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Elminsters Hat

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  1. EDIT: I fixed it, but I will leave it here in case anyone else needs it too. I'm a newbie in modding, so "game folder" does not mean where OSX stores your saves; it means you have to Open Package and drill down inside the executable until you reach ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources and then run MWL from there, with the mods. Original post below: I need to start saying how immensely grateful I am to @subtledoctor for MWL. I have been playing for 20 years and I never modded, and I would have taken 10 more without your kindness. Nowadays I wear glasses to actually see the game... Better now than later for sure. I carefully read everything here, and I even copied the BG2EE executable file to the game's foder, which is inside ~/Documents. But this terminal message makes me stuck. The chitin.key file is there indeed, in ~/Documents/Baldur's Gate II - Enhanced Edition/Baldur's Gate II Enhanced Edition.app/Contents/Resources. I wonder what else I could do. I'm on Mac OS 12.0.1. Thank you!
  2. Maybe this is the best place to ask -- forgive me if it isn't -- but after 20 years of vanilla adventuring, I am ready for BG mods. I read many tutorials, studied and was ready for it, until macOS Big Sur forbade me from, well, doing anything. Two questions, 1. If I learn to compile from GitHub, will it help? 2. Could anyone point me toward a tutorial for modding that would work with such restrictive OS? Many, many, many thanks.
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