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Vivi_O

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  1. I've been playing through IWDEE and have run into a small issue. Any time my Bard attempts to use the Wand of Armory, which casts Shield or Ghost Armor on the user, they make a saving throw which obviously nullifies the effect. From what I can find, the enhanced edition fixed the saving against beneficial spells quirk, so I'm wondering if the saving throw overhaul portion of this mod may have inadvertently negated that fix given all of the changes that were made to the saving throw system. Anyone else have any experience with this? EDIT: Near Infinity showed that the Wand of Armory was indeed allowing a save against breath weapons - removing that made it function as intended. Perhaps it was inadvertently included in the list of wands to be edited via the saving throw overhaul component. One other thing I've noticed... The readme states that bastard/broad swords use the greatsword proficiency, however checking with Near Infinity shows that all of them are still using the longsword proficiency. This makes sense given that bastard swords are one-handed, but the misleading readme and in-game tooltips can lead to selecting proficiencies that don't actually provide a benefit to the weapon class you want to use. It's not a critical error, but it is something to keep in mind.
  2. Yep, that fixed it. Made the edit and it installed with no issues. Thanks!
  3. Hello all, I am currently getting an error when attempting to install the Cleric kits component on IWDEE. Below is my Weidu log and what I assume is the relevant portion of the Faiths and Power debug log. Let me know if more info is needed. Appreciate any help.
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