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Frenzgyn

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Everything posted by Frenzgyn

  1. I've just asked permission on Raduziel's behalf on Github. We just need to wait for a reply. I guess Arvendor is not very active recently.
  2. While AI generated content is not exactly my cup of tea, I appreciate your intentions. Don't take it personally, Beamdog boards are scarcely active lately.
  3. Since you like to be direct and to the point: Yeah, I would really like your plans for the future if I have given a fuck in the principle, of course. BTW, the bugreport is VERY appreciated, as soon as I have time to spare I will report it there IF it's the case. THANK YOU. What's really upsetting is the attitude and your word choice. They're both - honestly - quite shitty. If I am not clear enough: WRONG: ...but I saw that you are also a mod over there. So you tell them to fix it. RIGHT: ...but I saw that you are also a mod over there. Could you please report the issue there for me? We're talking of good manners, not modding. Swithing back to modding talks, BG1UB's "Kivan and Tazok" component should not install itself if it detects BG1NPC BEGIN @8 REQUIRE_PREDICATE NOT (FILE_EXISTS_IN_GAME ~bdentboy.cre~) @90016 // Check for BGEEv2.5 FORBID_FILE ~override/X#BG1NPCPhase2.G3~ @90000 If you install it first (or pre-EET) it will of course be installed, but the content is MINIMAL, it just adds theese lines of dialogue: @0 = ~Tazok! Do you recognize me? You will pay the price for the life of Deheriana.~ @1 = ~Recognise you? I kill many. Why would I remember their faces? But if I missed you last time, I give you second chance. YOU DIE TODAY INSTEAD!~ @2 = ~Flee, coward, but I will track you down. You cannot hide from my wrath.~ @3 = ~The beast has fallen, and she is avenged. May his foul hide suffer eternal torment at the hands of his victims!~ It doesn't seem to mess with the quest log, so I am not sure it is the culprit. "Kivan's bandit hunt" is a journal entry of the vanilla game, it's probably a leftover bug of the vanilla game, probably the one talked HERE, on the Beamdog forum.
  4. Whaaat? I always tought it was some sort of bug and the "click each of the heads" was working as intended fixed by some unfinished business/fixpack ! Now I know it was added by WoP (not that I can compalin, clicking all the heads was what my brain intuitively would do and the vanilla behaviour sounds "wrong" in my mind).
  5. You're really steamrolling your releases, aren't you? Already follow you on github, I will try your mods at some point in the - hopefully - near future.
  6. You possibly could do a change-log to know which mod added it.
  7. It seems to be a scroll of "Summon Cow", not sure which mods added it.
  8. As you have noticed, it is mostly harmless. It is already fixed in the master repository, so you could just download it (the change is not yet in the current release, 4.8) OR fix it by yourself for your current install, it is quite an easy one: 1) Open the file "UI.MENU" in your ovveride folder with a text editor (notepad++ or similar) 2) Search for the invalid line, in your case line 9360. You should have a code block like this: { area 95 70 52 52 bam lua "PopupDetails.icon" scaleToClip text sequence 0 align center center } 3) Just cut "sequence 0" and paste it under "align center center", like this: { area 95 70 52 52 bam lua "PopupDetails.icon" scaleToClip text align center center sequence 0 } Save and you should be OK!
