Hi all,
New here, but been playing BG + IWD since they first appeared in the 90's. (Yes, I still have all the original cd's).
I like using my own npc's and therefore tend to install content mods over npc mods. Before EE I had to create my own NPC's for BGT. (What fun that was.)
Here is my current Mega installation. I have encountered a few oddities with which I would appreciate advice, or help.
First, the mods (PI install):
Lots of tweaks, some risky dated stuff, and the big mega mods, in short.
First a comment or two: "The Grey Clan" worked perfectly on EET, though it seems to be marked as BGEE only. "No Game Over" doesn't work. "iiSpelSystem Adjustments", the spell refresh component, works perfectly, even with AI turned ON (couldn't do that in BGT version).
Now for the interesting parts:
I experience ctd's in certain areas of BG1 which, in time, are resolved (some).
1. Entering the Xvart Village from the west caused a repeated ctd. After clearing the Gnoll SHD I entered the same map from the east, and experienced no ctd, though I explored every inch.
2. Umberlee temple area in City. Can't approach the temple (SW corner of map) without ctd. (Something to do with Mod: Sea Tower vs. bgqe:12:Legal Sea Charts Sources & bgqe:13:Additions to the Lady's Hall and the Bitch Queen's Temple ??)
3. Durlag's Tower: (this is just strange) Outside area, when I approach the first little bridge to encounter the Battle Horrors, there is a ctd. I CLUAed to the Basement, went outside to speak to Ike, cleared the battlements of enemies, completed the dungeon. Then went back outside, and encountered the dopples + horrors no problem. Again, I could go anywhere without a ctd.
4. The same map used for The Citadel quest in DSotSC, i.e. Durlag, crashes in exactly the same place. I don't have the area codes for this quest so I can't CLUA into the structure for a possible repeat of 3 above.
If anyone has encountered/solved these problems, I would like to hear about it.
Meanwhile, to you modders out there, past, present, and future... Respect.