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TyrionBean

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  1. Yeah. I saw the announcement on GitHub last night. I'm going to install the new version and try it again. I think I need to install Tome and Blood after CDTweaks since I'm changing the spell tables. I just read that late last night. So I'm going to give that a try with the new version soon and see if it works. It's just with the sorcerer/mage, as I've said. Other stuff, so far, works great. No complaints.
  2. Hey there, Been a while. I stopped playing for several months but I just started again. I installed a fresh copy of BG1 and 2 and also: Tome & Blood, Might & Guile, and then CD Tweaks (Installed in that order). Everything seems to work ok with a fighter/mage and archer I've been playing. I even tried a sorcerer and things worked fine with the learning icon in the backpack. However, I just made a fighter/sorcerer and that's where I hit a snag: The learning spells icon is not there. I start in Chateau Irenicus, and the backpack icon is completely greyed out. I tried resting and it's still greyed out. I was only able to pick spells at the creation screen but not since. When I go to my 'W' key/spells list, it's just blank pages. Nothing listed. Did I miss something important? Again: Regular sorcerer works fine so far as I can tell. But Fighter/Sorcerer just won't work for some reason. (Tho, I did have access to cantrips and find familiar in the special abilities menu).
  3. Hi again, I don’t know if this is the right board or not, but I’ll try posting here. I have a few questions about installation which I can’t seem to really find the answers to very easily: 1) If there’s an update to a mod (let’s say Might and Guile), do I have to uninstall all the other mods on top of it first, or can I just install the update? For example: Layer Order: a) Monks mod b) Might and Guile c) Blood and Tome d) Tweaks Do I have to uninstall Tweaks (d) first, and then Blood and Tome (c) , and then Might and Guile (b) before I install the update to Might and Guile? And then reinstall Blood and Tome, and then Tweaks again? If so, is there a faster way to do this than to answer all the questions again from scratch? 2) Can I install an update without losing my game and starting from scratch? Thanks for any help, and I know it’s a newbie question but I couldn’t find a specific answer to it in this way.
  4. Aha! Never mind! Thank you to everyone, I've found it. The problem was this: There already was an entry for spiked - at the bottom of CRE as you said. HOWEVER, 2 weapons and blunt were at the *top* of the effects in the CRE - I don't know why. But I found Spiked at the bottom. It's absolutely mind boggling as to why it wouldn't be grouped together, but it wasn't. Just scrolling down, I found that it had added an entire row down there instead of at the top. Your post signaled me towards that possibility. I was merely looking in the wrong place. I just tested it and all the pips showed correctly and were edited correctly. Thank you again for all of your patience and I much appreciate it.
  5. Thanks! However, that's exactly what I've been doing...and it shows no entry for that proficiency on the character sheet when I do this. I see the PROFICIENCY2WEAPON (114) and it has 3 stars and that shows on my character sheet. But nothing else. I change Blunt to PROFICIENCYFLAILMORNINGSTAR (101) with 3 value in Active Class (just like 2 weapon proficiency) and I get no listing on the character sheet at all. Nothing. If I change it back to PROFICIENCYCLUB (105) I still get no listing at all in my character sheet. Nothing. Just the 2 weapon proficiency is still there, unchanged.
  6. Thanks for the reply, subtledoctor. Where would I find these (since no one else has answered yet )?
  7. Okay, that *did* work…sorta. Thank you, btw. But here’s something I don’t understand at all: I did find those fields. I changed Spiked to 3, blunt was already 0. I went in the game and looked at my THAC0, which was now lower. However, no proficiencies are listed on the left hand side on the character sheet. Just dual-wield proficiency with 3 + signs. But doing what you said did lower my THAC0, yes. However…. I then added 1m XP to level myself to test it more. I did my level up, and got the proficiency menu. All the proficiencies (apart from dual wield) had 0 pips in them. Okay, so I add one more + to spiked anyway (which now lists as 1), and that worked..it lowers my THAC0 even more of course. But now on the left hand side of the character sheet I show Spiked with just one + sign. Not sure what’s going on there. Wondering how to fix it properly because it feels half baked, so to speak. Did I do it wrong? I mean, what you said to do actually did lower my THAC0 so I *know* that worked, but it just doesn’t show it on my character record at all for some reason. Any ideas? Thanks again btw. I feel like I’m almost there and it is much appreciated.
  8. Hi there! I’m currently using the Tweaks mod and I have the option 2 installed for proficiencies (BG Proficiencies with Styles, I think it’s called). Basically, Long sword, Short sword, Blunt, Spiked, etc… I’m wondering how do I edit my 3 pips in blunt to change it to spiked? I tried with NI in effects but it wasn’t reflected in the game. I *could* change the two hands proficiency, but was unable to change from blunt to spiked. When I change my spiked proficiency to blunt (and i also tried others like shortbow just to test), nothing showed up in my character. I mean it was as if the three pips in any category was erased aside from my dual hands proficiency. So I’m just wondering where do I find the thing which can change proficiencies to from, say, blunt to spiked using NI? Thanks in advance for any info!
  9. Thank you! I’ll be trying that in a few hours this evening! Much appreciated again.
  10. Hey subtledoctor, sorry for the huge delayed response. Got a bit busy. I apologize profusely. I finally got to trying NI last night and wow, yeah it works. I even followed your guide on this site on how to use it. However, I ran into some problems that maybe you can help me with? 1) For some reason, when opening NI in Steam/steamapps/common/Baldur’s Gate folder (I’m on a Mac), it opened the game but there was no SAV folder on the left hand side at all. All the other folders exist but it wasn’t properly reading the save games folder in ~/Documents/Baldur’s Gate (where the saves are). That’s fine, I figured out how to FILE> Open File and then just drag and drop the .GAM file to the window and it opens up with all my characters and such. Okay, so far so good. 2) Now for the hard part. I tried editing the Proficiencies of my Fighter/Mage from Blunt weapons to Spiked. I saved it, but no go. It just registered Two Weapon Style proficiency with level 3, but it removed entirely the Blunt weapons and did not put a new proficiency up for some reason. Now, to be clear: I’m using the tweaks with Baldur’s Gate original proficiencies with styles so I figured maybe that was the problem. I tried making it different stuff, like Shortbow, but it still didn’t register anything. All I kept getting after the save of the file and opening it up in the game was Two weapon style (at 3 pips) and nothing else. So I’m wondering what I’m doing wrong and if you could help me with that? I know it’s probably a Tweaks thing, but I’m just wondering how I can fix that? Thanks again for any help! And thanks for pointing me to NI. Glad I can have something on the Mac that can edit now. I just have to figure out how to get around that problem.
  11. Thanks. I'll be doing that soon (after dinner. It's almost 9pm here) Just a thing: I don't know what Near Infinity is at all. And I don't use NI or EEKeeper since I'm on a Mac. BTW, just one question: Have you never thought of making an arcane archer for TnB? I know that I can make a fighter/mage but....yeah....not the same thing. Just curious. The other Arcane Archer mod doesn't appear to work for me at all and seeing as you've made such amazing archer packs with your M&G package...I was wondering if you'd consider it.
  12. I see you just posted a fix for multisorcerer ring. Now, complete newbie question: How do I install that? Meaning, do I have to uninstall T&B first and then re-install the new one? Or just install on top of that?
  13. Okay, for pure sorcerer it works just as you said. So it's fighter/sorcerer that the ring doesn't work for, I take it? (I thought I had tested it with a sorcerer but I guess not, it was fighter/sorcerer after all).
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