  9. Hey, Doc, it seems the table-fixing doesn't work in Might & Guile because the old function is still present in "semi_misc_functions.tpa" which is included in "semi_innate.tpa" and run before "LAF fix_kitlist_missing_ids END" in might_and_guile.tp2
  10. Hi, @subtledoctor In the last days I noticed a bug with mods that still used any fl#add_kit_ee version older than 1.1.2 on an EET install, since every version before that predates EET and miss "eet" tag. That will end up in such kits not properly installed, missing descriptions, names (and more) and not showing in the list due to an "empty" "kitids" coloumn in kitlist.2da. I noticed that the mods of yours (checked Might & Guile and Tome & Blood) using your function "fix_kitlist_missing_ids" address empty fields as follows (0x4000 + (kitlist row # - 12)) , but kitids progressive are hexadecimals not decimals, so it ends up giving previously missing kits the same kitids of other functional kits. An example from a real install follow. 2DA V1.0 * ROWNAME LOWER MIXED HELP ABILITIES PROFICIENCY UNUSABLE CLASS KITIDS 0 RESERVE * * * * * * * * 1 BERSERKER 25179 25151 25201 CLABFI02 29 0x00000001 2 0x00004001 2 WIZARD_SLAYER 25180 25152 25203 CLABFI03 30 0x00000002 2 0x00004002 3 KENSAI 25181 25153 25204 CLABFI04 31 0x00000004 2 0x00004003 4 CAVALIER 25182 25154 25206 CLABPA02 32 0x00000008 6 0x00004004 5 INQUISITOR 25184 25155 25207 CLABPA03 33 0x00000010 6 0x00004005 6 UNDEAD_HUNTER 25185 25156 25208 CLABPA04 34 0x00000020 6 0x00004006 7 FERALAN 25186 25157 25209 CLABRN02 35 0x00008000 12 0x00004007 8 STALKER 25187 25158 25211 CLABRN03 36 0x00010000 12 0x00004008 9 BEASTMASTER 25188 25159 25212 CLABRN04 37 0x00020000 12 0x00004009 10 ASSASIN 25189 25160 25213 CLABTH02 38 0x00040000 4 0x0000400A 11 BOUNTY_HUNTER 25190 25161 25215 CLABTH03 39 0x00080000 4 0x0000400B 12 SWASHBUCKLER 25191 25162 25216 CLABTH04 40 0x00100000 4 0x0000400C 13 BLADE 25192 25164 25217 CLABBA02 41 0x00200000 5 0x0000400D 14 JESTER 25193 25165 25219 CLABBA03 42 0x00400000 5 0x0000400E 15 SKALD 25194 25166 25220 CLABBA04 43 0x00800000 5 0x0000400F 16 TOTEMIC_DRUID 25198 25171 25224 CLABDR02 44 0x08000000 11 0x00004010 17 SHAPESHIFTER 25199 25173 25225 CLABDR03 45 0x10000000 11 0x00004011 18 BEAST_FRIEND 25200 25174 25227 CLABDR04 46 0x20000000 11 0x00004012 19 TALOS 25195 25168 25221 CLABPR02 47 0x01000000 3 0x00004013 20 HELM 25196 25169 25222 CLABPR03 48 0x02000000 3 0x00004014 21 LATHANDER 25197 25170 25223 CLABPR04 49 0x04000000 3 0x00004015 22 ABJURER 597 502 9564 CLABMA02 21 0x00000040 1 0x00000040 23 CONJURER 2179 504 9565 CLABMA06 22 0x00000080 1 0x00000080 