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Mera

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  1. Can't you just realize that maybe, maybe, this is just a bug? And that maybe, maybe, if you were not such a giant condescending ass, people might be willing to help you?
  2. Perfect then! A huge thanks!
  3. Hello! I'm trying to give a hand to the best of my abilities to @Jazira regarding an update to the french translation of SCS with some light QA / proofreading and I have a couple questions. I'm mostly checking spells' in game descriptions against the documentation. With the tweak "Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells", Defensive Harmony is supposed to give +4AC instead of +2 (which works well ingame) but there doesn't seem to exist any tra entry to update the description which still says +2. Same tweak and the spell Sol's Searing Orb. Documentation says it does 6d6 damage now but the only relevant bit we could find in the tra files is this: This spell allows the caster to hurl a brilliant, searing flash at a target. When it hits, it explodes in a flash of light, doing 6d12 points of fire damage to the target and blinding <PRO_HIMHER> for 3 rounds if a Save vs. Spell is failed. If the Saving Throw is made, the target only takes half damage and is not blinded. Undead creatures are particularly vulnerable to this spell, taking double damage. Are we missing anything here? Next one is more an "advice needed" kida question. As part of our "fix the french translation" mod (https://github.com/r-e-d/correctfrBG2EE), we did an update on the description of Abi-Dalzim's Horrid Wilting to specify that it does deal damage to all creatures, eg undead. Since that's the vanilla behavior. With the tweak "Rebalancings of slightly-too-powerful spells", Abi-Dalzim no longer hits undead and the vanilla description becomes correct which is why I assume you did not extract it to a tra file. But then, our updated description stays the same and becomes misleading Any idea how we can solve this issue? Would providing a tra entry for the spell be an option? Not the biggest deal all in all and I understand your plate is probably pretty full right now but thought I'd ask, for the sake of documentation at least Thank you very much!
  4. Screenshots attached. First one is for the leveling screen. This is for a sorcerer but I also tried with Viconia (no class change so still a Cleric), same issue. Second one is for the Stalker IWD spell. Hopefully not wasting your time with something you're already aware of Thanks!
  5. Looking good with the latest beta! Thank you sir, you are amazing
  6. Was looking to test the fix to the french language but there's an issue with installation: Installing [Include arcane spells from Icewind Dale: Enhanced Edition] [Beta 4] Loading SFO... In state 970, I expected one of these tokens: [0] EOF Parse error (state 970) at END fatal error installing library DW_TALENTS/SFO/LIB_SFO.TPH; attempting to give details. In state 970, I expected one of these tokens: [0] EOF Parse error (state 970) at END [DW_TALENTS/SFO/LIB_SFO.TPH] PARSE ERROR at line 912 column 1-3 Near Text: END GLR parse error [DW_TALENTS/SFO/LIB_SFO.TPH] ERROR at line 912 column 1-3 Near Text: END Parsing.Parse_error ERROR: parsing [DW_TALENTS/SFO/LIB_SFO.TPH]: Parsing.Parse_error Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Include arcane spells from Icewind Dale: Enhanced Edition], rolling back to previous state Will uninstall 0 files for [DW_TALENTS/DW_TALENTS.TP2] component 1500. Uninstalled 0 files for [DW_TALENTS/DW_TALENTS.TP2] component 1500. ERROR: Parsing.Parse_error Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] I've attached the file mentioned. SETUP-DW_TALENTS.DEBUG
  7. Oh no worries! I've had my fair share of internationalization issues of all sorts in my 10+ years in the software industry, I anticipated it would be no easy task to solve If there's anything I can do to help: debug, question regarding the french language, QA of preview releases you're not sure about, etc I'm available
  8. Ok, good news! Thank you! Out of curiosity, is it related in any way to the fact that ToF is not currently translated? Would it help if it was the case?
  9. So a couple more tests I just ran: Tried with the same install but without the translation mod, no level up Tried with the same install but everything in English (including the "Please choose the language in which you wish to play the game." when first installing the mod), this time, level up (which is a good thing since it's you exact setup ) I'll try what you suggested and get back to you Edit : Oh ok Let me know if there's anything else I can try on my hand
  10. Should be those 2 m_dw_dkd.lua m_dw_hld.lua
  11. Ok, here's the data, was somewhat long with lots of "scanning" so I copy-pasted the end which seems to be the relevant bit plus some extra in case it's useful. Also, tried to switch the game to English, still not able to level up. If it helps you that I run the same install but without the translation mod, let me know
  12. A new topic since the one I originally posted into definitely looks completely unrelated (https://www.gibberlings3.net/forums/topic/37553-cant-level-up-multiclass-npcs-from-level-0/) WeiDU attached, fairly minimal install. BG2EE, created a new Bloodrager character which started at lvl 1 since the "feats" component is also installed. Tried to level up my character, lvl up button does nothing (I can click on it but nothing happens). Gave some extra XP to Imoen, tried to level her up too, same result. Not sure how it could matter but just in case, the first component installed is the proofreading of the French translation (https://github.com/r-e-d/correctfrBG2EE). On the other hand, now that I think about it, you said in the other post that you could not reproduce. Could it be related to me playing in French? WeiDU.log
  13. FWIW, tried Bubb's spell menu on top of a very light ToF install (all the spell tweaks and a couple more components) and it seemed to work OK, at least I did not notice anything wrong. I'll keep my eyes on it for future test installs since that particular peace of UI is really, really great
  14. BG2EE. WeiDU is in my first message. Created a bloodrager and just gave myself some XP right after the cutscene with Irenicus but the level up button does nothing. And no change after modifying m_dw_hld. Might be worth a separate thread, if it's easier for you Do let me know if there's anything else I can provide to help you track it.
  15. Tried the "after installing" hotfix, still can't level up the Bloodrager I created before. Also tried with a new character just in case, same result
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