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Anton

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  1. Anton

    My EET build

    @4udr4n what I noticed in your table is that you put heroes, thieves and moneylenders fairly high in the order (like 55 or so), while the readme (https://gibberlings3.github.io/Documentation/readmes/readme_htam_english.pdf) and your own table says that they are supposed to be installed after the NPC mods. @jastey thanks, I'll rebuild it posthaste. It's great to have a community that takes a look and corrects the mistakes.
  2. Anton

    My EET build

    Thank you. RE itself doesn't have any reactions to NPCs?
  3. Anton

    My EET build

    Ah, now that I looked at both, I see that the original map looks more like a properly enlarged BG2 map that would be included in a professional release of a commercial game, and there is nothing to be said against that. I do prefer the old BGT map though, as nothing screams "big world" as loudly as a huge, nerdy map of Faerun which it offers, even though the mods I use don't do Calimport or Soubar or whatever, those locations having been visited in some particularly over-eager mods only IIRC.
  4. Anton

    My EET build

    I guess it's just what I'm used to from back in the BGT times. Gotta try a build without and compare them.
  5. Anton

    My EET build

    https://forums.pocketplane.net/index.php?topic=30044.0
  6. Anton

    My EET build

    it was here: https://forums.pocketplane.net/index.php?topic=29738.msg340283#msg340283 Although from reading this more recent posting here, it sounds like BGGO team already took care of that: Nevertheless, I'm rather safe than sorry and don't have time to just go and try it out, so no BGGO for me for the time being, with not being a fan of CTDs and everything.
  7. Anton