24 DIVINER 2846 2012 9566 CLABMA05 23 0x00000100 1 0x00000100 25 ENCHANTER 2861 2022 9567 CLABMA09 24 0x00000200 1 0x00000200 26 ILLUSIONIST 2862 12785 9568 CLABMA08 25 0x00000400 1 0x00000400 27 INVOKER 3015 12786 9569 CLABMA07 26 0x00000800 1 0x00000800 28 NECROMANCER 12744 12787 9570 CLABMA03 27 0x00001000 1 0x00001000 29 TRANSMUTER 12745 12788 9571 CLABMA04 28 0x00002000 1 0x00002000 30 WILDMAGE 54893 54894 54892 CLABMA01 52 0x80000000 1 0x80000000 31 BARBARIAN 45855 45859 45869 CLABFI05 51 0x40000000 2 0x40000000 32 Blackguard 77512 77513 77514 CLABPA06 53 0x00000021 6 0x00004020 33 SHADOWDANCER 74296 74297 74298 CLABTH05 54 0x00004000 4 0x00004021 34 DWARVEN_DEFENDER 74299 74300 74301 CLABFI06 55 0x00004000 2 0x00004022 35 DRAGON_DISCIPLE 74302 74303 74304 CLABSO01 56 0x00004000 19 0x00004023 36 DARK_MOON 74305 74306 74307 CLABMO02 57 0x00004000 20 0x00004024 37 SUN_SOUL 74308 74309 74310 CLABMO03 58 0x00004000 20 0x00004025 38 LATHANDER_X 25197 25170 25223 CLABPR04 49 0x04000000 3 0x00004015 39 GRIZZLY_BEAR 16119 16119 86479 CLABBEAR 60 0xFFFFFFFF 2 0x00004027 40 OHTYR 103137 93785 93786 OHTYR 61 0x00004000 3 0x00004028 41 OHTEMPUS 103221 103222 103223 OHTEMPUS 62 0x00004000 3 0x00004029 42 m#ambkit 7202 1082 9561 CLABTH01 63 0x00004000 4 0x0000402a 43 SkyeHL 103584 103584 103585 SKYEHL 64 0x00004000 6 44 SKJUDKN 103584 103584 103587 SKJUDKN 65 0x00040000 6 45 UBSCL 280006 280006 280007 CLABUBSC 66 0x00004000 21 46 C0SADEPT 109516 109503 271525 C0SADEPT 67 0x00004000 1 0x0000402e 47 C0SASORC 109520 109521 271526 C0SADEP3 68 0x00004000 19 0x0000402f 48 C0SABARD 109524 109525 271527 C0SABARD 69 0x00004000 5 0x00004030 49 C0SAMT 109530 109531 271528 BLANKCLAB 70 0x00004000 13 0x00004031 50 C0SACM 109534 109535 271529 BLANKCLAB 71 0x00004000 14 0x00004032 51 C0SAFM 109538 109539 271530 BLANKCLAB 72 0x00004000 7 0x00004033 52 C0SAFMT 109542 109543 271531 BLANKCLAB 73 0x00004000 10 0x00004034 53 C0SAFMC 109546 109547 271532 BLANKCLAB 74 0x00004000 17 0x00004035 54 C0SMONK 271785 271786 271787 C0SMONK 75 0x00004000 20 0x00004036 55 l0ws 280016 280016 280017 L0CLABWS 76 0x00004000 21 56 EU#TEMPEST 276902 276903 276904 EU#TST 77 0x00010000 2 0x00004038 57 dlost 279937 279937 279938 CLABLD 78 0x00004000 11 58 UB#SW 279973 279973 279974 CLABUB$W 79 0x00004000 21 0x0000403a 59 UB_SH 279971 279971 279972 CLABUBSH 80 0x00004000 21 0x0000403b 60 UB#DW 279920 279920 279921 CLABUB!D 81 0x00004000 21 0x0000403c 61 UBbear 279912 279913 279914 UBBEAR00 82 0x00010000 12 0x0000403d 62 C0ABETT 282214 282213 282215 C0ABETTO 83 0x00004000 5 0x0000403E 63 C0DANCE 282221 101648 282222 C0DANCE 