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  1. Are you trying to saying that spamming remove magic every single encounter on the party is something that is regular?
  2. This is a prime example of what I was trying to say. What was supposed to be a spell CHOICE, is now an inconvenience. The mod maker thinks that because sequencers are very powerful, all mages should have them by default. By his logic, all melee classes should get greater whirlwind at level 5 because melee in the BG games is pathetic. The inquisitor class is explicitly stated as a DIVINE anti-mage class. It isn't supposed to be "fair" to mages. This is isn't world of warcraft. Mages have near god like power, the inquisitor class is balance. The inquisitor gives up almost all paladin powers and it is for almost the entire game just a weak fighter unless a mage is there.
  3. SCS completely destroys classes like the inquisitor, why the hard on for mages? Inquisitor dispel, even in the base game, was the only time dispel magic ever worked. Not a single of the obvious mage overpowered spells are weakened by SCS. Timestop, Improved Alacrity combo, Improved haste, horrid wilting etc, no changes to the big ones. Instead I see stuff like letting all mages have sequencers and putting these spells on the special abilities because mages are such a weak class they need such a boost.
  4. Firkraag battle was just an example, and I don't want to use that mod. What puzzles me about the SCS guy is that he has coded almost every fight in BG2 to spam the party with remove magic with every enemy out-leveling the party substantianly and tries to insist that SCS "plays fair" but now has the inquisitor dispel magic buff enabled by default. The mage/priest dispel magic spell will NEVER work in SCS, ever.. The inquisitor dispel, even in the unmodded game, was the only time dispel ever worked. SCS guy nerf the shits out of the Inquisitor class without giving anything back, and doesn't tell you that. Again, I can play with my feet if I want the game to be harder. SCS is supposed to be AI im[provements.
  5. Too much of SCS in BG2 is spamming remove magic on the party. The only defense is spell immunity: abjuration. In fact, SCS is barely noticely in BG2 if the majority of your party can cast SI: abjuration. The big fights just spam the party with remove magic and the party members who can't cast SI: abjuration just die immediately. It's not an increase in difficulty, it just makes you cast the spell immunity spell. Example. Firkraag. Buff up with the normal spells to kill him. Melee gets strength, fire resist, improved haste. Ranged same. But SCS Firkraag spams remove magic all buffs are removed, he easily kills melee and his breath attack obliterates. Completely unwinnable battle no matter what you try, unless you reload 50 times. Extremely difficult encounter. SI:Abjuation domination. Your mage buffs to be immune to fire, however you want to do it. Cast mirror image, Stoneskin, SI: Abjuration (immune to firkragg now) Firkraag is a joke and easily killed however you want to do it. (I just hit him with a few lower resist and then spam with skull trap) Really, it seems all SCS in BG2 is spamming remove magic on the party.
  6. Fairly typical install but who knows. Here's why weidu log. Most likely people either never use the horror spell because web/stinking cloud is superior or those that did never got in melee range, or just never reported it. This playthrough I'm using the item randomizer and have not found a web scroll so I am stuck using nothing but horror for my crowd control. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> "Siege of Dragonspear" DLC: 1.2 ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.0 ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 4.0 ~LEUI/LEUI.TP2~ #0 #3 // lefreut's Enhanced UI - Disable item comparison feature: 4.0 ~LEUI/LEUI.TP2~ #0 #4 // lefreut's Enhanced UI - Reverse +/- buttons position: 4.0 ~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 4.0 ~LEUI/LEUI.TP2~ #0 #9 // lefreut's Enhanced UI - Small right sidebar buttons: 4.0 ~LEUI/LEUI.TP2~ #0 #10 // lefreut's Enhanced UI - Quests in journal collapsed by default: 4.0 ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.2.0 ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.2.0 ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #2 // Modify Enhanced Edition NPCs -> Make all NPCs passive: v4.0 ~BGEESPAWN/SETUP-BGEESPAWN.TP2~ #0 #101 // BGEE Leveling Spawns Mod: v0.6 ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.8 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.8 ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.8 ~BG1NPC/BG1NPC.TP2~ #0 #156 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v24.8 ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.8 ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: 7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3081 // Increase Ammo Stack Size -> Stacks of 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3091 // Increase Gem and Jewelry Stacking -> Stacks of 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4040 // Consistent Stats: Jaheira -> Use BG Values: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v9 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v33 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v33 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53 ~K9QUICKSAVE/SETUP-K9QUICKSAVE.TP2~ #0 #4 // Install 1 Quick Save Slot: v1.5
  7. Like I said, It seems to be anytime I use the horror spell. I first noticed it in BGEE with the latest version of SCS in my current playthrough with the Morvin ambush. The fighter/mage Halacon guy nearly one-shotted my main character while feared with the horror spell. I saw this same behavior many times in SCS v31 on BG2 Classic. Enemies appear to be acting normally under effects of the horror spell, but they will stop to attack then start running around again. I think they would only attack guys within melee range. It's like they still get their normal attacks per round, but are running around in fear until their turn to attack comes up again.
  8. Is this an undocumented feature of SCS? Every time I use the horror spell, I see the enemies running around like normal but also attacking my party members at regular intervals. Just now I had giant spiders (with improved spiders) webbing my guys while feared. I noticed this over several versions of SCS also. My party members don't attack anyone while under the effects of the horror spell so I figure it's SCS doing it.
  9. It's not self-extracting, there shouldn't be a default extraction. Just unzip it and put the 2 files in the BGEE directory like other weudi mods.
  10. If anyone is interested, I altered AstroBryGuy's BGEE Leveled Spawns Mod to have an option for having the spawns in BGEE be just like in easytutu (game difficulty based). I've been playing and everything seems to be working fine, all the areas are spawning stuff as they should. Posted on the BGEE forum in the orginal mod's thread as version 0.6
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