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Fjodik

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  1. Hmm, I hope the warnings will not cause any problems. Honestly, never played modded BG1, always BG2
  2. Thank you for your reply, I will ignore that and hopefully nothing breaks EDIT: what is really weird, I am playing BG1EE and those items seem to be from BG2, same for spells.....
  3. Hey, I am sorry to bother you but I have received certain warnings when installing SRR together with SCS. I believe most of them are harmless (e.g. identifying non-existant weapon SW2HDEAT.itm, B3-18.itm and B3-18M3.itm, someone having ranged but not melee weapons, etc) but couple of them indicate that some spells do not exist in game, particularly CDBREAK1, CDBREAK6 and CDBREAK9. Would you be able to identify which spells are these and tell me if you think this may cause problems? I would really appreciate if you have a time to look at that. Both mods represent a cornerstone in my install. I do not have any other mod installed, only SRR and SCS, WeiDU log attached. Debug file is too big so I cant attached it here. Many thanks for your help and your tíme. WeiDU.log
  4. All clear now, thank you for your quick reply. Just for my understanding which version should I use. I have downloaded last version from the depository 1.3.937, is it ok or should I rather take 1.3.900? Thank you.
  5. Hey Bartimaeus, decided to start a new BG1EE playthrough with both your revisions mods and have small problem with Paladin Cavalier class. Remove fear and Detect Evil spells do not have any description. I have a fresh install with only SR Revised mod, nothing else. Additionally, grease spell has only 10' radius compared to the desription on the first page. Thank you for your reply.
  6. Hey Bartimaeus, decided to start a new BG1EE playthrough with both your revisions mods and have small problem with Paladin Cavalier class. Remove fear and Detect Evil spells do not have any description. I have a fresh install with only SR Revised mod, nothing else. Additionally, grease spell has only 10' radius compared to the desription on the first page. Thank you for your reply. EDIT: moved to the right thread, sorry,
  7. Hey, I have exactly the same problem, playing with 33.7 version of SCS and with Watcher's keep accessibility component. The ToB starts at Watcher's keep but when I try to transit to Forest of Tethyr the game immediately crashes to desktop. I have tried to check wk_early.tpa file but I am little bit lost there. Fortunately, console commands for moving to Forest works and the game seems to continue without problems but I am still on the first map so can not confirm. Any advise would be appreciated. Thanks everyone.
  8. Ooh, thanks for clarification, still area does not exist at least based on console info :-(, that is the reason why a CTD when trying to transit there. EDIT: I was able to move to Forest through console command (moving through map still crashing) so I will try to continue.....thanks for help
  9. I think that my game is cursed, just finished Watchers Keep but as soon as I want to transit from there to ToB (already in ToB, but started with Watchers Keep as I have SCS Make Watchers' Keep accessible between SoA and ToB installed) the game crashes as the only place on the map is Forest of Tethir which I believe does not exist in ToB. Console command for places like Pocket Plane does not work either, it seems that these places do not exist at all so something wrong with SCS installation maybe. I will try to uninstall / install again without that SCS feature maybe. Do not have motivation to play Watchers keep again. If you have any idea, before I start with reinstallation, please let me know.
  10. Yes, you were right as always, removing Aerie for a moment did really help. Thank you, now I can continue
  11. It is me again, unfortunately, another issue now with Imprisoned One dialogue (see pictures). As soon as I click continue when the second dialogue appears, the conversation suddenly ends (pretty much the same problem as previously). It seem to me that something is very wrong with my installation :-{, but there was nothing like that in SoA. Is it somehow possible to finish the dialogue through console command so I can continue? Any help would be very much appreciated. Thank you Anyway, let me wish everyone Happy New Year and all the best in 2022!!!!
  12. Hmm, the ghost reacts on the question 1,2 and 5 from the initial dialogue with the same answer ===> I am the keeper of the Key.....maybe that is the problem. Thank you for your time.
  13. Hey Bartimaeus, I know this issue is not related to your mods but I do not know where to ask for help :-(. I am currently on final seal level of Watchers keep and trying to finish three challenge rooms but I can't enter any of them (see picture), the mouse cursor simply does not change to stairs so I am not able to enter. Do you have any idea what should be the problem here, my weidu attached. Sorry for bothering you. EDIT: Eventually, I was able to resolve the issue but it is actually very odd . If the conversation with the ghost is inititated by Jaheira or Imoen something bugs out and the exit to challenge rooms does not work (it was the case when I wrote this up), all other characters are ok. I am pretty sure that there is something wrong with the ghost dialogue as the conversation always ends even it the dialogue should continue so I have to approach him once again. WeiDU.log
  14. Thank you, it works flawlessly now, you are my saviour.
  15. Thanks for feedback, using older version 1.3.500 + both files attached but the second one is staf14a.spl not staf14d.spl - this one not in override folder at all staf14.spl staf14a.spl
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