84 0x10000000 5 0x0000403F 64 C0BDD 282229 282228 282230 C0BDD 85 0x00000000 5 0x00004040 65 C0SDRUM 282246 282245 282247 C0SDRUM 86 0x00020000 5 0x00004041 66 C0TRB 282254 282253 282255 C0TRB 87 0x00010000 5 0x00004042 67 C0_DEATHSINGER 282263 282262 282264 C0DEATHS 88 0x00000000 5 0x00004043 68 C0_STRATEGIST 282280 282279 282281 C0STRATE 89 0x00000000 5 0x00004044 69 C0_KAPELLMEISTER 282296 282295 282297 C0KAPEL 90 0x00000000 5 0x00004045 70 C#SoDrow 109453 109453 109454 C#SODROW 91 0x00004000 2 0x00004046 As you can see in this table for testing purpose, SkyeHL, SKJUDKN, UBSCL, l0ws and dlost have an empty field in "kitids" coloumn, while per kit.ids they should have respectively 0x0000402b, 0x0000402c, 0x0000402a, 0x00004037 and 0x00004039. After installing M&G, we have this situation, they got the same kitids of other kitmods installed later (0x00004031, 0x00004032,0x00004033, 0x00004043 and 0x00004045): 2DA V1.0 * ROWNAME LOWER MIXED HELP ABILITIES PROFICIENCY UNUSABLE CLASS KITIDS 0 RESERVE * * * * * * * * 1 BERSERKER 25179 25151 25201 CLABFI02 29 0x00000001 2 0x00004001 2 WIZARD_SLAYER 25180 25152 25203 CLABFI03 30 0x00000002 2 0x00004002 3 KENSAI 25181 25153 25204 CLABFI04 31 0x00000004 2 0x00004003 4 CAVALIER 25182 25154 25206 CLABPA02 32 0x00000008 6 0x00004004 5 INQUISITOR 25184 25155 25207 CLABPA03 33 0x00000010 6 0x00004005 6 UNDEAD_HUNTER 25185 25156 25208 CLABPA04 34 0x00000020 6 0x00004006 7 FERALAN 25186 25157 25209 CLABRN02 35 0x00008000 12 0x00004007 8 STALKER 25187 25158 25211 CLABRN03 36 0x00010000 12 0x00004008 9 BEASTMASTER 25188 25159 25212 CLABRN04 37 0x00020000 12 0x00004009 10 ASSASIN 25189 25160 25213 CLABTH02 38 0x00040000 4 0x0000400A 11 BOUNTY_HUNTER 25190 25161 25215 CLABTH03 39 0x00080000 4 0x0000400B 12 SWASHBUCKLER 25191 25162 25216 CLABTH04 40 0x00100000 4 0x0000400C 13 BLADE 25192 25164 25217 CLABBA02 41 0x00200000 5 0x0000400D 14 JESTER 25193 25165 25219 CLABBA03 42 0x00400000 5 0x0000400E 15 SKALD 25194 25166 25220 CLABBA04 43 0x00800000 5 0x0000400F 16 TOTEMIC_DRUID 25198 25171 25224 CLABDR02 44 0x08000000 11 0x00004010 17 SHAPESHIFTER 25199 25173 25225 CLABDR03 45 0x10000000 11 0x00004011 18 BEAST_FRIEND 25200 25174 25227 CLABDR04 46 0x20000000 11 0x00004012 19 TALOS 25195 25168 25221 CLABPR02 47 0x01000000 3 0x00004013 20 HELM 25196 25169 25222 CLABPR03 48 0x02000000 3 0x00004014 21 LATHANDER 25197 25170 25223 CLABPR04 49 0x04000000 3 0x00004015 22 ABJURER 597 502 9564 CLABMA02 21 0x00000040 1 0x00000040 23 CONJURER 2179 504 9565 CLABMA06 22 0x00000080 1 0x00000080 24 DIVINER 2846 2012 9566 CLABMA05 23 0x00000100 1 0x00000100 25 ENCHANTER 