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serialmodderer

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Everything posted by serialmodderer

  1. @Jarno Mikkola I see, because some of the links that i've followed for DLTCEP here on the forums goes to GemRB now instead. Even this page: DLTCEP (gibberlings3.net) shows GemRB instead. it links to: GemRB Game Engine - Browse Files at SourceForge.net Thanks, it was confusing.
  2. DLTCEP and GemRB is the same thing i guess? GemRB being newer? Anyone knows if it's compatible with GOG versions? It seems like it wants to have the unpacked CD version (looking at the .cfg).
  3. Possibly, i just ran into it, didn't really read up what's required to make it work.
  4. Many thanks @temnix for the many examples! As for the water, when i googled something else i ran into a fix for this i believe? Problems with water-overlays in pvrz-files — Beamdog Forums
  5. Oh, that's interesting, so then there's really no limit to the art you could add, or the variety of it, since they are not separate sprites that you place on the map... Very different from e.g Fallout 2 map editing. So i guess you have some type of overlay where you paint where e.g a rock or a tree is, so that the engine understands that a character shouldn't be able to stand on the tree trunk etc. I would absolutely need those tools to make e.g trees or a rock impassable, so they are also interesting. Also kind of related, what is needed to make it compatible with Enhanced Edition? If i want to do that..?
  6. Cool, would this apply if i'm adding my own art (which i forgot to say is what i'm mostly interested in). Thanks, will download DLTCEP and have a look.
  7. How hard is it to add more clutter (rocks, bushes,flowers, trees) to existing areas of e.g BG2? Are there any tutorials for this type of editing?
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