potatoteers
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I wonder if this falls intot the scope of Tweaks Anthology. But can we have a module that extend the duration of Protection for Negative Plane to a flat 1 turn of 1round/level? I know that Spell Revison works on this spell, but some people may not have installed SR.
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Sounds good and what I originally thought should happen. To be honest, I just hope Antimagic ray is truly a cone of ray in front of the beholder so you can avoid it by flank the beholder, or position yourself through Haste. Every time I want to pick up BG2 again, the idea of fighting beholders just scares the shit out of me.
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Minor changes to improve a fighter's life in SoA
potatoteers replied to potatoteers's topic in Sword Coast Stratagems
Apologize. But it is high time to learn writing some WeiDU myself however. Specifically I hate the fact that Improved Invisibility blocks friendly spells. -
Korgan, Keldorn, Anomen, and Minsc all desperately need Gauntlets of Dexterity in the early SoA. But you must be a mad man to rush the Unseeing Eyes' Lair to get those gauntlets. It feels like the Cloak of Mirroring, by the time you get it, it is so late in the game and you have already overcome so many challenges without it, you throw it in your backpack and think, meh. I think it may be for the better to smooth the earlier game experience of a fighter by swapping the Girdle of Hill Giant and the Gauntlets of Dexterity. The Girdle is more of a luxury than a necessity. Korgan, Minsc, and Anomen definitely don't need it. Keldorn and Jareira, well, I never take them as damage dealers. Besides, all the other strength girdles are out there in the wild, why not move the Hill Giant one to the dungeon as well? Another tweak I was thinking is that, is it possible to allow Heal and Regeneration to go through Improved Invisibility? Fighters don't have many ways to stack their AC. When you tank the Golem/Vampire/Cambion, 4 AC is quite massive. But if you get hit by a crit, you cannot be healed. I find this limitation makes this spell much less useful. Mages don't need Improved Invisibility, they have Stoneskin and Protection from Magical Weapons, I don't think it is wise relying on mages' AC to tank. The save bonus seems good, but enemy mages will cast True Seeing. Clerics have Entropy Shield, Draw Upon Holy Might. Druids have Iron Skin. Fighters only have their naked butts(Remove Magic, Remove Magic) getting spanked by all kinds of evil creatures. Maybe we can show some love for our good old fighters?
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Non-detection + Improved Invisibility feels broken.
potatoteers replied to potatoteers's topic in Spell Revisions
You are really helpful. Thank you very much! I promise next time I post anything I will read the spell description at least twice. -
Okay, I did some tests on BG and BG2. It turns out I don't even need to dual class. BG(2.5EE): Right after recruiting Imoen, level her up, spend the 15% thief skills. Kick her out, give myself exp which is enough to level up Imoen. Pick Imoen up, she magically gains 15% thief skills again. BG2(2.6EE): Mostly the same, recruit Yoshimo, level him up normally, spend the thief skills, escape the dungeon. Dump him inside Copper Coronet, give myself exp in order to level up Yoshimo. Pick Yoshimo up gain, profit! I tried to change both of their kits, the results are the same. If you can't reproduce this, I can reinstall BG and only install SCS to see if there are any differences.
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Non-detection + Improved Invisibility feels broken.
potatoteers replied to potatoteers's topic in Spell Revisions
Thanks for the input. I think I let Nalia cast Detect Invisiblity, then told Edwin to cast Secret Word, which was a habit. It didn't occur to me that Detect Invisibility grants the caster the ability to see through Improved Invisibility without dispelling it. I actually like it. Before that, only one mage needs to cast True Seeing, and every one else will benefit from it. Nice! I also didn't read the description of Spell Thrust carefully so I didn't know it was an AoE now. I apologize. Installing a spell overhaul mod without reading it in detail is very amateur. So I just need to cast two Spell Thrust, the first one takes down Spell Deflection, the second one takes down Non-detection, then let Viccy casts Invisibility Purge. Bang, that Rakshasa is naked now. Relearning how to mage fencing is cool. -
At this moment, this combination feels stronger than Mislead. Yuan-Ti Mage, Rakshasa will use these. I believe some mages cast these as well. According to my knowledge, until you have a mage who can cast Piece Shield, there is nothing you can do about it. Piece Magic, Ruby Ray might work but you still can't Breach. Also, Yuan-Ti Mage is not high level mage, yet you need level 8 spell to take it down effectively. Waiting for 4 rounds, just letting them cast Remove Magic, Breach, Slow, Cloudkill is devastating. And I do believe Rakshasa has more then one cast of Protection from Magical Weapons. My strategy now is enter and leave, because luckily they don't rebuff with Non-detection. And it is very frustrating.