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RoyalProtector

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About RoyalProtector

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  • Location
    Spain
  • Mods Worked On
    I'm currently working on a mod to tweak the Shadowdancer, which is my favorite class, and another mod that addresses things that annoy me about the game design, such as not having reasons to use daggers at all unless you're forced to, and rogues not benefiting from their roguish dexterous ways in direct combat.

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  • Website URL
    https://www.pinterest.es/kaelynthedove/
  • MSN
    This still exists?

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RoyalProtector's Achievements

  1. Minsc looks pretty cool. I'd like to see the same for his BG2 portrait. Imoen looks nice. She's giving me slight Alyson Hannigan vibes. Shar'Teel looks too benevolent in that photo for my taste -- she's a raving lunatic misandrist always thirsting for blood. Compared to the original artwork, that is. Ditto for Baeloth, in the original artwork you can see the signs of his maniacal malevolence, while this portrait gives me more vibes of careful Lawful Evil malevolence from the shadows, like Edwin. Too "poetic" for feedback? Sorry, that's the best I can do for this type of thing. Looking forward for more.
  2. Either it was fixed already since Beta 3, or I sleep-deprivedly conjured it myself. Looks fine in Beta 8 as far as I can tell. It works on my kitless Bard at level 19 in ToB (I leveled up with what ToB gives you). Lingering melody works fine up to that level. Then I leveled it up directly to max level 40. That and selecting the Epic of Charname in the feats are the only things that changed. Lingering melody stops working right then for some reason. I still see it in Beta 8. In the list of advantages, it states first "May achieve GM with these weapon classes: Crossbow, Longbow, Shortbow". The third "advantage" is "May achieve GM in longbows, shortbows and crossbows." Paraphrasing. Also, in case you want to take a look at it before releasing Beta 9, the hotfixes for Beta 8 had a weird side effect where pressing the character record button also makes your character say one of their selection lines, weirdly enough. (Although on second thought, it may be completely unrelated to the hotfixes -- the hotfixes just allowed me to start testing)
  3. Very nice! I'll retest the ones you mentioned you couldn't reproduce.
  4. Yes, I bet you love ignoring little things like feedback. Yes, get it now, "amigo"? Your comments come across as very entitled, as if you're assuming the author is literally, and on purpose not fulfilling their holy duty to update the mods that you want to play. The very optional priorities in anyone's life, generally speaking, is not something you have any right to request more attention on... Especially considering you haven't the slightest idea about the modder's life and what their situation is. NOT THE SLIGHTEST. They could have family dying of cancer in the hospital, and you wouldn't consider it for a minute, would you? Heavens forbid they deny you the updates you seek. This thread has already received several reports, including a double comment by you. Take a hint! Look in the mirror before you accuse anyone of "posting offensive garbage". It's quite clearly not my problem if you have a visceral reaction to being called out on it. And if you REALLY didn't mean it like that, at least accept that it comes across as that. Or not, I don't care, I just find the attitude a bit revolting.
  5. At least I got you to remove this last bit, hey "amigo"? What a beautiful irony. I'll leave you to your entitlement issues, "amigo".
  6. Yes, pester the author. I'm sure their real life will bend to your wishes.
  7. I think your suggestions are great @hulkamania! Although drow charnames are out of the question as far as this mod is concerned so far.
  8. This is what I'm the most excited for, because believe me, I'll install mods that add more and more new kits. Even if I'll never use them lol
  9. Sorry, should have explained, not everyone is familiar with the vanilla SD. Slippery mind is a default "feat" in both BGEE and NWN/NWN2 that Shadowdancers have by default. Your version is more close to the actual effect of Slippery Mind in NWN. I think it was taken from the Player's Handbook 3rd Edition where the following is said: "Similarly, the mind of a rogue could be described as “slippery” and many rogues were infuriatingly difficult to charm or enchant" The Slippery Mind that BeamDog implemented is just a universal +1 Saving Throw. I think it should remain consistent with the overhauling nature of your mod and that feat, but perhaps you disagree.
  10. It does in BGEE. If you select Toughness, you see how many "pips" you got in Toughness. That's why I'm bringing it up. Speaking for myself, that would be more than enough for me. Great! Thank you for considering them. Since you just looked at Fury of the Pack, you might want to consider tweaking it because of another issue that I reported later, which is that the wolves can critically miss, so perhaps adding an effect to invalidate critical misses is warranted. IIRC that's done with opcode 362 with a value of -1. (You added impossibly good rolls, so I assume the intent was to always hit)
  11. Seems like one of those cases where you need to memorize the spell twice to be usable in that scenario... Like summons against anything that has Death Spell memorized. So annoying.
  12. Another tangential issue to fiends that I saw is that summoned fiends that can use "Symbol Of" spells, fail to affect your own party, because the spells are now party friendly. (Or at least I think that's what this is)
  13. Huh... weird. Could it be an importing effects issue translating poorly from BGEE to BG2EE?
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