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Ezakimake

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  1. My English, especially grammar isn't best, as you might see. About the race itself, can you explain me this part: "Resists 50% different damage. The type of resistance depends on the color:" depends on the color of our hero skin ? (nice idea ) , what will happen if someone will change skin during game? (Ruppert dye mod) For me it seams balanced even maybe a bit to debuffed. thank you on working on this MOD, me and my team of adventurers waits for more
  2. @tipun no no, no limitations it was just an example how to create subclasse that they will be more diverse, it would be awful that for example playing good character you couldn't choose evil race I believe than evil orc can be saint...in his own way
  3. @tipunThank you for very nice mod, but i want more....more I know that to big diversification will cause opposite effect that's why it will be nice if each race would have Race that can be played as a good/ bad /neutral and special. One that is unique upon all races and not just a grey version but truly unique bonuses and disadvantages. Propositions of ideas Human GooD - AASIMAR Evil - TIEFLING Neutral - Tipun Special - Dragonborn And make that each race got minimum 4 subraces Examples of specials: Bonus for specials learn 200% speed All skils on +1 All Attributes +1 Cold resistance +100% Permament Buff Use perks from https://fallout.fandom.com/wiki/Perk as an inspiration Disadvantages: Learn 50% of exp All Attributes -1 Fire resistance - 100% Permament Curse It would be perfect to create couple of half-orcs subraces...maybe diferent clans :D? Ideas for subraces and text can be taken from here https://www.dandwiki.com/wiki/5e_Subraces I know that this is more likely dreams but... yeah Sorry if i started to "dream BIG"
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