Well, I did a quick check about detectable traps not already changed by the component. There's such traps here (and only here) :
BG1 :
- sarevok fight, 8 traps, skull pattern
BG2 :
- planar prison : 2 traps just before the prisonners, disabled by the key you loot on boss (the key element is not directly related to the trap but in the BCS, making detecting it a pain)
- irenicus dungeon lvl2 : 6 traps in the pillars room, disabled by putting the correct wand in containers (like previously, pretty hard to detect).
- bodhi hunt lvl1 : 2 traps the squish ones
IWD :
- final fight room, 6 traps on the mosaic
IWD2 :
none
PST :
Did not check
That's not a lot...
Edit : like previously stated I do not own SoD, so there can be more in it