEx v26 or v28, installer will REPLACE original tobex.dll with custom version - Compatible with Widescreen mod 3.07, but loot panel need install AFTER Widescreen Compilation: In folder "src" modified sources of TobEx v28, merge with original files, add ContainerPanel.cpp and ContainerPanel.h to project Credits: Ascension64 for TobEx and briliant reverse engineering work ! Wisp/The Bigg/Westley Weimer for WeiDU Script&Resource processor Changelog: v1 - Initial release, Beta Download: v1 (Hosted on shsforums.net)
  16. just crazy idea - (for "old" bws, requires hard reverse enginering what&how mods do their install), order and possible conflicts is calculated on files&rules dependies, all info in separate *.ini jimfix.ini: [Mod] MenuModName="Corrections" (0,1,100) Menu="Graphic, Portrait, Interface and Sound/Combat Log" (201,202,203,204,205,300,600) Menu="Artificial Intelligence/Swoard Coast Stratagems/Fixes & Updates" (0,2,400,400,700) Menu="BG2 Tactical Encounters/Ascension/Fixes & Updates" (3,4,5) MenuModName="Cheats" (500) MenuModName="All Mods" (*) [Config] // D: Depend On, install after // C: Conflict with // I: Ignore conflict // P: Force Priority = END, FIRST, BEFOREFIXPACK // P<: Force Install Before // P>: Force Install After // G: Game compatible G:(*):TOB|BGT // bgee, bg2ee, eet, iwd, iwd2, iwdee, pst, pstee //D:(400):stratagems(6030|6031|6032|6033) // prevent silent prebuffs (Stratagems Smarter Mages) tweak D:(1):TobEx(100) // "enable TobEx Sequencers/Triggers tweak" needs TobEx //D:(2):stratagems(1910) // "Make Protection from Normal Missiles affect some magical projectiles" Stratagems fix //D:(3):Ascension(1)&stratagems(6830) // Smarter Abazigal fix needs both components //D:(4):Ascension(1)&stratagems(6840) // Smarter Irenicus at the Throne fix //D:(5):Ascension(0)&stratagems(6530|6531) // remove entourage from Ascension Fallen Solars fix //D:(700):stratagems(6030) //C:(1,2):stratagems(*) //P:(100,201,202,203,204,205,500):END //P<:(100):stratagems(*) //P>:(100):stratagems(*) //D:(*):TobEx(100) // U: Always update // U_IF|U_IFEXIST|UPDATE_IF_EXIST: Update if exist // U_N|U_IFNEED|UPDATE_IF_NEED Update if needed // C: Create // D: Depend on file // M#0-99: Mark group if exist // !M#0-99: Mark group if not exist // U#0-99: Update if market // U_IF#0-99: // C#0-99: Create if marked // BGEE: Prefix game type [Files(0)] U: spwi523.spl "ALTER_EFFECT(opcode=12, power)" U_IF: dw#0w523.spl "ALTER_EFFECT(opcode=12, power)" [Files(1)] U: contingx.2da [Files(2)] D: dw#pro_NM.mrk U: shld24.itm [Files(3)] D: (dw#ascension_abazigal.mrk abazdg02.cre) U: dragblue.cre "ALTER_CLASSSCRIPT" U: dragblue.bcs [Files(4)] D: (dw#ascension_sendai_irenicus.mrk finiren.cre) U: finiren.bcs [Files(5)] D: (dw#celestial.mrk finsolar.cre) U: finsol04.bcs [Files(100)] U_N: *.spl "ALTER_ANIMATION" [Files(400)] D: dw#mage.mrk U: (dw#sw102.spl dw#sw408.spl dw#sw319.spl dw#sw606.spl dw#sw512.spl dw#sw517.spl dw#sw320.spl) [Files(201,202,203,204,205)] U: *.spl [Files(300)] U_IF: SPPR412.spl "ALTER_EFFECT(opcode=141, duration)" U_IF:( SPPR109.spl SPPR110.spl SPPR111.spl SPPR206.spl SPPR213.spl SPPR214.spl SPPR412.spl SPPR416.spl SPPR505.spl SPPR513.spl SPPR515.spl SPPR603.spl SPPR613.spl SPPR698.spl SPPR701.spl SPPR725.spl SPPR730.spl SPWI102.spl SPWI107.spl SPWI114.spl SPWI120.spl SPWI201.spl SPWI212.spl SPWI219.spl SPWI222.spl SPWI317.spl SPWI318.spl SPWI403.spl SPWI406.spl SPWI416.spl SPWI418.spl SPWI505.spl SPWI511.spl SPWI518.spl SPWI519.spl SPWI522.spl SPWI590.spl SPWI591.spl SPWI592.spl SPWI593.spl SPWI594.spl SPWI595.spl SPWI596.spl SPWI597.spl SPWI602.spl SPWI603.spl SPWI607.spl SPWI609.spl SPWI611.spl SPWI618.spl SPWI701.spl SPWI703.spl SPWI708.spl SPWI723.spl SPWI804.spl SPWI808.spl SPWI902.spl SPWI907.spl SPWI915.spl SPWI916.spl SPIN103.spl SPCL232.spl SPCL721.spl SPCL731.spl SPCL732.spl SPCL741.spl) U: (SPCL152.spl SPCL321.spl SPCL423.spl SPCL521.spl SPCL522.spl SPCL904.spl SPCL907.spl SPCL913.spl SPCL914.spl SPCL917.spl ) U_IF: ( SPPR101.spl SPPR107.spl SPPR108.spl SPPR201.spl SPPR202.spl SPPR210.spl SPPR306.spl SPPR312.spl SPPR403.spl SPPR407.spl SPPR408.spl SPPR409.spl SPPR413.spl SPPR507.spl SPPR508.spl SPPR509.spl SPPR711.spl SPWI108.spl SPWI113.spl SPWI209.spl SPWI210.spl SPWI214.spl SPWI305.spl SPWI311.spl SPWI319.spl SPWI320.spl SPWI405.spl SPWI414.spl SPWI512.spl SPWI517.spl SPWI613.spl SPWI606.spl SPWI702.spl SPWI721.spl SPWI803.spl SPCL213.spl) U: (SPWI921.SPL DW#QALAC.SPL SPPR203D.spl) U_IF:( dw#sp101.spl dw#sp108.spl dw#sp110.spl dw#sp111.spl dw#sp202.spl dw#sp206.spl dw#sp214.spl dw#sp306.spl dw#sp403.spl dw#sp406.spl dw#sp409.spl dw#sp412.spl dw#sp501.spl dw#sp506.spl dw#sp508.spl dw#sp509.spl dw#sp513.spl dw#sp603.spl dw#sp613.spl dw#sp701.spl dw#sp711.spl dw#sp725.spl dw#sp703.spl dw#sw102.spl dw#sw114.spl dw#sw206.spl dw#sw212.spl dw#sw305.spl dw#sw311.spl dw#sw317.spl dw#sw318.spl dw#sw319.spl dw#sw320.spl dw#sw403.spl dw#sw405.spl dw#sw406.spl dw#sw418.spl dw#sw505.spl dw#sw512.spl dw#sw517.spl dw#sw518.spl dw#sw519.spl dw#sw522.spl dw#sw590.spl dw#sw592.spl dw#sw602.spl dw#sw606.spl dw#sw613.spl dw#sw618.spl dw#sw701.spl dw#sw702.spl dw#sw902.spl MELSPL01.spl MELSPL03.spl) U: (RR#THL02.spl RR#THL03.spl RR#WDIS.spl RR#BHL05.spl RR#BHL06.spl SPWI909.SPL SPCL912B.SPL) U_IF:(SPWISH17.SPL DW#WISH3.SPL) [Files(500)] U_N: *.are "ALTER_DOOR_FLAGS" [Files(600)] U_IF: ( POTN02.itm POTN03.itm POTN04.itm POTN05.itm POTN06.itm POTN07.itm POTN09.itm POTN11.itm POTN12.itm POTN14.itm POTN15.itm POTN16.itm POTN18.itm POTN19.itm POTN21.itm POTN22.itm POTN24.itm POTN28.itm POTN29.itm POTN30.itm POTN31.itm POTN33.itm POTN34.itm POTN35.itm POTN36.itm POTN37.itm POTN38.itm POTN39.itm POTN41.itm POTN42.itm POTN43.itm POTN44.itm POTN45.itm POTN46.itm POTN56.itm AMUL15.itm AMUL17.itm BRAC16.itm DW#PTN02.itm DW#PTN03.itm DW#PTN04.itm DW#PTN05.itm DW#PTN06.itm DW#PTN07.itm DW#PTN09.itm DW#PTN11.itm DW#PTN12.itm DW#PTN14.itm DW#PTN15.itm DW#PTN16.itm DW#PTN18.itm DW#PTN19.itm DW#PTN21.itm DW#PTN22.itm DW#PTN24.itm DW#PTN28.itm DW#PTN29.itm DW#PTN30.itm DW#PTN31.itm DW#PTN33.itm DW#PTN34.itm DW#PTN35.itm DW#PTN36.itm DW#PTN37.itm DW#PTN38.itm DW#PTN39.itm DW#PTN41.itm DW#PTN42.itm DW#PTN43.itm DW#PTN44.itm DW#PTN45.itm DW#PTN46.itm DW#PTN56.itm SCRL03.itm SCRL04.itm SCRL05.itm SCRL06.itm SCRL07.itm SCRL08.itm SCRL09.itm SCRL15.itm) [Files(700)] D: (DW#WISH1.SPL, SPWI513C.SPL) C: (JF#WISHA.SPL, JF#WISHB.SPL) U: (DW#WISH1.SPL SPWISH26.SPL SPWISH38.SPL) "DELETE_EFFECT(opcode=*)" U: (SPWI519.SPL DW#0W519.SPL DW#SW519.SPL) M#0: DW#SOLDI.SPL C#0: (JF#DISJB.SPL JF#DISJA.SPL) U#0: DW#SOLDI.SPL "DELETE_EFFECT(opcode=*)" U#0: (SPWI519.SPL DW#0W519.SPL DW#SW519.SPL) [WeiDU-EN] 0=Fix Sunfire power levels 1=Enable Spell Immunity in Sequencers/Triggers 2=Shield of Reflection works on Stratagems Flame Arrows 3=Fix Ascension with Stratagems Smarter Abazigal 4=Fix Ascension with Stratagems Smarter Irenicus 5=Fix Ascension with Stratagems Smarter Celestials 100=Fix incorrect spell animations 201=Add spell school notifications -> All spells with a casting time greater than 1 202=Add spell school notifications -> All spells with a casting time greater than 2 203=Add spell school notifications -> All spells with a casting time greater than 3 204=Add spell school notifications -> All spells with a casting time greater than 4 205=Add spell school notifications -> All spells with a casting time greater than 5 300=Add expiration notifications for buffs 400=Prevent silent prebuffing by Stratagems Smarter Mages 500=Reveal all hidden doors 600=Add expiration notifications for item buffs 700=Allow Spell Shield to block Wish Breach and Mordenkainen's Disjunction Tra=0
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