    My EET build

    It took me only a month, and I managed to compile a workable EET with many mods. I'll post it for anyone's interest. It had minor errors. My idea was: 1. have lots of content so that you can start several games without building a new game every time you want to try something out. 2. have all kinds of convenience and ease-of-use stuff. 3. add ADnD rules whenever they are practical and non-annoying 4. avoid buggy or bad content that breaks the game. 5. avoid content that switches up everything or cranks up the difficulty to Dark Souls. 6. avoid useless bloat, like boring kits that are 90% similiar to existing kit or bland NPCs who hardly ever banter, or entirely new concepts like shadow magic. I started from my notes from an old 2020 build, and read up. So, without further ado, here it is: 1. DLC Merger. Option 3. 2. Pre-EET BG1 mods a. BG1 unfinished business (0, 11-14, 16-19, 21-22, 29-30, 32-34) having installed Svlast (32) and Nim Furlwing (30) here, I have to keep them out from NTotSC. I won’t pretend I know the difference between the two versions, but I suspect that UB versions are more streamlined. b. Stone of Askavar (Default version, in accordance with EET compatibility list) c. k9 Shar-Teel NPC Mod 3. EET itself, GUI Mods, Enhancements a. EET Core (I don’t know what “mod checker” or “mod converter” do, but they seemed to add several hours to the install process, so I skipped them. Skipped the GUI module because I have GUI mods) b. Bubb’s revert Pathfinding (if you auto-downloaded this like me, you need to manually delete the 2.5 version in the folder) c. lefreut’s enhanced UI (BG2EE skin, component 0 and 2) d. EEUI Tweaks (Lacks proper documentation – conflicts between modules are collected here: https://forums.beamdog.com/discussion/60717/mod-eeuitweaks-mod-collection-all-ee-v2-2-platforms/p1. Links to what the components do are also right there. I ignored components that were introduced after the documentation on the forum) i. Mods options ii. Hidden Game Options iii. Mr2150’s Random PC Generator iv. Mr2150’s Scaleable Portrait Picker v. Mr2150’s Backup M_BG.lua vi. Mr2150’s Update Portraits vii. Adul’s Unhide Chargen Options viii. Display Max Proficiency ix. Adul’s Message Box Resize Button (Error: cannot identify UI Platform) x. Lefreut’s Levelup Glow (no Click) xi. Lefreut’s 1.3-ish Dialog Box xii. Lefreut’s Improved Record Screen xiii. Leveling Progress Bar Tweaks xiv. Leveling Progress Bar Options xv. Lefreut’s Journal (Quests collapsed) xvi. Lefreut’s Improved Inventory (With comparison) xvii. Lefreut’s Store Screen Tweaks xviii. Lefreut’s Inscribed Arcana (Error: Not_found) e. Druid Grove Makeover f. BGEE classic movies (Add missing movies, show all movies) g. Unfinished Business BG2 (except “cat and mouse”, the original portraits & the kits) h. Almateria’s Restoration (except Better Items Import and Alternate Slayer Change) i. Endless BG1 (original BG1 Elminster text) j. Boareskyr Bridge (everything) k. Jastey’s Tweaks (3,4,5,12,21) 4. Quests a. Ascension (No tactic components, no portrait changes) b. Fading Promises c. BG Mini Quests & Encounters (everything) d. Hidden Adventure (no extended anomen) e. Dark Side of the Sword Coast (main component only) f. Northern Tales of the Sword Coast main component, Keelor, Llindellyn, Pilar and Ghendelar. Fighting encounters. No Nim and Svlast, as they are already covered by UB. g. Dark Tidings h. Lure of Sirine’s Call (everything, since I don’t do graphics overhaul) i. Ascalon’s Questpack (original versions since I use neither glam nor shadow magic) j. Adalon’s Blood k. Tower of Deception (only main component) l. Gorgon’s eye (both components) m. Assassinations n. Back to Brynnlaw (I don’t use Tactics so incompatibility doesn’t matter) o. Sellswords p. Reunion q. Colours of Infinity: i. Tales of Deep Gardens ii. Innershade iii. White Queen iv. Eilistaee’s Song v. I shall never Forget r. Fishing for Trouble s. Athkatlan Grounds: i. Southern Edge ii. Alabaster Sands iii. The Tangled Oak Island iv. The Ooze’s Lounge v. The Bridge’s Block t. Dreadful Tales Juniper & in Love and Undeath u. The Journey to Whin Hill v. Shades of the Sword Coast w. Balduran’s Seatower x. The Calling y. Skip Chateau Irenicus z. Minotaur and Lilarcor aa. Lucy the Wyvern bb. Iron Modder 10 by Ding0 and Kulyok cc. Vanishing of Skie Silvershield 5. Items etc. a. Improved Haer Dalis Swords b. Cliffette’s Keyring (Shopkeeper version) c. Thalantyr’s Item Upgrade d. Wes Weimer’s Item Upgrades (revised, with Cespenar sounds) e. More Style for Mages (no stones of teleportation, no customizable familiars) f. Of Heirlooms and Classes g. Stuff of the Magi (Less