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Elder Enigma

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Everything posted by Elder Enigma

  1. Hello. I noticed this 1 pixel high line on the combat log with the BGEE Skin, it might be a bit hard to see but it's there. Really minor but I reported it anyway.
  2. Lasaonar is the drow fighter in the arena, inside the Ust Natha tavern, and he's the first challenge. While he's against the four opponents everything plays as it should, they're all neutral, the combat ends and he teleports out of the arena. After the fight the chosen character and Lasaonar get teleported out of the arena as normal, but then the original copy of him (?) stays in the arena hostile and invincible through all the challanges. Even after completing all of them. What happens in the end is; the gate opens and he follows and attacks the party unharmed, doesn't turn the whole city hostile atleast, this way you can't save or rest in the tavern anymore. He doesn't follow the party outside that floor/area. Is there a way to fix this? Or delete him from the save file with Near Infinity? Edit: I 'fixed' him with CTRL+Q and kicked him out of the party, now atleast he's neutral.
  3. It may also be this component of Tweaks Anthology messing things up: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16 My apologies if I sounded like an a*****e, I was just surprised how low you set the cost for that feature that's all. I do have Forgotten Armament that add items to the game, so I can potentially sell them, and 'No Depreciation in Stores' component from Tweaks Anthology. Players can also stack potions that grants pick pocket stat to increase and then steal items from various merchants then potentially sell them to the black market thief, which can get the player a lot of gold. I still think even without these most players can get a lot of gold, and in my opinion this sub-component 'defeats' the idea of using other characters when you permanently lose one. Keeping in mind this also applies to BGI, in which you need sometime to get a lot of gold, I would set the price to 5,000 gp or around that number. Again it's just an opinion. I also have a couple of questions; is it possible to have Revised handling of death effects like disintegration, petrification and imprisonment component without that sub-component? how do the romance/s or characters behave when they auto-rejoin the party? For example: if Jaheira is kicked out of the party too many times she dissapears forever.
  4. If it show Barbarian on the list just for me then nevermind. It's probably Tweaks Anthology since I install it after Forgotten Armament.
  5. Well I don't know, it happened to me only with Viconia for now. The colors probably got messed up when she auto-rejoined the party after being permanently killed. Yes that's what I meant. I'm not saying it MUST be changed, it's just an opinion.
  6. 'Characters who die 'permanently' by being (e.g.) incinerated or disintegrated are no longer kicked out of the party (more precisely: they immediately rejoin the party).' This part of the component seems that messes up the color palette of the character after being resurrected, or atleast it did for me when I resurrected Viconia, it sets all four colors to a type of red. 'Resurrection spells cast by a temple do not require diamonds, but the cost has been increased by 1,000 gp.' I think 1,000 gp is SO cheap for such a game changing feature that I feel like cheating, and considering how much gold you can get in ToB from selling all the equipment enemies drop. I know it is possible to change the cost in the .ini file, but still.
  7. Helm of Gram the Mouse (MOHED01.ITM) and Mantle of Gram the Mouse (MOCLK01.ITM) both have usable by Barbarian in the list, and again barbarians cannot use it. Also does the helm really not protect from critical hits? That amount of money just for +5% piercing damage resistance?
  8. Not sure if it's the same crash since it happens in a different way as I described on the previous post, it may be related or the same. Here's the error text: INFO: LUA ERROR: [string "menu"]:33: attempt to index field '?' (a nil value) What happen is; I select Aerie, open level 9 wizard spell page (which is empty, dunno if it matters), select Viconia from the previous wizard spell book and it crashes, all this with hotkeys except the level 9 page. 5>W>Page 9>2 and it crashes.
  9. Sorry for the late reply. Mods affecting UI.MENU: 00000: /* created or unbiffed */ ~LEUI/LEUI.TP2~ 0 0 // lefreut's Enhanced UI - Core component4.8 00001: ~EEUITWEAKS/EEUITWEAKS.TP2~ 0 1030 // Portrait SelectorsBillyYank's Multi-Portrait Mod4.0.6 00002: ~EEUITWEAKS/EEUITWEAKS.TP2~ 0 1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI4.0.6 00003: ~EEUITWEAKS/EEUITWEAKS.TP2~ 0 2000 // Transparent Sidebars4.0.6 00004: ~EEUITWEAKS/EEUITWEAKS.TP2~ 0 2030 // Adul's Better Quick Loot4.0.6 00005: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 2500 // Add 9 new arcane spells35.10 00006: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 4100 // Improved NPC customization and management35.10 00007: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 4140 // Revised inn rooms: more expensive, more benefits35.10 00008: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)35.10 I don't have a save where I could reproduce this crash, which by the way the game just closes itself instantly without any prompt, I can't seem to reproduce this crash anymore which is... weird. I tried cheating in the XP but doesn't seem to happen anymore.
