mickabouille
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Posts posted by mickabouille
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> I'm surprised this time nobody suggested using an existing version control system yet.
I thought about it once.
I even tested it with git, expecting it to blow up.
I was pleasantly surprised that it seemed to hold up well, even with big chunks of binary files (which are not specifically a strong point for git).
But then I decided I needed to exclude backup directories to have something interesting and... I didn't push further after that.
Note that mods that extract backup (and work) dirs outside theeir mod dir help with that.
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Thanks for the write-up but... I re-read it thrice and I'm not sure I understand.
Am I understanding correctly that the basic problem is that the vanilla tlk are not a 1:1 match in different languages?
Or that the correct way for weidu to edit the tlk would be to never reuse existing strings and always create new ones?
Both seem more a problem of "didn't think about it at the beginning"
EDIT : ah well, the original versions only came with one language IIRC so it probably wasn't even a problem
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> like you order them around like a customer service rep
I don't think I would speak like that even to a customer service rep
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> It provides tools to interact with dialog.tlk
As an aside, is there away to have it update multiple game langage? I mean, keeping theability to change game language at runtime in the game options?
At the moment I still haven't found a way to do it.
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I'm assuming that you creating this "fake tp2" is for mods-in-the-middle? What if the 'backup' system were decoupled and externalized from WeiDU? Would this solve the problem of installing mods/uninstalling only the last one/uninstalling only a few?
1. Yes
2. Probably... Maybe?
Yes I guess that would help not having to generate a tp2 file just to copy over the generated resources.
Though the .tp2 generation is not the hardest part as it has nearly no logic inside by itself, just a COPY instruction.
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This is just a convenience modification. I suspect making it ”smarter” would just make it... less convenient.
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> or suitable for 15th-level characters (in which case it will not be fun for a 1st-level party).
Isn't that like what people do when they play in HoF mode ?
(happy to be corrected, never wanted to try it)
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Yes, nice, but some of them probably started using assets before 2015 and this explicit permission. And this probably doesn't cover for example importing from iwd2 (?)
Well, I feel like were're parasiting this thread so this probably should continue in a dedicated one.
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Well, as far as copyright is concerned, the *scenario* is as copyrighted as the assets.
As are the spells, icons, descriptions etc that iwdification pulls from iwd.
As are some models from nwn/other games used by some IE mods(I think infinity animation does this for example).
Modding is, and has been from a long time, used to borrowing from everywhere. And that puts you at some risk from holders.
I don't say nobody should care. Those that maintain or host should evaluate their risk.
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When confronted with regexes, I always lament the weidu support, which is as far as I understand, limited by the ocaml regex support.
I thought it would be probably better to just fork any external interpreter (probably one with pcre engine) but suspect nobody would actually go that way after all
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1 hour ago, AL|EN said:
WeiDU backup system, you either recreate it completely or fail to uninstall/reinstall a mod.
For me that’s the only real blocker.
In my (really limited more proof-of-concepty) experiments with this, I just generate a weidu mod that I then install to keep weidu happy.
Never went really far, really, just generating fixup minimums without needing to remember the baroque syntax of tpX files.
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But then, by the start of SoA, you're supposed to struggle to get 20 000 gold...
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Can't say much, but this directory only contains osx and win32 versions of the binaries
https://github.com/Gibberlings3/BG1NPC/tree/master/bg1npc/romances/challenge/tiz
You could probably take the one from https://github.com/Gibberlings3/Tweaks-Anthology/tree/master/cdtweaks/tiz/unix ?
EDIT: And probably should be fixed in bg1npc too?
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Hosting cost probably.
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Well, it true, I don't remember if I've ever finished WK in SoA (as opposed to started)
(But I remember I've never finished ToB at all because... bored)
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5 minutes ago, subtledoctor said:
And... it might be necessary to remove access to Watcher's Keep in Shadows of Amn and use it solely for the ToB portion.
Or restrict it completely to SoA, maybe ?
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Bugs happens.
Here, your full refund -> 0€
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SCS is many components, to help determine the cause you should really which components from SCS you installed
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1 minute ago, DraikenWeAre said:
In NPC project which (is a default mod these days),
Which mod is this? I don't know it. Or un der another name maybe?
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I suppose you can either keep all your BG2 npcs and not take any from NWN or take only one NWN npc.
In NWN you could only have one "mercenary" anyway so if dialogs are taken as is there is no inter-npc dialog or banter so you can't miss anything.
(Thought maybe this was changed in nwnforbg ?)
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Well, maybe scimitars and katanas ought to be the same weapon category anyway?
Single edged curved blade (like sabres in fact).
Or maybe katanas can be straight bladed? I actually don't know.
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2 hours ago, DavidW said:
As of v35.11, string @3 in spell.tra should just be the complete description of Protection from Fire (i.e. duration 1 turn per level),
Do you mean it should be the old one (pre-stratagem) or the new one?
EDIT: ah obviously the new one (1 turn/lv is the new one)
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Whoops, then I have no idea what mod if any does that. :s
Ntotsc I think
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There is a somewhat similar issue for use_iwd_protect_from_fire_duration
(I think) It does
REPLACE_TEXTUALLY "%duration_text%.*" "%duration_text% %new_duration%"
But then in french we need to have `duration_text` be a regex
@3="Dur[^e]e[^:]:"
I suggest this could instead be
REPLACE_TEXTUALLY "\(%duration_text%\).*" "\1 %new_duration%"
Or maybe the `Duration:` prefix could be integrated inside of @4 (new_duration)...(Sorry for the formatting, the forum citation and code insertion seem broken for me since some time)
Things that prevent WeiDU successor or alternative?
in Modding Q&A
Posted
> Why bother with excluding backup dirs, just to save some space? And since the name is always the same, you could just add it to the exclude list, so the problem goes away automatically.
True, now you're saying that's true
I didn't know much about weidu at the time, all I saw was these directories with content I knew little about and that kept growing the more components you installed.
But mostly I got distracted by new shiny things and lost interest.