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Rook

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  1. Rook

    Bug thread

    The script that updates Imoen's kit seems to only be applied to the higher-level versions of her, and it only updates it if her class is MAGE_THIEF. Manually swapping her override script from IMOEN_.BCS to IMOEN.BCS and adding IF IfValidForPartyDialog(Myself) Global("IKNPCKit","LOCALS",0) Class(Myself,THIEF) THEN RESPONSE #100 AddKit(IK_ADVENTURER) ReallyForceSpellRES("IKitImo1",Myself) // No such index SetGlobal("IKNPCKit","LOCALS",1) END to the end of IMOEN.BCS using NearInfinity seems to fix it. EDIT: That should probably be: IF IfValidForPartyDialog(Myself) Global("IKNPCKit","LOCALS",0) Class(Myself,THIEF) THEN RESPONSE #100 AddKit(IK_ADVENTURER) ReallyForceSpellRES("IKitImo0",Myself) // No such index SetGlobal("IKNPCKit","LOCALS",1) END instead?
  2. I found this guide to be very helpful. Trying to actually run the game using ciopfs was pretty slow for me, but I'm running on a bit of a potato at the moment. YMMV. I'm not sure if the Steam versions require you to launch through Steam? If they don't it might be easier to move the game files elsewhere and just run the game manually from there. Regardless, game is the directory containing the files BaldursGateII and chitin.key. Running the commands in the parent directory should work better. EDIT: I guess the install directory for the steam version is something like ~/.local/share/Steam/steamapps/common/Baldur's Gate II Enhanced Edition/? In that case running cd "~/.local/share/Steam/steamapps/common/Baldurs Gate II Enhanced Edition/" instead of cd "~/local/GOG/Baldurs Gate Enhanced Edition/" before mv game game.original should work. AFAIK the directory structure isn't very different between the platforms, but I could be wrong on that.
  3. Current version seems to have a bunch of backslashes hiding in the .tp2. I'm not sure if this is a problem at all, but it did sure cause installing on linux to throw a bunch of errors. A simple search and replace keldorn_rom\ for keldorn_rom/ seems to have fixed it for me at least.
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