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Odyseus

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  1. Part 2 (¬¬) -- { area 0 8 32 32 bam ROUNDBUT scaleToClip frame lua "progBarOptionsToggles[rowNumber][3]" } -- { area 20 4 32 32 bam ROUNDBUT scaleToClip frame lua "scriptOptions[rowNumber][4]" } After these changes both components' checkboxes where rendered correctly. See images lefreut's Customize Screens Tweaks fixed and Leveling Progress Bars Options fixed. As a side note, I checked the BG2EE with ToB ui.menu file for how the checkboxes are defined and I found out that they are defined using a combination of scaleToClip, align center center or align left center with fixed and automatic sizes and all checkboxes are rendered correctly for this game no matter how they are defined. I created a commit in my fork of the mod with the changes that I describe above. It modifies the files EEUITweaks/menu/ProgressBar/progressbaroptions.menu and EEUITweaks/menu/lefreutCustomizeScreensTweaks/ScriptMenu2.menu that I assume (by reading the .tp2 and .tpa files) are the ones used when installing the mod in a SoD game. If it's useful for you for me to create a pull request, just say the word. But know that I can't test the changes in any other game setup than BGEE and BG2EE. P.S.: Attached WeiDU log. setup-eeuitweaks.debug
  2. Hello, everybody. First, infinite thanks to all modders from this and all communities. You are all awesome! @lefreut Before reporting what it could be a bug in this mod (or not), I must disclose that I'm under Linux with the latest game versions from GOG. I don't know if the anomaly that I describe bellow can be reproduced on Windows. When installing the Leveling Progress Bars Options (see image) and lefreut's Customize Screens Tweaks (see image) components under BGEE with SoD, the checkboxes for toggling options on/off are rendered wrong. After some tinkering (and a lot of hair-pulling!! LOL), I managed to find the culprits. The two bugged components have their images defined like so: -- { area 0 8 -1 -1 bam ROUNDBUT align center center frame lua "progBarOptionsToggles[rowNumber][3]" } -- { area 20 4 -1 -1 bam ROUNDBUT align left center frame lua "scriptOptions[rowNumber][4]" } Looking at the content of the ui.menu file for how other checkboxes are defined, I made the following changes:
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