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SJT_VY

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  1. Very interesting stuff! No worries about not having time, this is all useful, so thank you.
  2. So in Might and Guile I assume you accomplished this with 'Use Magic Device' by adding the ability to use scrolls/wands to *all* thieves, then disabling it for anyone who doesn't take the feat? Is this not a route I can take (I'm really just starting out with mods mind you...) only with slightly less complication because I'm not making it a feat you select upon level up, but one that is applied automatically and to only one kit?
  3. I'm looking at adding the ability to my Thief kit to be able use Arcane Scrolls at level 9... I just have no idea how to add the ability using NearInfinity. Any thoughts? Is this a simple thing to do? Thanks!
  4. It's all in the title... is this possible? Inspired by a few mods that change how weapon proficiences work, wondering if for a second/third pip in Single Weapon Style if you can reduce casting time for spells by 1 (maybe do the same for the Quaterstaff?) when just using one weapon and having a hand free? I can't see where you might be able to tweak this in NearInfinity.
  5. Oof. That second route is way over my head. The Shadow/Illusion Pool route will be the one for me, I think. I just might need to live with the frustrations of those particular limitations. Thanks yet again for your help
  6. More fledgling modding questions from me - and another 'is it possible' question. Let's say I have a handful of spells-as-innate-abilities at level 1, is it possible for them all to draw from the same 'charges' pool, like sorcerers spells do, so that using a single cast of something will take away a use from every other ability at the same level? I have worked out one way of doing this, but it requires that I click on an ability (let's call it 'level 1 spells') and select the spell I want to cast from a list. While this is sort of ok, it's lead to a few problems in game, and it's a pain having to click twice to access spells and check the initial ability to remind myself what spell is in what grouping. What I'm talking about more directly reflects how sorcerers cast spells.
  7. Such a shame given that attacking from Stealth does something. Just disappointed that casting from Stealth doesn't/can't. I feel like it'd make a pretty unique kind of Mage. Love your mods, by the way! EDIT: And I did have a question for you, too. I'm looking at modding the Shadowdancer for this kit, and I'm intruiged as to how you got rid of it's Hide in Plain Sight ability for your Revised SDs in Might and Guile, as everything I've read says that's hardcoded into the system.
  8. I'm coming at kit modding as a rank amateur here - I basically tweaked a few existing kits in NI (and even that took me forever, since I don't have a lot of time to learn how to mod) and it's given me ideas probably way above my station... especially since I am clueless with WeiDu and would have no idea how to add a new kit to the game. I'm really interested in creating a sort of Arcane Trickster style class. I'm aware that the Mage/Thief exists, but I'd quite enjoy having something that gets a handful of fewer 'innate' spells (and doesn't just turn into a mage first with a bit of thief utility as the game goes on) with the sort of focus on Enchanment that, well, Enchanters get with some illusion utility to really take advantage of that backstab ability too. Plus they get to benefit from the fast Thief levelling. I think it'd just make a weird, but not too OP combination that feels a bit more like a sneaky, tricky Wizard. Anyway - to the point - what I really want to know is if it's possible to give this potential kit an ability such that casting against an 'unaware' target gives them a penalty to shrug off any 'save-or-else' spells, similar to how targets get a -4 to AC when you're attacking them from stealth. Maybe - if that's not possible - just a bonus if the caster is hidden or invisible or something? I wouldn't really know where to begin with actually doing it, but as I said my time's really quite limited (and I'd rather use my precious few hours to play the game than mod it!) and I want to know if it even IS possible before wasting hours trying to accomplish it when it might not be. Help super appreciated
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