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MikeX

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  1. Tested again with offical release v35.11, first post updated
  2. I don't know, how helpful this will be, but here it is: spell.tra: -artifacts removed General: -Strings from shared.tra are installed in English although German is selected (e.g. *quaffs elixir of health*) friendly_fiends_core.tpa, line 137: LAF return_detectable_string STR_VAR type="DW_POWER_UPGRADE_M1" RET string_low=string END missing " carsa_add.baf, line 64: DisplayStringHead(Myself,%carsa_say_strref_8%) missing strref? SPWI101.spl: Text "3 Phasen" / "3 turns" added to the end of the spell description
  3. stratagems_master, bg1fix.tpa, line 178: Shoudn't it be : WRITE_LONG 0x60 (THIS=0)?1:THIS 0x64 -> 0x60
  4. Once more, thank you for your continuous support.
  5. @Bartimaeus I've installed the latest IRR on a BGT game and it looks like the 319s on the Equalizer are still there.. Did I miss anything?
  6. @dark0dave I've tried this, because none of the other tools I'm aware of, has the option to take an existing weidu.log into consideration and skip already installed mods/components. So, I've tried the option '--skip-installed', because I want to add some mods/components to the end of an existing install. Unfortunately with this option set, I always get a fault from the first existing mod component, in my case: ... thread 'main' panicked at src\mod_component.rs:30:32: Could not find tp2 file, from: ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28 ... I'm on Windows 10. My batch file to launch mod_installer: This is my current weidu.log (the install was created using mod_installer): Mod_installer seems to can not install BGT, probably because at some point this mod expects the input of the path to the BG1 install. So, I want to install it manually and than continue with the rest from this log file: Any help on whether and how this can be achieved would be greatly appreciated.
  7. @Bartimaeus Sorry to bother you again. SR(R?) installs on a BGT game SPIN733.SPL with EE only Opcode 324.
  8. @Bartimaeus IR(R?) installs on a BGT game OHSW1H55.ITM (appears to be unused) and SW1H54.ITM with EE only Opcode 319.
  9. This looks like an unresolved item ('WIZARD_SCROLL_...') installed by SCS...
  10. Yes, I saw the major overhaul and restructuring and was wondering whether it's already in shape for testing or not. Ok, that makes perfect sense for the purpose it's used (to reset a bit), I should have looked closer. It just caught my attention, because 'BIT6' was not highlighted by your excellent NPP highlighter...
  11. May I ask, what the actual state of the BG2 Fixpack on Github is? It's a little bit confusing, the latest release is V13, but there are quite a few commits and a major overhaul since then in development, which, when downloaded is called V11. Can/should this version being tested? Also, I've found a little typo in 'core_item_bulk.tph, line 447': PATCH_IF (IS_AN_INT params_2) BEGIN // add/remove magical flag PATCH_IF (params_2 = 0) BEGIN WRITE_BYTE 0x18 THIS & `BIT6 END // remove magical flag PATCH_IF (params_2 = 1) BEGIN WRITE_BYTE 0x18 THIS | BIT6 END // add magical flag There's a char in front of BIT6. Thanks
  12. Thank you very much. Could you please also include the current necessary hotfix mentioned earlier in this thread?
  13. Yes it is, with this: ~BG2IMPROVEDGUI\BG2IMPROVEDGUI.TP2~ #0 #3000 // Innate/Ability/Spell Description Screen on Right Click (includes Icon/Item Abilities/Tooltip fixes and Innate/Ability text update by Prozh): 5.5 But neverthless it wouldn't hurt (I think) to see the description at least in NI...
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