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BettaGeorge

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About BettaGeorge

  1. In case Google ever leads someone here: You can cheese this fight at least on Tactical difficulty by pausing the instant you are teleported to the board, then queuing up your entire party to hit the center of the board with Fireballs or potions of explosion. Unpause to let the dialogue trigger. Close the dialogue. Everything but the king dies. Occasionally a knight survives, finish it off with missiles or whatever. Cross the board to dispatch of the lone king. Terrible from a roleplaying perspective since you have to know what to do in advance, but after the fifth reload, I don't care anymore. The key, by the way, is the pausing before the dialogue triggers, since queuing up the Fireballs after the dialogue will miss the hasted knights, meaning 36d6 less initial damage.
  2. Then maybe I am doing something fundamentally wrong. Even if I get an entire buffed, invisible and lightning-immune party across the board, surround the king and have at him, the other pieces still take me out before the king dies. Sarevok was a cakewalk compared to this.
  3. I love this mod, but bloody Hades is that chess game ever brutal. I've never liked it much to begin with because it teleports you into a fight without a chance to prepare, but with SCS installed, is there actually a way to win this thing without cheesing or flat out cheating? (I found some forum topics on this, but they're from 2007, so like thirty SCS versions ago.) For reference, I am going in with a level 8 group headed by a Kensai and Minsc, with Imoen, a cleric and two mages. I do not usually have to reload at all (though Durlag's Tower really is a lot more challenging than in the vanilla game). I start the chess fight by chucking in three or four simultaneous fireballs (and fireball-like objects), which all but wipes out the rooks and disrupts the casters. But almost before that's over, those hasted knights (? the ones with the swords) reach CHARNAME and absolutely destroy her. Sure, my armor class is only -4, but I was still surprised at how quick they take me out. They also seem to have absurd saving throws, making it impossible to disable them. The only time my main ever survived the first two rounds of combat was when I chugged a potion of invisibility right off the bat. Of course, the knights then proceeded to tear through my casters, and I still had no way of killing the enemy king. Am I just doing this wrong, or is this fight super unfair with SCS? I usually love the tactics involved in the SCS fights (especially against mages), but there seems to be next to no room for tactics here as I'm not able to freely move my characters without getting fried by lightning bolts. There is also no time to prepare, because as soon as you finish the fourth enemy from the third level, you are teleported to the chess board and the dialogue starts, and as soon as the dialogue is finished, all the chess pieces rush you at once. The tactic that worked best so far was making my main invisible, then running across the board and just attacking the king in melee. But by the time I managed to get him Near Death, the knights had killed four of my remaining party members, which I feel is not a good enough trade. Anyway, I'm confused and a little annoyed by this encounter. So far, every battle in SCS was somehow solvable by doing reconnaissance with an Invisibled character in advance, then choosing a suitable strategy before going in. In contrast, this one just feels unfair.
  4. There can never be too many Boo jokes. There's a reason I never have the heart to kick Minsc out of the party. If you need any logs or something, give me a shout. For now, I'm keeping the little buggers safe in my pocket. (The little boogers? No, that's not what I keep in my pocket.)
  5. So, this time I made sure I have the current mod version installed (v21 from the github page). However, there is severe strangeness in the Hamster Dilemma quest. When you first ... acquire Tai (as I've dubbed Boo's beau, you know, the hamster lady he's booholden to), the merchant tells you he is going to the Friendly Arm inn, then leaves. However, three days later he reappears at the Nashkel carnival. The conversation he offers there is clearly meant to be had at the Friendly Arm. If you return Tai at this point, the merchant vanishes for good. This seems like a bug to me. The second thing also seems like a bug, but maybe it's intentional. No idea. If you keep Tai long enough for your miniature giant space hamster to bamboozle her (sorry) and create your own little Boo Zoo, then return her to the merchant, the quest is marked as done but he drops her before leaving. You can pick her up and have a second irremovable hamster in Minsc's inventory again. (By the way, is there anything I can do with the hamsters besides give them all to the little boy at the carnival?)
  6. This raises a followup question though: How are mods' quests stored? Reinstalling all mods seems to have erased all non-vanilla quests from my journal. Are they stored somewhere other than the usual save files?
  7. Installing the newest version of UB did indeed resolve my problem. Thankfully I still had a save where I had not entered the map yet.
  8. Thank you! Serves me right for downloading from anywhere other than the project repo, I guess. I'll report back once I finish reinstalling, which due to SCS might take a good while.
  9. Ah dang, I had already scrubbed my game files to do a clean install when I read your message. I have attached the new weidu log. Upon installing, UB still asks me whether I want to install the Prism fix. I replied no this time. This leaves me with the "'twas all for naught" outcome. (I do have the correct mod version, right? I downloaded UB from pocketplane because I could not find a git repo for it.) Edit: Never mind. I found the github project page, and my UB version is horribly outdated. I am so sorry for bothering you. I'll go stand in a corner while it reinstalls. weidu.log
  10. Odd, that is the version I have installed. Might have to try again without mods at some point.
  11. Is it really fixed in BGEE? If I uninstall the "Prism and the Emeralds Tweak" component, I just get the "Alas, it was all for naught" ending where Prism wanders away and vanishes, leaving the sculpture unfinished. PS: I have also tried meeting Prism without any party members who interject into the conversation, but without success.
  12. Hi all! Does anyone have experience on running the NPC Project alongside Unfinished Business? I am currently unable to help poor Prism complete his sculpture. After Greywolf's death, Prism simply becomes unresponsive, uttering [PRISM 2] from the .tlk file ("Soon... my work will be done"). Nothing else happens. Though if I pickpocket him at this point, then give back the gem, I can summon another Greywolf, thus farming an unlimited number of Varsconas. Which, don't get me wrong, is nice, but I would much rather see Prism's life's work complete than have six characters dual-wielding Varscona into the mines. As far as I can tell, the only mods I have that modify the prism.dlg are the NPC Project and Unfinished Business, so I'd wager there's some incompatibility here? I installed Unfinished Business first, which I think its readme suggested. I'll attach my current .dlg file just in case someone here is fluent in IE (which I am not). I'd be thankful for any help! For now I'm just leaving poor Prism alone. prism.dlg
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