cheesy, equipped) h. Silver Staff of Aule i. Heart of the Wood j. Spell Revisions 6. NPCs and NPCey Stuff a. Mur’Neth b. Neera Expansion c. Indira d. Gavin (0-2, 10), Valerie, Isra and Cross-Mod Stuff e. Bristlelick f. BG1 Romantic Encounters + NPC Project + music g. Ajantis Expansion h. Kivan for BG2 (first component only) i. Xan (0,5,6) j. Yeslick (Fighter-Cleric) k. Gavin for BG2 (0, 2) l. Tiax for BG2 m. Coran for BG2 n. Angelo o. Ninde p. Tyris q. Adrian r. Isra s. Faldorn t. Hephernaan u. BG1 Chars in BG2 (Water Gardens, Shar-Teel, Garrick, TOB Part, Kagain, Alora, Xzar&Montaron, Inter-Component-Banter) (ERROR: for the TOB Part, you seem to need all the other components, even though you chose to skip some to have Lava’s version) v. Smiling Imp’s cross-mod banter (Shar-Teel, Garrick, Yeslick, Alora, Xzar-Monty, Tiax-Quayle, Faldorn, Kagain, Kivan, Ajantis) w. Branwen for BG2 x. Tyris Flare y. Angelo z. Skie – The Cost of One Girl’s Soul (all components) aa. De’Arnise Romance bb. IEP Banters (everything) cc. Xan’s Friendship dd. Keldorn Romance (no new portrait) ee. Various BG2 Friendship Mods (Coran, Haer’Dalis, Viconia, Mazzy, Korgan) ff. Jastey’s Solaufein (everything except animations) gg. More Friendship Mods (Minsc, Yoshimo, Cernd, Imoen, Valygar, Sarevok, Dorn) hh. Pocket Plane Banter Packs (everything) ii. Wings (don’t remove conflict with Hexxat) jj. Branwen kk. Kelsey, Keto, Ilyos ll. Romantic Encounters BG2 mm. Nephele nn. Corthala Romantique oo. Skie (a pass on the Resurrection of Eddard Silvershield) pp. Test your Mettle! (75% damage reduction; for some reason 4udr4n’s list places this here, Idk but ok) qq. Breagar rr. Hubelpot (vegetable farmer class) ss. Flirt Packs tt. Crossmod Banter Packs 7. Other Tweaks and Late Quests a. Road to Discovery b. d0Questpack (* except creature and boss improvement, random encounters and Oasis combat enhancement) c. Heroes, Thieves and Moneylenders (everything) d. Nostalgia (restore Flaming Fist only) e. SD Random Tweaks i. Cure and Similar Spells Bypass Spell Protections ii. Add 1-Round Blindness to Color Spray iii. Change Protection from Petrification into “Mirrored Eyes” iv. Allow Targets of Sleep to Wake on Hit v. Improve Faerie Fire vi. Add Missile Avoidance to Blur vii. Make Luck Affect Whole Party viii. Add Lingering Effects to Sinking Cloud ix. Tweak Slow Poison x. Make Haste and Slow Cancel Each Other Out xi. Make Hold Undead and Control Undead Bypass MR (?? ERROR gave warning: nothing altered) xii. Improve Casting Time of Exaltation and Spiritual Clarity xiii. Add Faerie Fire and Slow On Hit to Moonblade xiv. Allow Target of Otiluke’s Sphere to Use Inventory xv. Change Neutralize Poisons xvi. Add Saving Throw Against Level Drain f. NPC Tweaks (Anomen, Cernd) g. Morpheus’ Kitpack (Rashemar Berserker for Minsc, Deathbringer for Sarevok, Archmage Prestige Kit) h. Divine Remix (spell revisions has some conflicts, see latter’s readme) i. Only add spells if not present ii. Cleric Remix with following Kits: Silverstar of Selune, Nightcloak of Shar, Battleguard of Tempus, Painbearer of Ilmater, Lorekeeper of Oghma, Heartwarder of Sune, Strifeleader of Cyric. iii. Change Branwen and Viconia. i. Song and Silence (no luring piper, no soulknife, no shadowdancer) j. Rogue Rebalancing (no improved Shadow Thieves) 8. Tweaks a. aTweaks i. Restore innate infravision for Halforcs ii. Illithids can’t devour skeletons’ brains iii. Magic arrows & bolts deal bonus damage iv. Disease Immunity for Paladins v. Racial Traits for Dwarves and Gnomes vi. PnP Undead, Mephits and Fey creatures vii. Revised Call Woodland Beings spell viii. PnP Elementals + Increase Hit Dice of Elemental Princes ix. Breach cancels item Stoneskin x. Instant casting for warrior innates xi. Enhance Bhaalpowers xii. Uninterruptable druidic shapeshifting xiii. Mislead clones can’t sing Bard songs xiv. Project Image and Simulacrums can’t use quickslot items xv. Death Ward protects against Vorpal Hits xvi. Nishruu and Hakeashars are vulnerable to Dispel Magic xvii. Alignment detection more accurate xviii. Bard songs break invisibility xix. Lowered XP rewards from locks, traps and scrolls xx. Unbiased quest rewards xxi. Change appearance of Valygar’s armor xxii. BG2-style icons for aTweaks content b. cdtweaks i. Viconia Skin Color ii. Weapon Animation Tweaks iii. Disable Portrait Icons added by Equipped Items iv. Commoners Use Drab Colors v. Unique Icons vi. Character Colours for non-magical shields and helmets vii. Remove Blur effect from items viii. More interjections ix. Alter HP triggers for NPC wounded dialogs x. Reveal Cloakwood (except Mines) before Bandit camp (needs to be installed after the world map, moved