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Trouveur80

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  1. Most mods are meant to be downloaded with latest release, not with the master branch.
  2. On my install it's on \Baldur's Gate Enhanced Edition\mih_eq\docs MiH QE 5.1.
  3. There is a complete readme in the doc subfolder.
  4. Hi, it would be nice to have a tweak allowing to have in BG the dream sequences with special abilities gained automatically at the first chapter eligible rest. I often don't rest in chapter 6 and not often in chapter 7, and I can finish the game before getting the two last abilities.
  5. From the OP : "Current progress: The mod version is beta V. 0.7 The English version is currently being proofread and Beta tested. As soon as this is completed I will officially release the English version of the mod and provide a download link."
  6. I always saw this as Sarevok wanting to neutralize all groups able to challenge his future iron fist rule on the city (Rededge says adventurers and all competent sword and magic wielders are also targeted). It's one stone two birds : strengthen his grip on the city, and also make it more focused on the war against Amn, with no outlaws weakening the war efforts.
  7. "The guild is all but lost to the Flaming Fist." line seems to imply more than some success.
  8. Congratulations! I'm not native English speaker, so I will eagerly wait for the official release. Thank you for this amazing work.
  9. I'm almost in chapter 7 in my current unmodded run. I will do some captures from the banters about the thieves guild.
  10. When returning in BG city in chapter 7, Alatos is dead, most thieves are either imprisoned, killed, or have flee the city because of Flaming Fist brutality under Angelo's rule. So you will probably also need to edit some vanilla dialogs for consistency.
  11. When you lose against Shar Teel, she have a banter and take 20 GP. But if she kills the other fighter, she then turns hostile and don't talk at all. Is this intended or a bug ?
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