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Ithildur

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About Ithildur

  1. These issues still persist through multiple installations on both bg2 and EE engines. Has anyone been able to get the pnp protection component working correctly in their game in the past few years? It appears that itmexcl.2da simply is not being properly patched to include the new (c!) versions of the items that grant both bonus to save and AC. Either that or the component is meant to revert the 'bonus to save only' versions back to vanilla versions when their 'charge' is used... problem is they're not, they get swapped out for the c! versions which, since they're not on itmexcl.2da, can be worn on top of magic armor, effectively making them function identical to the 'no restrictions' versions.
  2. Would greatly appreciate link to v4 as well
  3. I love what SCS does in it's general concept, but I can see the OP'S point that some of these encounters with the enhanced ai do almost require metagaming/knowledge of the encounter beforehand to be successfully handled, which for someone mostly interested in tactical challenges is dandy, but from a role playing perspective ruins immersion somewhat. The problem isn't necessarily SCS though, as much as how bioware placed and set up these encounters in the vanilla game. Keep in mind the abysmal ai the foes originally had (especially caster types) - there are times I'm guessing they almost had to ramp up the difficulty because of poor ai - now you improve the ai to SCS levels, maybe throw in atweaks pnp enhancements as well, etc (which I generally do), and certain encounters naturally become nigh impossible to manage without playing a sort of metagaming chessmatch.
  4. Hm... upon further testing I don't think this is the problem at all... Nothing to see here, move on.
  5. Ok, maybe the above isn't the culprit exactly; I've tried removing STATE_NOT_TARGETABLE from the states.ids files in both the override and script compiler folders, recompiling, and running the script ingame; crash still occurs when trying the below routine so something else is amiss (though still related to the below as removing the section from the script makes the crashing stop)... Any thoughts? // ********************************************************************** // * Segment Name: gs_HideAndDetect.baf // ********************************************************************** // * HIDE AND DETECT TRICK // * [Allows a Thief character to be BOTH hidden and detecting Traps 90% of the time] // * [Only done when >75%HP to avoid not getting healed by gs_HealOther] // * If not already detecting traps, and hidden, detect traps and start the timer IF ActionListEmpty() CombatCounter(0) // and combat is over OR(2) Class(Myself,THIEF_ALL) Class(Myself,MONK) !ModalState(DETECTTRAPS) ModalState(STEALTH) THEN RESPONSE #100 SetGlobalTimer("gh_Thief","LOCALS",18) FindTraps() END // * If timer expired, and I'm not damaged -> hide! IF ActionListEmpty() CombatCounter(0) // and combat is over GlobalTimerExpired("gh_Thief","LOCALS") HPPercentGT(Myself,65) CheckStatGT(Myself,35,HIDEINSHADOWS) // and I have a decent chance of success THEN RESPONSE #100 Hide() END // * If not already hidden, and I'm not damaged -> hide! IF ActionListEmpty() CombatCounter(0) // and combat is over OR(2) Class(Myself,THIEF_ALL) Class(Myself,MONK) !StateCheck(Myself,STATE_NOT_VISIBLE) // and not invisible/impinvis/hiding HPPercentGT(Myself,65) CheckStatGT(Myself,35,HIDEINSHADOWS) // and I have a decent chance of success THEN RESPONSE #100 Hide() END
  6. Apparently SCS adds some new states to the state.ids file, one of them being state_not_targetable There seems to be a conflict between the number assigned to this new state and state_not_visible, as they both seem to share 0x00400010. Whenever I try and run eseries script's thief script with it's auto 'hide and detect' routine, there seems to be a problem as that script checks for state_not_visible; the result is that the game locks up and crashes. At one point it was working, al beit incorrectly, as the script seemed to skip over the check for state_not_visible as if it weren't there, as if looking for state_not_targetable instead (the net effect is the character constantly goes into a loop where they repeatedly try to hide every second or so even when they're already in stealth). Regardless, for some reason it stopped working altogether and simply locks up now. I'm not knowledgable enough about the ids files to know whether simply assinging a new numerical value to either not_visible or not_targetable would fix this, or would create problems for other scripts (bcs or bs) that need to check for either.
  7. Fixed, I think... commented out the second line (duplicate?) for sevpat/smaeluv in the locationlist.2da file, and install seems to be fine.
