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mickabouille

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Everything posted by mickabouille

  1. Probably changes on "master", made after the last release was done (beta18). To keep track of what changes were made in case you make a release, you can start adding things to the changelog in what is the future beta19 section. Of course nowadays I just look at the git log (provided you made useful commit messages)
  2. > BTW: Instead of hacking mod repository structure, you could use "Junction" feature of you OS. What's the "junction" feature ?
  3. So... > A towel, [...]is about the most massively useful thing an interstellar hitchhiker can have. [...] wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (such a mind-boggingly stupid animal, it assumes that if you can't see it, it can't see you)
  4. I usually just forget the "setup" part and just do weinstall bst weinstall figures out the actual tp2 filename (except in strange case like the d0questpack which has an unusual file layout).
  5. This also seems to completely break the botsmith.dlg file. I haven't found why yet. EDIT: maybe that's not that problematic. It add a bunch of WARNING: internal label [XX] not found in processed DLG [BOTSMITH] but everybody on the internet seem to ignore those warnings.
  6. Replacing with COPY_EXISTING ~demson.dlg~ ~override~ DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY ~plat15~ ~dtkrnd04~ //Mail of the Hallowed Hero +3/Pride of the Legion +2 END seems to do it. Even if apparently that's not the preferred way to do that (which would be ALTER_TRANS it seems, but that's outside my capabilities ATM).
  7. Reading the weidu doc, maybe that's what REPLACE_ACTION_TEXT or REPLACE_ACTION_TEXT_REGEXP are for?
  8. I'm seeing something strange with v2.0 (maybe it was the same with previous version, I don't know). It seems to break the demson.dlg file. Mods that I install after sod2bg2_iu that also try to modify this file all fail ("can't verify the action"). If understand correctly; this mod does this: COPY_EXISTING ~demson.dlg~ ~override~ REPLACE_TEXTUALLY ~plat15~ ~dtkrnd04~ //Mail of the Hallowed Hero +3/Pride of the Legion +2 This might work in all other files which are ".d", but this one is a ".dlg" which if I'm not wrong is a binary file. And as you just replace 6 bytes with 8 bytes, this might not work totally as expected. When I inspect the resource with NearInfinity, before install sod2bg2_ui, I see SetGlobal("PaladinPlot","GLOBAL",60) GiveItemCreate("dtkrnd04",Player1,0,0,0) GiveItemCreate("shld30",Player1,0,0,0) ActionOverride(Player1,RegainPaladinHood()) After installing, I see Notice the two unclosed parenthesis(es?) and the red error image. EDIT: you can take everything I wrote with a grain of salt, I know next to nothing about IE resources or weidu.
  9. Did you use the "Give Every Class/Kit Four Weapon Slots" option? [EDIT: according to the debug file, you did) Did you equip your weapon in one of the visible slots? In my experience, the additional slots are not visible in the bar.
  10. Yep both updated links work now (and of course the not-updated one still doesn't ) Hm, it appears this forums doesn't do email notifications by default, sorry!
  11. I'll even risk to appear single-minded and say that the "home page" and "discussion forum" links in the EET Overview page are also broken. I can't comment there as the topic is locked unfortunately.
  12. Hi, Perhaps that's less useful that it used to be now, but I wanted to point that the link in the OP "How-to: Converting existing mods to the EE engine" doesn't work anymore and should be updated to (I believe)
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