2861 2022 9567 CLABMA09 24 0x00000200 1 0x00000200 26 ILLUSIONIST 2862 12785 9568 CLABMA08 25 0x00000400 1 0x00000400 27 INVOKER 3015 12786 9569 CLABMA07 26 0x00000800 1 0x00000800 28 NECROMANCER 12744 12787 9570 CLABMA03 27 0x00001000 1 0x00001000 29 TRANSMUTER 12745 12788 9571 CLABMA04 28 0x00002000 1 0x00002000 30 WILDMAGE 54893 54894 54892 CLABMA01 52 0x80000000 1 0x80000000 31 BARBARIAN 45855 45859 45869 CLABFI05 51 0x40000000 2 0x40000000 32 Blackguard 77512 77513 77514 CLABPA06 53 0x00000021 6 0x00004020 33 SHADOWDANCER 74296 74297 74298 CLABTH05 54 0x00004000 4 0x00004021 34 DWARVEN_DEFENDER 74299 74300 74301 CLABFI06 55 0x00004000 2 0x00004022 35 DRAGON_DISCIPLE 74302 74303 74304 CLABSO01 56 0x00004000 19 0x00004023 36 DARK_MOON 74305 74306 74307 CLABMO02 57 0x00004000 20 0x00004024 37 SUN_SOUL 74308 74309 74310 CLABMO03 58 0x00004000 20 0x00004025 38 LATHANDER_X 25197 25170 25223 CLABPR04 49 0x04000000 3 0x00004015 39 GRIZZLY_BEAR 16119 16119 86479 CLABBEAR 60 0xFFFFFFFF 2 0x00004027 40 OHTYR 103137 93785 93786 OHTYR 61 0x00004000 3 0x00004028 41 OHTEMPUS 103221 103222 103223 OHTEMPUS 62 0x00004000 3 0x00004029 42 m#ambkit 7202 1082 9561 CLABTH01 63 0x00004000 4 0x0000402a 43 SkyeHL 103584 103584 103585 SKYEHL 64 0x00004000 6 0x00004031 44 SKJUDKN 103584 103584 103587 SKJUDKN 65 0x00040000 6 0x00004032 45 UBSCL 280006 280006 280007 CLABUBSC 66 0x00004000 21 0x00004033 46 C0SADEPT 109516 109503 271525 C0SADEPT 67 0x00004000 1 0x0000402e 47 C0SASORC 109520 109521 271526 C0SADEP3 68 0x00004000 19 0x0000402f 48 C0SABARD 109524 109525 271527 C0SABARD 69 0x00004000 5 0x00004030 49 C0SAMT 109530 109531 271528 BLANKCLAB 70 0x00004000 13 0x00004031 50 C0SACM 109534 109535 271529 BLANKCLAB 71 0x00004000 14 0x00004032 51 C0SAFM 109538 109539 271530 BLANKCLAB 72 0x00004000 7 0x00004033 52 C0SAFMT 109542 109543 271531 BLANKCLAB 73 0x00004000 10 0x00004034 53 C0SAFMC 109546 109547 271532 BLANKCLAB 74 0x00004000 17 0x00004035 54 C0SMONK 271785 271786 271787 C0SMONK 75 0x00004000 20 0x00004036 55 l0ws 280016 280016 280017 L0CLABWS 76 0x00004000 21 0x00004043 56 EU#TEMPEST 276902 276903 276904 EU#TST 77 0x00010000 2 0x00004038 57 dlost 279937 279937 279938 CLABLD 78 0x00004000 11 0x00004045 58 UB#SW 279973 279973 279974 CLABUB$W 79 0x00004000 21 0x0000403a 59 UB_SH 279971 279971 279972 CLABUBSH 80 0x00004000 21 0x0000403b 60 UB#DW 279920 279920 279921 CLABUB!D 81 0x00004000 21 0x0000403c 61 UBbear 279912 279913 279914 UBBEAR00 82 0x00010000 12 0x0000403d 62 C0ABETT 282214 282213 282215 C0ABETTO 83 0x00004000 5 0x0000403E 63 C0DANCE 282221 101648 282222 C0DANCE 84 0x10000000 5 0x0000403F 