  8. Attempting to install with option 1 (randomize at game start, no items are lost) results in the following error (copy/pasted from log file) during install attempt: Any ideas? It's happened twice in a row. Here's my weidu.log so far: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB): v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.4.24 BWP Fix ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.4.24 BWP Fix ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13 ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025 ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.03 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #10000 // SUPER SECRET COMPONENT: v9.03 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.15 (11 Jun 12) ~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12) ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v11 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20 ~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20 ~A_PORTRAITS/SETUP-A_PORTRAITS.TP2~ #0 #0 // Make Portraits available for use by the PC: v1 ~A_PORTRAITS/SETUP-A_PORTRAITS.TP2~ #0 #13 // Imoen Portraits -> Imoen 1 (wizard): v1 ~A_PORTRAITS/SETUP-A_PORTRAITS.TP2~ #0 #16 // Jaheira Portraits -> Jaheira 2 (guys, you will love it!): v1 ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20 ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20 ~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20 ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20 ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121 ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 10 ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version: v5 ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v12 BWP Viconia BGT Fix ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v12 BWP Viconia BGT Fix ~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v12 BWP Viconia BGT Fix ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19 BWP Fix ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19 BWP Fix ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19 BWP Fix ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19 BWP Fix ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19 BWP Fix ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19 BWP Fix ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19 BWP Fix ~GMINION/SETUP-GMINION.TP2~ #0 #0 // gMinion: v2 ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix ~TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA: v14 BWP Fix ~TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB: v14 BWP Fix ~TELEPORT.TP2~ #1 #2 // Modification of NPCs and strongholds quests.: v14 BWP Fix ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21 ~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v21 ~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v21 ~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v21 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21 ~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v20 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21 ~SETUP-SCS.TP2~ #0 #3100 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v21 ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21 ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21 ~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21 ~SETUP-SCS.TP2~ #0 #5023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v21 ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21 ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21 ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v2.3 (Feb 14, 2010) BWP Fix ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v2.3 (Feb 14, 2010) BWP Fix ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 BWP Fix ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v5 ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.51 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.51 ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.51 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.51 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.51 ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.51 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.51 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.51 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.51 ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.51 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.51 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.51 ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3 ~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v3 ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3 ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v3 ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3 ~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v3 ~SETUP-Z#MISC.TP2~ #0 #16 // Uberweapon - for Testing Purposes ~SETUP-Z#MISC.TP2~ #0 #22 // XP Evener Script ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #3520 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v21 ~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21 ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21 ~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 10 (8 Jan 12) ~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 10 (8 Jan 12) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9 BWP Fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9 BWP Fix ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #17 // Fix Anomen's proficiencies: v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2002 // Fenten buys more ankheg shells (Baldur's Gate) -> Fix only: v1.8.1 ~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2010 // Enhanced Nalia's ring: v1.8.1 ~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal: v20 BWP Fix ~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones: v20 BWP Fix ~REZMOD/SETUP-REZMOD.TP2~ #0 #3 // Extended Visual Ioun Stones by WoRm: 2.6 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.01 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.01 ~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2: 1.3 ~SETUP-NMRF-PC.TP2~ #2 #0 // Install Macholy's fight scripts V3.1 -> Compatible with SCSI&II ~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8: v2 ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended) ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II ~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core) ~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core) ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches ~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects ~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
  9. Has this been fixed/addressed by either mod? Quite eager to try it out. Thx.
  10. Got it (probably; not tested). It's a bug at the SCS side which doesn't show up on a vanilla install. Hotfix: Open scsii/vampire/vampire.tph in a text editor (e.g., notepad). Right below line 1 (which reads "DEFINE_ACTION_MACRO ~vampire_core~ BEGIN, add this line: OUTER_SET ~hp_min~=60 Then reinstall the component. Will fix properly later. Thanks DavidW
  11. Perhaps a subcomponent that allows a one time rest, triggering imoen's dialog, and appropriately enough they are interrupted by deurger once, then henceforth resting is disallowed, with a floating text hinting that "You realize trying to rest at this time would be a bad idea" or such.... Why would that be needed? Instead of a floating text with God-powers telling us what we can and can't do, we have in-game reasons not to rest - attacks by Duergars. The only possible "downside" with that is that you can farm XP and gold by resting 5, 10 or 100 times (if you have a PC capable of beating them). But seriously, preventing rest-farming is not within SCS scope. Indeed, you can do this in several places in BG1 alone (you can have Flesh Golems, Sirines, and other high-xp creatures spawn to interrupt in certain places), and if that's how people want to play; let them. For me, the RP- and immersion factor goes way up when I get to realize by myself resting is a bad idea, instead of being told "silly boy, no rest for you". Perhaps I should've clarified, OPTIONAL subcomponent, as many of the subcomponents tend to be in SCS, for people who might like such. Similar in spirit to the component where all your gear is taken away in Spellhold, though likely far less challenging than that option which I found to be quite deadly. And as far as 'god powers telling us what we can and can't do', there's this thing called a DM in DnD. Having sensible/challenging restrictions is part of the fun of the game. BTW the vanilla game has a number of situations where this exact sort of a thing is implemented in different ways, such as guards coming to interrupt your rest inside cities, 'You must gather your party before venturing forth', 'You cannot rest here, find a xyz to rest in', and a number of others I can't recall off the top of my head.
  12. Any clue on this? B!gavamp.cre btw is the vampire version (Bodhi takes the female protagonist's lover) of Gavin BG2 presumably. I've had this error on every single install with Gavin for bg2 and SCS2 vampires component.
  13. Perhaps a subcomponent that allows a one time rest, triggering imoen's dialog, and appropriately enough they are interrupted by deurger once, then henceforth resting is disallowed, with a floating text hinting that "You realize trying to rest at this time would be a bad idea" or such....
  14. I concur with the OP's assessment of the mod as spot on; Gavin is a rock solid NPC mod, very believable, with none of the psychotic/implausible backgrounds and broken powerful abilities many NPC modders seem to prefer to crafting good stories with plausible characters. Two thumbs up!
  15. Great, as soon as I start up a new install/no reload attempt version 16 is going to come out with slightly less crazy bat cloud... I'm just going to have to wag my finger and lecture every Scs noob on how 'back in the day we ate multiple spammed crazy no save bat clouds... and that's the way we liked it!' Currently, it looks like it checks for the lvl of the vamp and if it's between 12 and 13, it uses one kind of cloud that's school:conjuration, and if 14 or higher, it uses another version that has no school, ie spell immunity doesn't block it. Is this correct?
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