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  1. ChangeEnemyAlly it should update creature's EA as it does for other values such GOODBUTRED or ENEMY... etc. but it does not do that for CONTROLLABLE or ALLY, creature remains uncontrollable, that means it is not true what you said. ... i cant explain better. And the spell of course it is custom spell which i made, it bypass her immunities and her "Protection from Petrification".
  2. BG2: EE v ChangeEnemyAlly() will change circle color but creature is stil not controllable, i casted some buff spell to update her EA. Save/Load works also... IF HotKey(T) THEN RESPONSE #100 CreateCreatureObjectEffect("_!BODHI1","",Myself) // Bodhi Wait(2) ActionOverride("_!BODHI1",ChangeEnemyAlly(Myself,CONTROLLED)) Wait(2) END Spell Immunities, i did not modify her belt in any way nor i did not remove any protection
  3. When cut scene is activated with CutSceneMode() opcode #126 (0x7E) Stat: Movement Modifier, #176 (0xB0) Stat: Movement Modifier (II) does nothing, affected creature moves with normal speed instead until EndCutSceneMode() is called. There is several opcodes that work differently in cut scenes eg. creatures inside MAZE #213 are visible, Stun effect are ignored etc.. Haste #16, Haste2 #317 opcodes seem to work inside cut scenes also. Note: about opcode #318 Protection from Resource From my testing it seems, this is not true what is written about #318 (0x13E) Protectio
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