64 C0BDD 282229 282228 282230 C0BDD 85 0x00000000 5 0x00004040 65 C0SDRUM 282246 282245 282247 C0SDRUM 86 0x00020000 5 0x00004041 66 C0TRB 282254 282253 282255 C0TRB 87 0x00010000 5 0x00004042 67 C0_DEATHSINGER 282263 282262 282264 C0DEATHS 88 0x00000000 5 0x00004043 68 C0_STRATEGIST 282280 282279 282281 C0STRATE 89 0x00000000 5 0x00004044 69 C0_KAPELLMEISTER 282296 282295 282297 C0KAPEL 90 0x00000000 5 0x00004045 70 C#SoDrow 109453 109453 109454 C#SODROW 91 0x00004000 2 0x00004046 71 D5CORSA 282099 282100 282101 D5_CORSA 92 0x00010000 2 0x00004047 72 D5SAMURAI 282107 282108 282109 D5SAMUR 93 0x00004000 2 0x00004048 73 D5_TOMBRUNNER 282133 282134 282135 D5_TOMBR 94 0x00004000 9 0x00004049 74 D5_THUG 282136 221976 282137 D5_THUG 95 0x00004000 9 0x0000404a 75 D5NINJA_T 282140 282141 282142 D5NINJA 96 0x00004000 4 0x0000404B 76 D5NINJA_F 282140 282141 282142 * 97 0x00004000 9 0x0000404C 77 D5FILCH 282143 282144 282145 D5_FILCH 98 0x00004000 13 0x0000404d 78 D5_LOREMASTER 282150 282151 282152 D5_LORMA 99 0x00004000 13 0x0000404e 79 D5_RA_FOREST 287712 287713 287714 D5RFOR 100 0x00004000 12 0x0000404f 80 D5_RA_MOUNTAIN 287716 287717 287718 D5RMOU 101 0x00004000 12 0x00004050 81 D5_RA_JUNGLE 287720 287721 287722 D5RJUN 102 0x00010000 12 0x00004051 82 D5_RA_DESERT 287724 287725 287726 D5RDES 103 0x00008000 12 0x00004052 83 D5_RA_ARCTIC 287728 287729 287730 D5RARC 104 0x00008000 12 0x00004053 84 D5MAGEH 282153 282154 282155 D5MAGEH 105 0x00004000 12 0x00004054 85 D5RBARB 283708 283709 283710 D5RBARB 106 0x40000000 12 0x00004055 86 D5EARCH 282159 3992 282160 D5EARCH 107 0x00008000 12 0x00004056 87 D5SLING 282161 282162 282163 D5SLING 108 0x00008000 9 0x00004057 88 D5MARKS 283705 283706 283707 D5MARKS 109 0x00080000 4 0x00004058 89 D5JONGL 282166 282167 282168 D5_JONGL 110 0x00004000 5 0x00004059 90 D5LOREM 282150 282151 282171 D5_LOREM 111 0x00004000 5 0x0000405a 91 D5GALLA 282173 282174 282175 D5_GALLA 112 0x00004000 5 0x0000405b 92 D5MEIST 282178 282179 282180 D5_MEIST 113 0x00004000 5 0x0000405c 93 D5CHORI 282186 282187 282188 D5_CHORI 114 0x00004000 5 0x0000405d Honestly I have no idea of what kind of issues, if any, this could generate and I agree that the root cause is the empty field, something that should not happen in principle and should be fixed, nonetheless I thought it was better to report you this cascading issue. Just out of curiosity, what is the purpose of your function to fix missing kit ids? Does it make your mods installing faster, prevents other bad stuff happening? Avoid wasting slots? Anyway, sorry for bugging you, I hope theese are at least useful observations.
