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tipun

Modders
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Everything posted by tipun

  1. In BGEE/EET, weapons stop breaking after chapter 5. Breakage is implemented through opcode 146 and a spell that changes weapons to broken weapons.
  2. Thank you. I hope so too. And I also hope that you are not kidding, as usual. You should have seen my face.
  3. Yes, there is this check. But I tested with IWDEE. I did not test it with the BG(2)EE interface. I'll try in a week.
  4. @jasteyThank you. Tomorrow I'll try to go to work. But I'll be back to modding towards the end of the week. It is necessary to have a little rest from the computer in the evenings. Until I come to my senses.
  5. Thanks for the report. I'll check in a few days.
  6. Stepped away from modding a bit. But I'll be back in a few days. I have health problems.
  7. Doesn't work with LeUI yet, for some reason. Works with Dragonspear++ and standard UI. Yes, you need to install after the UI mods. I will add support for LeUI one of these days. I have never used Scales of Balance unfortunately.
  8. Small mod update. 1. Removed the display of annoying messages for some subraces (drow, etc.) 2. Added Moon elf subrace 3. Added display of subrace during character creation
  9. For IWD:EE there is an action EquipItemEx (S:Object*,I:EquipUnEquip*) with the second parameter. Although in BGEE XEquipItem equips weapons normally.
  10. Slightly tweaked the Character Record. Individual sections can now be collapsed. I proceed to editing other menus. As for the colors of the text, it is not difficult to change them, if that. They are in a separate lua file.
  11. Thank You, @jastey and @Morgoth, and all/
  12. Hello. I have a question. Whether the weidu functions support overload mode. I just need to get more data.
  13. By the way, English, or any language, is mostly supported now. I have added only 10 lines so far. I'll think about adding them to dialog.tlk or to <language>.lua later. But I'm going away from modding for a few days. Because of a hand injury. I hope to continue in a few days.
  14. Upon release, English will be immediately available. But it's more convenient for me to develop in Russian. As for the progressbars, they are for each class at the top left. Under the portrait, a thin dark red works like in the original game. And the orange one starts from the beginning with each level increase. On the right shows the number of experience/killed. And I changed the colors a little. There's something else there, by the way. I wrote the lower/upper functions. Because standard lua functions normally work only with English characters. Now they work for Russian and English. For other languages, I will only do it if the mod is translated into them. To put it simply, it's just a converter of utf-8->Unicode encodings and vice versa.
  15. There are screenshots on the last page of the topic.
  16. Hi. I am making a new GUI mod. Please rate. https://arcanecoast.ru/forum/viewtopic.php?f=31&t=1604&p=2192626#p2192626 For some reason I can't post screenshots here.
  17. Got it, thanks. I just never logged into my account from my work laptop. For unremovable, blocking "items" are good ideas. And I didn't even think about it.
  18. Unfortunately, the number of inventory slots cannot be changed. Visually possible. But not at the engine level. And if you change it visually, then in any case it will be possible to put 16 items in his inventory, but from now on these items will be unavailable.
  19. I gave permission to use my IWD mod for everyone. It's just that I myself do not yet know when the mod will be ready, which will combine all this into one big saga. And Roxanne started testing them. I myself am now in the mountains on a business trip. And I can only go online a couple of times a day. When I rise higher. And yes, I do not speak English well and do not always fully understand the message. But I will try to learn the language better.
  20. There are no viruses there. I can guarantee it. But to play, you need to install another mod.
  21. I don’t understand why many people don’t like SOD. Not a bad addition at all.
  22. Sorry, I thought this would be available many times.
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