Axatax
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Everything posted by Axatax
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Yes I liked it, and it's been improved by people here since the release. The Lich dungeon in the dwarf quest is especially solid. Certainly better than either Windspear or Umar Hills in BG2. There's a ridiculous amount of magical items which I feel needs to be toned down.
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v35 comments / questions (report a bug in a new topic, not here)
Axatax replied to DavidW's topic in Sword Coast Stratagems
Yes, please don't nerf any of the challenges. -
v35 comments / questions (report a bug in a new topic, not here)
Axatax replied to DavidW's topic in Sword Coast Stratagems
This mod is supposed to up the difficulty. -
v35 comments / questions (report a bug in a new topic, not here)
Axatax replied to DavidW's topic in Sword Coast Stratagems
Take it down a notch, chief. Nobody knows your skill level and people are just trying to help. -
You've been a machine and I don't know how you've managed to handle all that on one plate. Good luck and thank you.
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v35 comments / questions (report a bug in a new topic, not here)
Axatax replied to DavidW's topic in Sword Coast Stratagems
Yeah. Go kill some Basilisks first. That'll get a party of 5 to level 3 easily. Go into the mines with plenty of sleep spells and the necklace of missiles. -
v35 comments / questions (report a bug in a new topic, not here)
Axatax replied to DavidW's topic in Sword Coast Stratagems
Of course this happens the day after I built a new EET. Thank you for your continued work on this! -
It was up as of last night when I accessed it from home. I'm at work and I can't check on it now.
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Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)
Axatax replied to Weigo's topic in General Mod Discussion
I'm agnostic regarding the trap but I think that passage looks odd without a door. -
Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)
Axatax replied to Weigo's topic in General Mod Discussion
No problem. So far it's working and looking great on Linux. -
Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)
Axatax replied to Weigo's topic in General Mod Discussion
Note ./tools/tileconv/linux should be ./tools/tileconv/unix or else the installer wont find tileconv. -
Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)
Axatax replied to Weigo's topic in General Mod Discussion
What's the recommended place in the install order for BGGO on a largish-EET setup? weidu.log -
Version 1.0.0 of the WeiDU Install Tool available
Axatax replied to argent77's topic in WeiDU Install Tool
Wow. First such tool for Linux. Will def. check this out! -
Sword Coast Stratagems v34 (edit: 34.3) now available
Axatax replied to DavidW's topic in Sword Coast Stratagems
It's more advantageous to side with the vampires because you end up with better items. Elven Chain, and I think a ring that summons a Djinn (from Aran). The ring is whatever but the armor is pretty good at this point in the game if you're playing with a party. -
Sword Coast Stratagems v34 (edit: 34.3) now available
Axatax replied to DavidW's topic in Sword Coast Stratagems
If you side with the vampires, you fight Aran Lindvail and SCS doesn't give any love to this scenario. This should be considered as a major boss fight. -
While D0Tweaks installs on EET, only a few options from the whole mod are actually available when installing it. The Goodberries and maybe one or two other items. The gem in this mod is the summon cap/BG1-style summons and it isn't available when installing on EET.
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This is perfect. Thank you!
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Does anyone have a working link for Infinity Animations? I've tried the internet archive for the SHS link but the download isn't cached, and the github page for this project doesn't contain anything useful for an end-user. https://web.archive.org/web/20170805044247/http://www.shsforums.net/files/file/859-ia-infinity-animations-core-mod-weidu-beta-5/ https://github.com/GwendolyneFreddy/Infinity-Animations/tree/master
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That's! That's it. You're a champ!
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A previous version was BG1VARFIX.EXE (without versioning). I don't know if thats the most current version.
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Does anyone have a copy of the BG1 Global Variables Extender? - http://www.shsforums.net/files/file/968-bg1-engine-fix-extending-limit-of-maximum-global-variables/ The file itself doesn't appear to be archived on Way Back Machine. https://web.archive.org/web/20190710164055/http://www.shsforums.net/files/file/968-bg1-engine-fix-extending-limit-of-maximum-global-variables/ I believe the original file name is BG1VARFIX.EXE
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I can understand blocking posting to avoid abuse, but why a blanket block on people just browsing the site? What harm do you think can come from this? Tor is a good tool for getting past restrictive firewalls (workplace filters) and it's not always some nefarious thing if a user is connecting through this network, anymore than a VPN is. And no, nobody is going to DDoS you through Tor. 403 ERROR The request could not be satisfied. Request blocked. We can't connect to the server for this app or website at this time. There might be too much traffic or a configuration error. Try again later, or contact the app or website owner. If you provide content to customers through CloudFront, you can find steps to troubleshoot and help prevent this error by reviewing the CloudFront documentation. Generated by cloudfront (CloudFront) Request ID: RBM1e5bcSfC4OWXcMP2Jcc6Mu3oRB0r3ZtMtO7i8haJSJ3xVVjqehw== I'm not surprised Cloudfront has something to do with this. They protect the worst villains that humanity has to offer but god forbid you should try connecting to a game-related forum through Tor!
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When fighting the Thayan group in Beregost in order to recruit Neera, if the Wizard casts Horror on Neera and the Wizard is killed in battle, Neera initiates dialog with the player while in the Horror state and when asked to join, she accepts but just walks off the screen never to be seen again. She should probably not initiate dialog with the player while under these types of spell effects.