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Rizzen

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  1. I sadly do not have the weidu log anymore.
  2. This means I have a chance to interrupt spellcasting as long as my weapon has some elemental damage? This would be a heavy nerf to these spells. Additionally a Wizard slayer could apply his 25% miscast magic though any of these protection, which is great. Finally the WS is super useful, probably OP. PfMW (or PfPD) is still way more useful than Mantle or Improved Mantle. I think I would still cast PfPD everytime and just ignore the other 3 spells.
  3. I played with 2 paladins (1 cavalier). The aura and divine fortune are too strong. A paladin gets incl. his class bonus +8 too saving throws. (class bonus +2,auras 2*+2 and divine fortune). Add a +2 ring and you have +10 saving throws. Like this you basically never fail a save mid chapter 2. As a divine caster you always want to get divine fortune, it's just too good. I suggest to reduce the bonus for aura and divine fortune to +1.
  4. I installed it, I chose to delete 85-90% of the items. My main concerns/take aways after a few hours play time: - there almost no magic bolts or arrows left, which makes it very difficult to play a range character. I suggest not to delete it them at all in the stores. - a lot of mods are not affected at all or only scrolls are deleted. So I play a game with a lot of magic mod items instead of a game with very few magic items - a lack of potions in stores, I suggest not to delete potions at all - I probably will only delete half of the scrolls in the future otherwise a mage is difficult to play and a sorcerer even more powerful compared to a mage than before Biggest pros: - finally I really need to take care of my finances, - until now none of the quest items were missing - magic rings, amulets, shoes, belts etc. are really rare
  5. I love the list. I wished I would have known it, when i started to use mods. Great work!
  6. I love this idea. i probably give it a try but I would only delete 80-90% of the items. Does it delete all items (incl. Potion, wands etc) or only items which the character can wear? What is with items which need to be forged. Does it delete those parts too and is each part randomized or all together ? (As example the pommel, hilt and blade of the equalizer).What about items you get through a quest? There are several mods which won't work without specific items.
  7. Perfect, worked. Thank you so much for your incredibale fast answer.
  8. I get this error when I try to install the mod. I assume it is a conflict with other mods. I tried it three times with - more or less - the same mods installed. All other components are working. I played with a very similar setup until chapter 4 in BG2EE (android) without any problems. Any advice? I attached my weidu log and a copy of the setup-skills-and abilities.debug. I really like this mod and I hope you will add more additional meaningful stat bonuses anytime soon. Thanks for creating it. I like even more your forgotten armament mod. Great work! SETUP-SKILLS-AND-ABILITIES.DEBUG WeiDU.log
  9. I have two problems with my installation: 121 WPO: Weapon Category Combination Greatswords proficiency does not apply to bastard swords. 200 Stat Bonus Overhaul (the best component ever!!!!): I set the strength option to 0 in teh stats.ini. I then also copied it into the override folder before the install but it installed all stat bonus changes including strength. Do I need to rename it or put it somewhere else? I used notepad, maybe that was the mistake...
  10. Most of the mods can be installed on Android. I play on Android with a lot of mods. You find the instructions here: https://forums.beamdog.com/discussion/43990/how-to-install-mods-on-android
  11. Thank you very much your great mods. I enjoy especially might & guile and scales of balances. I play them with many other mods on my Android phone and until now, everything works flawlessly. Is it possible that NPCs in BG2EE can also chose feats? I installed Level One NPCs and hoped it would work. I changed Minsc to a Berserker Ranger and could chose one single feat. Iomen as a Sniper could not choose any feats. Would I have a better sucess if I use NPC_EE instead of Level One NPC? It's some how sad that only CHARNAME can use feats. I already made some minor changes that my favrouite kits are compatible with scales of balances. Would it be difficult to change existing kits from other mods or made new kits that they could also choose feat? If it is easy, please point me in the right direction that I can do it myself. If it is complicated, do not bother with it.
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