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mickabouille

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Everything posted by mickabouille

  1. You can still find some of them in http://downloads.chosenofmystra.net/bg1/ and http://downloads.chosenofmystra.net/bg2/ Just http://downloads.chosenofmystra.net leads nowhere and I don't know if any other suffix had content. EDIT: should have tried before posting, http://downloads.chosenofmystra.net/iwd/ works (but with little content)
  2. Hi, That's not really a bug strictly speaking, there's an unmerged conflict there in the source https://github.com/Gibberlings3/SwordCoastStratagems/blob/6a24ad1a855d2d7c9b6bda671a87ac035a972eb8/stratagems/lang_som/english/spell.tra#L296 The instalation will just fails for any component that will try to parse the file.
  3. Well Lava didn’t do dsotsc did they? Is this about Sotsc ? (anx the forum does stranger and stranger things with my text)
  4. > some mods are supported, BST, GavinNpc , Lure of Sirines Call come to mind. All other mods that add content should be installed after BGGO I suppose that means BGGO should be installed after these supported mods?
  5. Yeah, I'm probably a bit prejudiced because the fact that I don't believe a criminal organization of this kind can be severely injured by any police operation, as heavy-handed as they may be.
  6. I read that more as the Flaming Fist putting pressure on the guild and having some success, with some killed and jailed members and many others going dark and waiting for things to calm down (so... standard operation, kind of) Not really the same thing as the guild disbanding or being destroyed.
  7. They have elemental ancestors, not (necessarily) parents.
  8. > Why bother with excluding backup dirs, just to save some space? And since the name is always the same, you could just add it to the exclude list, so the problem goes away automatically. True, now you're saying that's true I didn't know much about weidu at the time, all I saw was these directories with content I knew little about and that kept growing the more components you installed. But mostly I got distracted by new shiny things and lost interest.
  9. > I'm surprised this time nobody suggested using an existing version control system yet. I thought about it once. I even tested it with git, expecting it to blow up. I was pleasantly surprised that it seemed to hold up well, even with big chunks of binary files (which are not specifically a strong point for git). But then I decided I needed to exclude backup directories to have something interesting and... I didn't push further after that. Note that mods that extract backup (and work) dirs outside theeir mod dir help with that.
  10. Thanks for the write-up but... I re-read it thrice and I'm not sure I understand. Am I understanding correctly that the basic problem is that the vanilla tlk are not a 1:1 match in different languages? Or that the correct way for weidu to edit the tlk would be to never reuse existing strings and always create new ones? Both seem more a problem of "didn't think about it at the beginning" EDIT : ah well, the original versions only came with one language IIRC so it probably wasn't even a problem
  11. > like you order them around like a customer service rep I don't think I would speak like that even to a customer service rep
  12. > It provides tools to interact with dialog.tlk As an aside, is there away to have it update multiple game langage? I mean, keeping theability to change game language at runtime in the game options? At the moment I still haven't found a way to do it.
  13. 1. Yes 2. Probably... Maybe? Yes I guess that would help not having to generate a tp2 file just to copy over the generated resources. Though the .tp2 generation is not the hardest part as it has nearly no logic inside by itself, just a COPY instruction.
  14. This is just a convenience modification. I suspect making it ”smarter” would just make it... less convenient.
  15. > or suitable for 15th-level characters (in which case it will not be fun for a 1st-level party). Isn't that like what people do when they play in HoF mode ? (happy to be corrected, never wanted to try it)
  16. Yes, nice, but some of them probably started using assets before 2015 and this explicit permission. And this probably doesn't cover for example importing from iwd2 (?) Well, I feel like were're parasiting this thread so this probably should continue in a dedicated one.
  17. Well, as far as copyright is concerned, the *scenario* is as copyrighted as the assets. As are the spells, icons, descriptions etc that iwdification pulls from iwd. As are some models from nwn/other games used by some IE mods(I think infinity animation does this for example). Modding is, and has been from a long time, used to borrowing from everywhere. And that puts you at some risk from holders. I don't say nobody should care. Those that maintain or host should evaluate their risk.
  18. When confronted with regexes, I always lament the weidu support, which is as far as I understand, limited by the ocaml regex support. I thought it would be probably better to just fork any external interpreter (probably one with pcre engine) but suspect nobody would actually go that way after all
  19. For me that’s the only real blocker. In my (really limited more proof-of-concepty) experiments with this, I just generate a weidu mod that I then install to keep weidu happy. Never went really far, really, just generating fixup minimums without needing to remember the baroque syntax of tpX files.
  20. But then, by the start of SoA, you're supposed to struggle to get 20 000 gold...
  21. Can't say much, but this directory only contains osx and win32 versions of the binaries https://github.com/Gibberlings3/BG1NPC/tree/master/bg1npc/romances/challenge/tiz You could probably take the one from https://github.com/Gibberlings3/Tweaks-Anthology/tree/master/cdtweaks/tiz/unix ? EDIT: And probably should be fixed in bg1npc too?
  22. Well, it true, I don't remember if I've ever finished WK in SoA (as opposed to started) (But I remember I've never finished ToB at all because... bored)
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