Hi! I'm currently on a BG1EE playthrough with SCS 33.6 installed, and I've noticed some strange behavior with the Protection from Normal Missiles spell. From what I understand, one of the default changes that SCS brings is making elemental arrows (like arrows of ice and arrows of fire) blocked by PfNM. However, in my current game, it seems to only apply if PfNM is cast by a player character and not by an enemy. So for instance:
If one of my characters casts PfNM on a target (regardless if that target is said character, another player character, a friendly NPC or an enemy), the target will be immune to arrows of ice and arrows of fire (the feedback logs will record a successful hit, but no damage, physical or elemental, will be taken).
If an enemy casts PfNM (as part of their instant casting to simulate precasting at the beginning of a fight), they will be vulnerable to arrows of ice and arrows of fire (they will take both the physical and elemental damage when hit, or only the elemental damage if they are currently affected by stoneskin).
The last enemy I've seen affected by this was Kahrk (the ogre mage at Firewine Bridge). I think he starts the fight with Protection from Magical Weapons and Protection from Normal Missiles (amongst other things). Once his PfMW runs off, but while he still has PfNM on, I can damage him with Arrows of Ice, which shouldn't be happening from what I understand.
I'm however not sure if this is coming from SCS or from my game files. Aside from SCS, the only other mod I have installed is something to add custom voicelines. I also included the arcane and divine spells from IWD during the SCS installation, though I don't know if this could have affected the behavior of PfMW in any way. Any idea where this could be coming from?