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4udr4n

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Everything posted by 4udr4n

  1. Hey @subtledoctor are all of these tweaks designed to work with SR/SRR, or as alternatives to it?
  2. I haven't messed with Soundsets, but for portraits I have a big folder of properly sized and named NPC and PC portraits that I dump into override and my portraits folder respectively.
  3. UB lets you find a brooch (Fibula) that Kagain confirms belonged to young Silvershield. He then also makes comments at the Silvershield estate.
  4. I had an issue with shields too, whenever I clicked on an equipped shield the game froze.
  5. Absolutely understand, and I have been making some effort to report issues with full info. Unfortunately most of my EEex isntalls were done with a list of mods that had other incompatibilities (overlapping quest stuff and messed up kits and proficiencies, probably not the cause of crashes, but could be) and while I was busy with work. I've nuked my install so many times since I'm not convinced I can provide the right .dmp's and weidu logs for you, otherwise I would. Once I have a setup that is fully stable and functional without EEex, I'd like to reintroduce it and will provide reports. All I can tel lyou for now is that with it installed I got frequent but inconsistent crashes after chapter starts and cutscenes or when loading games and areas. After removing it those are gone. I appreciate your commitment to fixing it and am not seeking to deter others from testing, but it's too much of a challenge when managing such a long mod list, so once I knew it was either causing or contributing to the crashes I had, I dropped it and moved on fast.
  6. I am playiong through EET with SCS (almost at full), SRR, IRR and loads of your mods. This topic has come up a lot as the improved mages (and I think some of @Angel's encounters, need to start recording and checking what added who!) are brutal and use a mix of protections. I'm having to cross reference a lot of stuff to ensure that descriptions and notifications match reality and that I understand the effects of potential pierce effects. The system you describe sound much simpler and more sensible to me. Not sure how much of that is just seeing it laid out like this, rather than jumping around readmes and spell descriptions in game though!
  7. I haven't tried multiplayer at all. I don't use subtitles and have not seen any such test issues. Nope, all working fine. Only crashes I've had are from collecting every book i nthe game into a mod added book container (maybe the BG1RE one?), stopped happenign when I ditched them. I'm working on a big list of issues at the moment, will post over the next few days. Caused a few crashed for me so I gave up, can't justify it based on the 3 components it would enable for me. I really want Bubb's Spell Menu, but not enough to run an unstable game.
  8. Hmm, I have it, but installed before FnP, which may be a mistake. I haven't yet played a shaman (or made it to SoD) so I can't comment on compatibility. I'll let you know what I find when I do.
  9. Ready to go. I have it installed already, feel free to send me any updated WIP files or just indicate which ones have dialogue or item files in. I've been taking notes as I play, and will at some point figure out what mod all the characters that need dialogue edits belong to and suggest changes.
  10. P.S. @Caedwyr, @Endarire, @Cahir and anyone else who wants to chip in, if you want edit permissions pm me.
  11. This shouldn't be necessary for the EE games. I'm not really interested in building a guide for the classic games as I don't own them anymore and compatibility is wildly different. I can give you edit permissions if you want to create an additional tab for classic stuff. I'm not overly concerned about including balance or quality information in the guide (though I am adding your comments) because it's so subjective, the content quality is likely to vary by language, and the balance can be all over the place depending on the combination of mods chosen. I've added all of your other comments, thanks!
  12. You're right, I was having issues with DR Druid Remix, but those are resolved. I removed it becasue I don't feel it adds anything I value.
  13. I have now enabled commenting, sorry @Endarire!
  14. Is there a way for me to edit in the movement increase mid-game via Near Infinity?
  15. Hey @subtledoctor, I have 200% movement speed outside of combat thanks to cdtweaks:3341. Is there a way to grant this to my familiar as it is now super slow in comparison?
  16. @Cahir was working on this, maybe worth a chat.
  17. My comment was to @Endarire, I know you've seen it!!! I have IRR and SRR, and so far everything seems fine. I have SCS on fairly high settings, and though I am still in BG C4 those that I've met are behaving sensibly. FYI I have 50% murder XP and no trap/lock/scroll XP. With the amount of added quest content I don't think it will be a struggle to hit XP limits late game.
  18. I have never had any issues or warnings with ARP, so no, I'm just using 8.4. Yes, see here. I'm only adding the stores, Raoul is at the Nashkel Carnival. Only issue is that some of the images in the item descriptions are broken.
  19. Saw your list, have you made much progress? Mine is here in case you are interested, it seems stable so far - https://docs.google.com/document/d/1fHxfvbWTJ8CIqu9V5--W0pxmERGz948KMJFWLp7YzfQ/edit?usp=sharing
  20. You should only need to remove npckit:400:Anomen Gains Helm Kit on Passing Knighthood Test This is probably not actually incompatible with Faiths_and_Powers:85:Apply FnP kits to NPCs, but because Anomen will already have the FnP Helm Kit before his test, it will be replaced, which might be odd. Giving him the Berserker kit should be fine, as should preventing him getting a symbol. All I can confirm so far is that Anomen starts with the FnP Helm kit in SoA in my install.
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