  11. Probably this is an aspect that's not nationality-agnostic: being italian ALL the names in game sounds more or less "foreign" to me, a few I could in a very superficial way identify "thematically", Tamoko as a "japanese" sounding name or the various Djinns names as something "arabic" are good examples, but nothing more: Sarevok, Gorion, Korlaz would have not ringed a bell until pointed in the right direction. On the other hand, with an NPC named "Gianni" I would have surely went "WTF!?!" , but that is not even true with the actual "Angelo": both are very common italian names, but Angelo probably is much more common in english speaking countries and very similar to "Angel", so it may seems less "out of place" but WHY an Italian/Italo-American/hispanic name should be ok for an half-elf in a fantasy world? It's all a matter of perspective, context and habits, I guess. OT: My nickname comes from "Frenzgyn Esposito" that was the name of the first PC i created in NWN back in the day: an half-elf shadowdancer, where "Frenzgyn" was (in my mind) a name that sounded "elfish" and "Esposito" the surname from the human side, very common in Naples (where I was living at the time) .
  12. (Update: more details and checked latest versions) Sorry to bother you, @lefreut new issue found: - Adul's Unhide Chargen Options (v 4.0.6 and latest master branch with ToF compat commit) installs but doesn't work with LeUI 4.7/4.8 (works with 4.6), the class/kits are not unhided and "greyed out"; - The same component generate a bug at chargen: -/+ buttons during proficiency allocation are greyed out and not clickable, so it's impossible to finalize character creation (works if used with LeUI 4.6).
  13. With a bit of freedom, it could be translated not literally into "Picco di Non Ritorno" that's more or less the italian for "Peak from which you don't come back", but I don't know if it's too gloomy or it could do. By the way, are you sure it is plural? From english Forgotten Realm wiki I get that it's singular ("Mountain", not "Mountains"), it seems to be a single peak part of the Abbey Mountains, so if you would go for the less "poetic" way, keeping it mostly in english, it should be "Monte Turnback". Just pick the one you prefer.
  14. Replied to you in the original post: http://www.shsforums.net/topic/61828-italian-and-spanish-translations-needed-worldmap-v13/?p=615269 If any fellow italian would add/correct anything, I would appreciate. Cannot find every location in italian source material or if exist any. I noticed you added "Turnback Mountain". This is a tricky one, I can't locate an official translation, the meaning is obvious in english but cannot come up with a translated name that sounds good enough, It should be something like "Monte Torna sui tuoi passi" but it's too long and sounds odd, maybe it's better to leave it in english.
  15. Is it a new project, isn't it? The formidable and mysterious "Descention", sparked from an idea of Gavid Daider and coded by you, WaviwD!
  16. Slightly OT: I would like to candidate this topic as "Best of 2024". It's hilarious to click on "Latest Posts" and hey, look a this! "Delete this topic" has a new reply and it's constructive too! I almost wish all the future topics will be named "Delete this topic1", "Delete this topic2", "Delete this topic Revised"... *ALMOST*.
  17. IMHO, the grey border looks quite crappy, while the black one is much better and seems a good choice to mitigate the issue.
  18. Yep, pure bard kits. Well, maybe in the Forgotten Realm they're rodents, who know, it's magic!
  19. Hello, Doc. I can't really call them "bugs", but it appears that the MEISTERSINGER kit has some "unpolished" parts active that maybe you intended to be hidden or still wip: 1) The Kit description is a bit off, it seems the summon rats part was intended to be comment out; 2) Conjure rabbit has "Animal Summoning I" in spell description but a different custom icon in action bar; 3) The description says that the creature is summoned in a location of caster's choosing, while it is near the caster; 4) By "medium-sized rodent" you mean a rabbit or is it a leftover of the spell to summon 1d6 rats? I am nitpicking, but I am confused cause rabbits are not rodents, they're lagomorphs (and I know this thanks to some punchlines in "Sam and Max hit the Road" ). 5) Not sure it is intended or not, but per description they should last 5 rounds, but they last a lot more than 30 seconds, maybe it is 5 turns? Also, is there a limit to how many you could summoned or are they limitless? 6) The summoned rabbits are called "Mmmmm... grog...". By the way, it was fun .
  20. I guess we solved the issue on discord, and it wasn't a bug, just a misunderstanding.
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