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Mangoose

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Everything posted by Mangoose

  1. I mentioned in the M&G thread that I figured out a less clunky method of spontaneous spellcasting. Base the class as a sorc. So, base class = 19. Patch the armors as you've done. Now, buff the fuck out of your clab's thac0, apr and give it, you know, HP_FM. Then assign your spells as actual wizard spells instead of innate ones. Okay, so I'm playing around with this "Duskblade" kit. It's old but, you know, throw in a later version of fl#add and crap. Well, point is it played smoothly. And this was my CLAB (very rough draft, using random spells i could clobber together). Again, this is a Sorcerer kit (with all mages being able to wear all armor), with hpclass handled with HPPRS: I hope this picture is clear. But anyway, stealing Thac0 from RR#. AP_DU1/DU2/DU3/DU4 each install a list of spells. The mod originally set them as innate and semi-spon-cawsted from there, and he I think used the Fighter class. What I did is changing all those innates (within the list) to wizard spells, as well as any other ability that was GA_ed. Since I'm a sorcerer, and my spells are all mage spells, I can cast them spontaneously like a sorcerer.
  2. Hey Doc, I really enjoy having an aura that can I can do stuff, not to mention nicely designed abilities like Bladesong. However I'd like to try it as a traditional mage. Preparation and all that stuff. Going through the innate bar always feels clunky. Essentially I want to keep the M&G's custom bard-song "method" while maintaining normal/native spellcasting. (BTW, I'll mention in the T&B thread, you can get spontaneous spellcasting working by setting the base class to Sorcerer, patching eqiupment so that Mage/Sorcs use all equipment as you did, and then you just throw in a crapload of +Thac0 to match whichever table you'd like. Oops, I did forget to think about APR. But that's an easy opcode)
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