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Tygaran

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About Tygaran

  • Birthday 01/16/1971

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    Eastern USA

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  1. Guess it's my own fault for not reading the readme thoroughly then. I really only want the BG2 portion of Transitions, but looking at the mod options in Project Infinity again I see they most deal with BG1. The BG2 stuff must be i the Main component somewhere. I have to dig... I don't recall reinstalling the Corwin part independently. Odd. NO matter. Now that I know what's goign on I used the 'wish item' I received the first time and it's actually the method form Transitions to move on to BG2. Silly me for not checking that and thinking it was an item with some charges of Limited Wish, heh.
  2. WEIDU.log Setup-c#endlessbg1.debug EEt install in BG2 version 2.6.6.0
  3. Something seems glitchy at the final step, after finishing Korlasz Tomb. I talk to Belt, he thanks me and the other Duke take the books; some people say their goodbyes.... but then they do not leave and the conversation ends. I'm still at the palace. I try talking to Belt again, and the sequence repeats, gving the xp rewards, gold, and reward item all over again (tho the goodbye sequence only plays once).
  4. To be more specific, if Khalid is dead and is not in the party, what happens and the end of SoD? Is he rez'd so Jaheira's dialog in BG2 still make sense? Or does she appear alone and his presence in Irenicus' dungeon is removed or explained?
  5. Tygaran

    Suggestion

    While I think Transitions has a version, Have you ever considered an Endless SoA? The start of ToB implies the passage of some time, so it'd be nice to see a broader interpretation for the time between your revival at the end of SoA and your journey to the speaking heads.
  6. Running into a weird problem I can't seem to fully understand. I've made an NPC, they spawn into the world, and they join properly. Thru some save file editting, I know my kick-out dialog works. As far as I can tell, I'm making the pdialog.2da append correctly. The issue is that when I reform party, they get assigned a multiplayer kick out; One time it was MultiJ, and then after reducing my BG2 portion of mods down to just I4E and EET, it became MultiG. I'm going to try once more on my own after eliminating all of the BG1 mods from my install (really just BG1NPC and its music). APPEND ~pdialog.2da~ ~TY_KELLI TY_Kellp TY_Kellj TY_Kelld TYKel25p TYKel25j TYKel25d TY_Kel25~ UNLESS ~TY_KELLI~ Assuming my npc's script name/death variable is TY_KELLI,she should use TY_Kellp for her kick out/rejoin right? The dialog exists in game, the 2DA file appears correct, so whay is she getting MultiJ or MultiG when I reform party??? EDIT: After some experimenting with another mod NPC, I figured out a solution. Not something that immediately came to mind, but here it is... My install is for an EET game, and EET_end had to be installed AFTER my mod. No idea what its doing to change how the dialog is set after a reform party, but it must be doing SOMethiNG.
  7. Hmm, I have it as an exclusion in windows secuirty, but it still didn't work until I turned off the AV in windows security. Whatever. At least I can get it to work.
  8. So, I blame Microsoft for why it now does absolutely nothing. It's doesn't even seem to appear in task manager at all. The latest version on github must be from before this glitch.
  9. Here's my log... EDIT: I installed Transitions by itself and took a look at the dialogs and scripts for the end-of-SoA scenes. If I'm tracking things right, the queen's dialog is still launching cut100a.bcs or cut100b.bcs - these scripts play the jon in hell movie and then the start of ToB movie, then does a MoveToExpansion() command. I assume that starts of the ToB game.
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