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Larryh

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  1. I agree, the script is working fine for actually installing the mods, and I appreciate the convenience. But the status indicators showing are weird -- something to think about, because for what it's worth I looked at every file within all 3 mods (they are not very big) and there is exactly one .tp2 file in each.
  2. Now that I have installed 3 mods I want to show you the "make your selection" screen that comes up when I start MWL. See screenshot. Why does 'alternatives' appear twice, once with * and once without, and why no * on the other two? Here is my weidu.log showing what is installed. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v14 ~PICKS_OF_THE_LITTER/PICKS_OF_THE_LITTER.TP2~ #0 #0 // Plasmocat's Picks of the Litter Portrait Pack: v3 ~JPSPP/SETUP-JPSPP.TP2~ #0 #1001 // Alternate Aerie Portrait by JPS: v4 ~JPSPP/SETUP-JPSPP.TP2~ #0 #1002 // Alternate Imoen Portrait by JPS: v4 ~JPSPP/SETUP-JPSPP.TP2~ #0 #1004 // Alternate Jaheira Portrait -> Option 2 by JPS: v4 ~JPSPP/SETUP-JPSPP.TP2~ #0 #1005 // Alternate Nalia Portrait by JPS: v4 ~JPSPP/SETUP-JPSPP.TP2~ #0 #1006 // Alternate Viconia Portrait by JPS: v4
  3. OK, making the empty weidu.log file before running MWL fixed it. This time I was installing the Alternatives mod into a fresh install of BG2EE and it worked fine. One minor suggestion: in your description on the project you use the term "game folder" which might mislead a Mac user new to modding. A few words about how you have to right-click on the Baldur's Gate II Enhanced Edition.app (or whatever your game app is called), select Show Package Contents, then open the Contents folder that appears, and then the Resources folder inside there is where you drop MWL and the mod folders. THANKS for the workaround. Great utility!
  4. Thanks for looking! Makes perfect sense. So, just to be clear, that means the mod wasn't applied, right? I'll try creating an empty weidu.log and running again, but I already started the game so it might be a few days. Played original BG2 for Mac alongside my son when it was new and I'm having great fun in Irenicus dungeon. I can live with the new characters showing up, how annoying can they be ... Thanks for doing the MWL to help out "all 4 of us" Mac BG afficianados :D
  5. Hi, I'm brand new to this Infinity engine modding thing, and I joined this forum to contact you. I just got BG2EE for my Mac and after reading the GOG.com forums I decided I don't want the new characters, so I'm trying to use your MWL to install the mod I found in the GOG forums that removes them. It's a clean BG2EE, latest version, never played, installed in my Documents folder so MacOS doesn't have a fit when I try to mod it. I only want the one mod so it seems simple. When I run it it seems to complete, but then when I run it again just to check, there is no * on the mod I just selected and installed. How can I tell if it is really done, since I have never played BG2EE and don't know where/how the new characters would show up in the game if the mod install didn't work? I took a screenshot of the log file.
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