  10. I still experience this crash in my game. Jaheira (pure druid) levels up R>Level Up>Done>ESC>P and the game crashes, it doesn't crash if I use the sidebar button. Nothing of this happens with the Arcane Spell Menu. I have SCS v35.10 and LeUI 4.8. The WeiDU log below.
  11. I may have found a bug: Ysridain's Soul (MOAM04.ITM, the necklace dropped by one of the enemies in the first encounter in the planar prison) states it is usable by a Barbarian but my main character despite being the latter cannot use it. I have Tweaks Anthology installed after Forgotten Armament so it might have something to do with it, I'm not sure. Another really minor aesthetic typo in the 'Spider's Kiss +2' (MO1H50.ITM) description. In the damage line says 1D8+2 while in all the other item descriptions the 'd' is in lowercase.
  12. If anything both games really lack good clubs, especially in BG II. Wouldn't it be fun to create a barbarian smashing his/her enemies with a club?
  13. Just a simple question: Does it make sense to install it on the EEs, since there's already an option in the 'Gameplay' menu in the unmodded game, or does it do something different?
  14. What place exactly? I walked around that trapped hallway in Davaeorn's lair, the area map background is normal, but there's clearly something in the middle that my MC can't walk on.
  15. No I'm not, I was playing a solo run for fun. It's like if an enemy uses an invisibility potion and just stands there and you can't walk in that specific point. The only thing that comes to my mind are those two components that I installed from BG2 Tweaks and Tricks, they might be the cause, since all the instances I noticed this problem were near traps: ~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.29 ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.29 In the end it's not that big of a problem, it's not like I couldn't go through a path or a corridor because of that.
  16. Those I noticed are not items in the chests/containers but in an actual walkable area, like there's a wall of some sort.
  17. Anyone noticed some invisible objects? I noticed some in Davaeorn level (in the short corridor with the traps), one or two in the maze (precisly the corridor with the two skeletons, just before the traps), and one in front the south chest in the upper level of Durlag's Tower. There might be more, but these are the one I noticed during a playthrough. Again, I'm pretty sure it's SCS since I installed the same mods before and never experienced this, I could be wrong tho.
  18. Ok, I reinstalled with Spell Tweaks choosing by category and didn't install 'Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells' which includes the 'Slow Poison' tweak, now the game doesn't crash anymore and 'Slow Poison' works. This is the WeiDU.log of the reinstall: Thank you for the suggestion Flipper, I didn't see there was a tweak for this spell. That's a pity tho I like the changes, oh well.
  19. As the title say my game crashes in BG1EE when I cure a poisoned party member or the main character with 'Slow Poison', it doesn't crash if the character is not poisoned, 'Neutralize Poison' works fine. Not sure if it's a SCS bug or incompatibility with some other mod/component, but I did a new installation with, more or less, the same mods/components and this never happened to me with SCS 34.3. WeiDU.log
  20. I do not have it anymore, as I wrote in my previous post. But those are the mods I installed in this order: •EEex •Leufret's Enhanced UI •EE UI Tweaks •Bubbs Spell Menu Extended •Classic Movies •Icewind Dale Voice Pack •Icewind Dale II Voice Pack •Neverwinter Nights Voice Pack •Convenient EE NPCs •Improved Archer Kit •Forgotten Armament •IWDification •The Tweaks Anthology •Sword Coast Stratagems •jmerry Tweaks Collection •Klatu Tweaks And Fixes •BG2 Tweaks And Tricks •Enhanced Powergaming Scripts •Infinity Sounds I know it's not helping much.
  21. I've read the new 'Revised Resting' component description, but what are those 'provisions' exactly? Is it an item/number stored somewhere? And how do Druids and Rangers foraging? Is it a dialogue option? I've played just few minutes with v35, so I apologize if it's a stupid question.
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