Jump to content

rick2021

Members
  • Posts

    7
  • Joined

  • Last visited

About rick2021

rick2021's Achievements

  1. hey @subtledoctor, thank you for pointing out the problem. I try to understand it so that i may help with the fix. THis is the error you would get if installing on the latest BG2:EE 2.6.5: ERROR: cannot convert state_row or %state_row% to an integer ERROR: [spcl722.spl] -> [override/spcl722.spl] Patching Failed (COPY) (Not_found) So looked into your spell_evasion.tpa and found the code responsible reading each row from the file splprot.2da: COPY_EXISTING ~splprot.2da~ ~override~ COUNT_2DA_COLS cols READ_2DA_ENTRIES_NOW rows cols FOR (row = 1; row < rows; ++row) BEGIN READ_2DA_ENTRY_FORMER rows row 0 ~stat~ PATCH_IF ~%stat%~ STRING_EQUAL_CASE ~STATE~ BEGIN SET state_row = %row% END END as i understand it you look for a string "STATE" in the first column to get the row id. Then i looked into the actual splprot.2da and compared the file before the 2.6 patch: https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/splprot.htm and after the 2.6 patch: https://argent77.github.io/iesdp/files/2da/2da_bgee/splprot.htm But I did not found this string directly. Looking on the pseudo stats of the pre2.6 file i found this: 0x111 - STATE which is now this: 0x111 ⟶ STATE.IDS So i assume you want to finde the strings labeled with the stat 0x111 which are these: 23_STATEBITS=STATE_BLIND 0x111 0x40000 8 24_STATEBITS!=STATE_BLIND 0x111 0x40000 9 ... 91_STATEBITS=STATE_PANIC 0x111 0x00000004 8 92_STATEBITS!=STATE_PANIC 0x111 0x00000004 9 ... 138_STATEBITS=n 0x111 -1 8 139_STATEBITS!=n 0x111 -1 9 140_STATEBITS=STATE_INVISIBLE 0x111 16 8 141_STATEBITS=STATE_IMPROVEDINVISIBILITY 0x111 4194304 8 Am I on the right track or completly wrong here? A tip would be very much appretiated.
  2. i get your point. to find the root of the problem i am not experienced enough with infinity modding unfortunatly. i just wanted to point out the problem to the mod author. other users should use my workaround with caucion of course.
  3. Hey Lava, thank you for the new mod version. I think I found a problem with the translation: since 1.3, if i scan the mod in PI, it shows "UNDEFINED_STRING" for all components. I have no experience in modding, but i think i found a solution. i chanced line 47-48 in YoshimosRemorse.tp2 from AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~%MOD_FOLDER%/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~%MOD_FOLDER%/Language/Russian/setup.tra~ to AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~YoshimosRemorse/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~YoshimosRemorse/Language/Russian/setup.tra~ and then the components will display correctly. seems there is a problem with the %MOD_FOLDER%-variable. btw the same problem i discovered for ViconiaRevamped
  4. hey, thank you for this mod. i wonder what the difference between the item pack and tweak pack (which has no setup.exe) is. is the second one still relevant? https://github.com/AngelGryph/MadeInHeaven_Tweaks
  5. thx for the info. i decided to give it a try and install the following mods ón the 2.6.5 game with the components and install order suggested in this guide for an EET installation. the green ones are essential for me, the yellow ones i will evaluate to leave out if i find problems with the latest patch: here is what i have found out so far regarding 2.6.5 compatibility: i red that spell mods could cause problems with the latest patch as it changes spell-related files there are hotfixes for ETT, SCS, Ascension and Rouge Balancing (see here) i think that minor quest and NPC-related mods are the savest mods to install in the list if you have suggestions what i should add/remove please let me know. in preparation for the install i have made a more detailed list where i also put in links to the original mod source and compatibility fixes i found in forums. i also put in some new mods suggested by Cahir. you can use and comment in it it as you like. https://docs.google.com/spreadsheets/d/1hDdu9m6mSjjfK9R0NJfye9aC2vygI3yAXT6yGi7atBQ/edit#gid=1297099886
  6. hey, this guide helps alot, thank you! i have some questions for the experienced players / modders: do you think the EET install order on page 1 is still safe to use with the latest patch 2.6.5 of BG complete saga or should i better wait for mod / guide updates? i red that there are some EET mod hotfixes over on beamdog forum already. and in the first case which mods should i better leave out? i don't mind to have a "minimal" EET installation only with the most essential mods & tweaks. i really would like to give this a try using project infinity as a modmanager if no potentially major bugs would occur probably during the game. and lastly: which (likely 2.6.5 compatible) mods could you recommend that spice up the challenge beside SCS?
×
×
  • Create New...