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Nezgal

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Everything posted by Nezgal

  1. Oh, sweet, thanks Ok, about that, I've decided to try using NI to create IR updated versions of IU new items. Couple questions: - I created a new .itm file for one item (Celestial Fury +5). Now I COULD just edit the itm file and description in my install, but I might as well export the file and install it through IR so that it can be used by others once I have the agreement of original mods authors. Right now I'm just testing, but when it works I can provide the files if anyone is interested. So once I have the file, what should I do with it for IR to use it? Would adding it to item_rev/itm/ and referencing it in items.2da do the job? It seems that IR updates the game files while IU creates new items in the override folder, is that a problem? - What about the item description? I guess that would go in item_descriptions.tra, but I don't get how the whole @xxxx thingys work yet. Is appending the item name and item description with an incremented number on the @xxxx after all existing ones enough? EDIT: Ok I figured it out. I think it works. I'm gonna start working on other items from IU, Thalantyr IU and SoD2BG22EE IU then.
  2. Ok, I see. Then I might just disable some of IR's revisions on a case by case basis for them to make sense with the upgrades. I'll look into that As for SoD2BGEE, I'll do some testing and I'll report here if global changes work or not.
  3. Hello, new here. From what I gathered so far, IR is not compatible with Item Upgrades or Thalantyr Item Upgrade (and I assume SoD2BG2EE Item Upgrade), am I correct ? I did some testing on a fresh BG2 install with only IU + IR (v4 b10sd13), and it appears that amor modifications work just fine for upgraded versions. Weapon changes SEEM to work but I've had trouble testing most weapons due to EEKeeper crashing when I tried to give them. Then again, the bug persisted after I uninstalled IR. Maybe I screwed up my install and I have to start over. Anyway, what's the current status on IR + IU compatibility? What about the 2 other mods I mentioned? Reading through IR files on github, it seems that armor and shield modifications are global and that adding these items to ItemRevisions/item_rev/lib/armor_list.tpa and ItemRevisions/item_rev/lib/shield_list.tpa would make IR take them into account, correct me if I'm wrong. If all there is to do for armor/shield compatibility is to add them to these files and they aren't in it yet, I can provide the list to be added. But before I go through the process of listing all item codes from those 3 mods, a couple questions: - Am I correct about the armor and shield list, is that all there is to do? If not, what else is needed? - What about weapon and helmet modifications provided by IR (speed factor, proficiency altering for morning stars and washizakis, critical aversion and AC bonus, etc.)?
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