accordingly in the sorting order) xi. Improved Athkatla city guard xii. Send Bioware NPCs to inns xiii. Add Bags of Holding xiv. Exotic Items xv. Shapeshifter rebalancing xvi. Multiple Strongholds (keep class restrictions) xvii. Allow Cromwell to Upgrade Whatcher’s Keep Items xviii. Allow Cespenar to use Cromwell Recipes xix. Move NPCs: Alora, Quayle, Tiax xx. Rebalance Weapon Proficiencies xxi. Change Grandmastery: True Grandmastery xxii. Magically created items zero weight xxiii. Mage progression table: PnP xxiv. Druid progression table: PnP xxv. Remove Delay for Magical Traps xxvi. Remove Summon Caps xxvii. Druids use 3e xxviii. Exceptional Strength Weight Limit changes xxix. Speed up de’Arnise xxx. Happy Patch: Angry, but never leave xxxi. Neutrals happy at middling reputation xxxii. Keep Drizzt’s Loot xxxiii. Sellable Items xxxiv. Taerom makes additional Ankheg Armor xxxv. Recoverable ammo: 25% chance xxxvi. Personalize Save Names xxxvii. Death Cam xxxviii. Start Games with Party AI off xxxix. No Deprecation xl. Make Party Members less likely to die irreversibly xli. Adjust Evil reaction rolls xlii. Make Jaheira neutral good xliii. Ensure Shar-Teel doesn’t die. c. Klatu Gloves, Manual, Disintegration + Imprisonment d. NPC Kit: Improved Mage Desc., Imoen+Nalia Adventurers 9. World Map a. Worldmap (also for ToB) 10. Portraits a. PPE b. Picture Standard 11. EET End ProjectInfinity-InstallSequence-2023.10.24-10꞉47.log
  8. Thanks, I didn't mean that horrible Roxanne "fixpack", I was talking about EE Fixpack by Camdawg. Don't know if it's still relevant because last Github update is 10 months ago. Do you by chance know if it is? Otherwise, I'll have to dig through the forums. The info that 2.6 didn't do content restoration is very useful, thanks. And yes, I finished BG1 like 20 years ago and then got stuck in underdark. I'd like to start a new campaign in trilogy because trilogy is fun. Fun to build, fun to play through unless it's horribly broken in the middle, which is what I try to avoid. I'm currently working on my mod build (I already built BGT and EET before, most recently on 2.5) but didn't get around playing computer games since the pandemic, and now that I have a new laptop, I decided to start fresh. I'll post my build as soon as I'm done ordering all these mods and pruning the ones I absolutely do not want. Oh, and do I still need "revert pathfinding", seeing how 2.6 claims to improve it? I never saw that bubb's mod made much of a difference tbh.
  9. Over the years, there have been lots and lots of fixpacks, compilations, tweak packs, unfinished business packs. I imagine some of them got deprecated through Beamdog fixes, some others might be no longer needed through EET fixing something. As someone trying to get myself a nice fresh EET install, I ask myself: what do I need? what is obsolete? what is recommended or even required for many a mod? I'm not looking to remix anything, I want a good, steamlined trilogy experience with mods that expand upon the existing material rather than going for something different. I never even completed BG2, actually, and that's what I'm looking to do. Do I need the bg2fixpack? What about the EET fixpack? Do I need Ding0's tweakpack? What about the Tweaks Anthology? Do I still need modmerge with GOG versions? Do I need the SOD tweaks? Are the unfinished business mods still needed? What would you recommend?
  10. Oh, and in case it's important: she does show up in the lists, both normal and as romance partner. The Fate Spirit just says her line does no longer connect with mine. And Angelo has the same problem.
  11. I'd go with giving him spears. Spears are not a proficiency a Charname would ever take (because they are not as strong as the other stuff) so it's nice that there is at least someone who is using them.
  12. Yep. Clean install, no mods except EET and Tyris. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12 ~TYRISFLARE\SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9 ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation Chose TOB Campaign, Fate Spirit couldn't summon her. Without EET, she appears in TOB just fine.
  13. I installed EET, Angelo and Tyris, started a new TOB campaign and couldn't summon either. I'll try with an even smaller install of Modmerge, EET and Tyris only and report.
  14. I think I found a bug: Fate Spirits can't summon her if EET is installed. To test this, launch the game in TOB and see for yourself. Not sure if it's a bug with Tyris rather than EET (or their converting tool), though, as Fate Spirits don't summon Angelo and some other mod-introduced characters either.
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