Jump to content

Anton

Members
  • Content Count

    21
  • Joined

  • Last visited

About Anton

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Oh, and in case it's important: she does show up in the lists, both normal and as romance partner. The Fate Spirit just says her line does no longer connect with mine. And Angelo has the same problem.
  2. I'd go with giving him spears. Spears are not a proficiency a Charname would ever take (because they are not as strong as the other stuff) so it's nice that there is at least someone who is using them.
  3. Yep. Clean install, no mods except EET and Tyris. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12 ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9 ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation Chose TOB Campaign, Fate Spirit couldn't summon her. Without EET, she appears in TOB just fine.
  4. I installed EET, Angelo and Tyris, started a new TOB campaign and couldn't summon either. I'll try with an even smaller install of Modmerge, EET and Tyris only and report.
  5. I think I found a bug: Fate Spirits can't summon her if EET is installed. To test this, launch the game in TOB and see for yourself. Not sure if it's a bug with Tyris rather than EET (or their converting tool), though, as Fate Spirits don't summon Angelo and some other mod-introduced characters either.
  6. I noticed that vanilla EET by itself restores f.e. old Friendly Arm Inn movie. So my question is: does it do the same thing with all the other movies, or would I in any way benefit from the "classic movies" mod in my build?
  7. I don't know what Alonso wants, tbh. I mean, yeah, you don't get a EET install in a breeze using PI. You have to find and read documentation for every single mod, you have to find data on which mods conflict with each other and double-check if the data is still up-to-date and valid. And then, you test a lot. Most "casual players" will be frustrated by all that and will stop trying to assemble a EET build halfways. But that's not the fault of PI being so complicated. It's not complicated. I'm not a modder, I'm not a programmer, I never had any business with infinity mods beyond instal
  8. Gavin was listed, but not summoned. I tested it again on a clean install and it must have been interferance from another npc mod. False alarm, sorry.
  9. BG2 Gavin can't be summoned via Fate Spirits in EET, for some reason.
  10. I don't know. In old BG1, spears and halberds were the same, anyway. In tutu/BGT/EET, it got converted into halberds. I have no idea how to change it or how difficult it is, either, since I've never modded BG myself.
  11. And if you are at it, may I suggest adding an option for EET-BGT-TUTU to give Kivan proficiency in spears rather than halbreds? So he can use the cool magic spear Thalantyr made for him more deftly.
  12. This mod is outstanding, but I've encountered a problem with EET - namely, that you can't summon Angelo from the fate spirits in the trilogy, which is quite a shame, seeing how he has quite a few things to say to Sarevok. Several other characters (Gavin, Tyris Flare) don't get summoned either. (I tested it by selecting a new TOB campaign rather than playing through SOA).
  13. I guess so. The BG2 Kivan NPC also uses the p#bow.itm. It's in BG2 Kivan's inventory. Anyhow, I've tested it with and without the Banters and Quests module of the NPC project and am positive that BG2 Kivan loses bow privileges when Banters and Quests are also installed. It's a shame, because both mods are very well written and you wouldn't want to have to pick one.
  14. There is a minor EET compatibility issue with the Kivan of Shilmista / Kivan and Deheriana mod: Namely, if I install the banters and quests module, then the BG2 version of Kivan won't be able equip his special bow.
  15. I've seen Kivan of Shilmista in this build. It's a mod I also use. In every build I tried, it seems to conflict with the BG1 NPC Project. Kivan can't equip his unique bow if NPC Project, or, more specifically "Banters, Quests and Interjections" is present. Have you people also experienced this? Is your BG2 Kivan also unable to equip his bow, or did I just fail at installing stuff?
×
×
  • Create New...