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morpheus562

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Everything posted by morpheus562

  1. Official release for version 1.3 which brings the following enhancements: Added Spanish translation courtesy of loViVo and alaisFcZ.
  2. I'm thinking of doing a mod called "Souls of Destiny", let's call it SoD for short, that will mostly skip the Dragonspear expansion (minus the escape from BG) and reuse/repurpose the Dragonspear assets within ToB. PC, in addition to defeating the five, will focus on building and recruiting an army of their own to contend with their siblings.
  3. Not all parties run Inquisitors. Additionally, you have to look at how many robed casters your party is running as Robe of Vecna is still a better robe. Edit: you also have to beat Kuroisan on insane/lob to get the robe. It's going to be a tough fight for most players, so I view it as a fair reward for the challenge.
  4. I posted a basic linter for sublimetext to work with weidu and bcs scripts. That should be here somewhere on the forums.
  5. @Bubb, any chance you know what changed in the versions of EEex mentioned that could cause the issue?
  6. Do you have the experimental EEex component installed?
  7. Are you sure it's the scripts crashing the game? Does the game crash either without the scripts installed or the scripts disabled?
  8. I have heard a lot about Black Hearts recently, and I think I'm going to include it in my next playthrough.
  9. Official release for version 1.2 which brings the following enhancements: Added Brazilian Portuguese translation courtesy of DarthNihilus530.
  10. I actually chose the name for the mod without realizing there was a book published of the same name about Cyric. He will not make an appearance in the mod, as he already appeared earlier in ToB, but I do believe I mention or reference him a couple times.
  11. The Flind weapon flind1.itm within BGEE will incur a -4 thac0 penalty (with save) on a hit target. The same weapon in BG2EE will incur a +4 thac0 bonus (with save) on the hit target. Looks like the devs forgot to add a "-" to the BG2EE version.
  12. I have no idea why the description shows it as allowing Barbarian for you as both are toggled to not allow Barbarian. My guess is another mod is updating that aspect for the helm and cloak. Regarding the critical hits, I missed adding that to the text description. The helm does protect against critical hits.
  13. Thank you, and I'm happy you enjoyed it!
  14. Technically, BG is 3 editions behind, and I'm honestly thinking you're making much ado about nothing. I encourage you to actually play the mod before continuing commenting over something you haven't played. Then if you dislike something specific Crucible touches on then you can contribute to the discussion from a point of knowledge. The point of this thread is to raise awareness on the existing lore Crucible drew upon, however briefly, and to point out any inconsistencies if lore is breached. This is not a discussion to say you dislike a certain piece of established lore so therefore Crucible can't touch anything related to it.
  15. This mod does not change or alter the game's ending.
  16. I guess that is Barbarian being wonky from the time it was it's own class. I restricted fighters from using it, which should also restrict Barbarian (and it appears that does work correctly because your Barb can't use it); however, it is still showing as usable. I updated the item so Barbarian should no longer be shown here.
  17. Ysridain's states it is for a Bard, not Barbarian, and the character who drops it is a Blade kit. Updated Spiders Kiss. Thank you!
  18. The way I view it, anything that happens prior to the events in the game are already established by both the game or the early source material. Those are more written in stone and give right and left limits for what I can do to remain within those set events. I'm not taking anything from 5e and forcing the player with it in the mod.
  19. We know officially what canon is in the future. We also know in ToB the player can choose to ascend as a deity. In regards to Murder in Baldur's Gate, I try to be respectful of what is canon so the player can choose to go that route while also offering the player different options if they want to go the non-canon route, again such as ascending. I didn't pour into that one and 5e events as much as I did the other sources.
  20. I found the bug and the Master on git has the correction. Otherwise, if you don't want to install from the master you can go into the file found here within your game folder: enhanced-powergaming-scripts/languages/polish/script_descriptions.tra and find the line on line 28 that starts with "@1190" and add a "~" to the end of it so it looks like the below: @1190 = ~Postać będzie śpiewała pieśń barda.~ Once you make the correction, you should be able to install.
  21. As these pertain to the characters you meet during the mod, I am marking the below sources as spoilers:
  22. Crucible touches heavy on Mel's betrayal of Bhaal to become the new Lord of Murder. Yaga says she approached the Five with the plan for them to be demi-gods, and I doubt they would care if they served Amelyssan or Bhaal.
  23. @subtledoctor thinking about it, the profs will not align running either yours or my prof overhaul component, so the difficulty will not be where it should be if Crucible is installed during the normal install location along with quest mods. However, you will be able to play the mod and enjoy the story of it even if some of the profs don't line up.
  24. Maybe a good portion of ToB can be converted to finding, recruiting, and building your own army to counter your siblings' armies. The adventure can open up into exploring new areas where you can do quests to recruit and build your forces along with smaller side quests to better train/equip them. As your forces increase, you can see them added to your siege camp. It could be scripting heavy, but it may be possible for finales to include fights between your army and those of the opposing forces.
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