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Oloriniel

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Everything posted by Oloriniel

  1. Nah, I didn't have a savegame close to that scene, to go back to a savegame before I couldn't save or rest (as opposed to autosaves etc) I had to go back to before those cutscenes. I suppose if I do uninstall, play with constant/regular saves, and reinstall when I actually hit the problem, that might produce something actionable.
  2. Thanks for the feedback. I may try to do the same thing again next time. I'm ambitious enough to think about doing a full walkthrough, but realistic to know that the time involved is prohibitive and it probably wouldn't be any more 'thorough' than this was
  3. Okay, so maybe I don't understand how it works? With it installed, I see in the dialogue window the script that's running (and over the head of whose script it is, where applicable. I thought that's how it might help identify a broken script? Is there a way it works when you aren't playing? Or, is the suggestion, uninstall it, get through the cutscenes and get a savegame just before the problem, and then reinstall and hope it tells me something actionable?
  4. Been busy the last week and haven't had much time to get over my "beginning-of-ToB" stumbling block. In point of fact, I've lost ground. Going back to my last pre-ToB save, I was going to have to fight Cyric at the end of TDD again. However, at no time after I enter the final area can I so much as press x to verify the location area, to get the code to look at the .bcs file; there's cutscene until Cyric speaks, and once the dialogue tree ends, we remain in cutscene mode. I've tried numerous dialogue options and it's the same every time. So, using the Seldarine Amulet to move on to the Grove of the Ancients, after Ellesime turns up and after I talk to the heads, again, there's a cutscene that won't end, so I never meet Illasera. Since the stutter-debug tool is the only change, I presume something about it prevents the cutscenes from ending.
  5. Okay, I've gone back as far as the autosave at the very beginning of ToB, and I still can't rest or save my game. Now going to my last save before transitioning (so I'll have to do most of the end of TDD again) and see what I can do with that. One problem is that I'm still getting lightning bolts thrown at me by Talos every few seconds if I'm outdoors. That may be messing with the save/rest in the zone with the Easter Island refugees and Illasera, but shouldn't matter in the pocket plane. Frustrated enough that I'm ready to go ahead and build the install for a new game, but I know if I do that the likelihood I'll ever come back to this one is slim to none, and I would like to see ToB with this party.
  6. Cannot save my game, nor rest; the game thinks I am in dialogue mode, and Xan has the stutterbug. He has spoken, and he responds to PID attempts I'm in the pocket plane, having killed Illasera, raised and dismissed Sarevok. Already started over once, as Grey died during the first challenge and, since he's not in a slot, he's not resurrectable. Installing the stutter debug tool to see what it has to tell me.
  7. I have, at last, entered ToB, after liberating Suldanesselar, slaying Irenicus, and foiling Cyric's "Darkest Day" plans. Celebrindal, my F/M/T Bhaalspawn, has found enough tomes to get to 25 in all abilities. XP total is 4,869,341 (25/23/25) Body Count is 14,181 Carrying 730,715 gp Accompanied by Xan, Sirene, Kivan, Branwen, Deheriana, Solaufein, Grey, Brandock and Afaaq.
  8. @GuardianAnubite Another instance where randomizing can short-circuit the plot: AR2801 - if any of Demin's attackers are substituted, she will not speak with the party. Her responses are conditioned on the following: Dead("suadsaan") Dead("surakraj") Dead("suraksha")
  9. Turns out my issue with "Back to Brynnlaw" was a reading comprehension fail; I was looking for Captain Jeremy outside the Sea's Bounty, and he's waiting by the Five Flagons. Once I figured that out, everthing worked out fine. I think I forgot to talk to Roger after I cleared out Selence's future smuggling base; she hasn't ever spoken to say we need to go back. And I'm winding up my pre-ToB activities, so I guess it's time to say goodbye to her. So, that's SoS done. RoT: I kicked out Driz'zt too soon, and that's why the Return to Spirit Soaring never triggered. I've tried jury-rigging it, but it doesn't seem to want to work, so I'm letting it go for this run. CtB, I've done the Circle of 8 quest (damn, that last battle, with a demilich, a dracolich, and Zannaster...that was pesky!) I haven't seen the questgiver for Anegh yet, but I gather it's also accessible in ToB and has some additional content if done there. So I *think* I'm pretty much done with Chapter 6 content; time to create the other two lenses and head back to Elhan. Frankly, after 4 months with my F/M/T, and the new mods that have come out or been made compatible with EET since, I'm ready for a reboot. Barbarian/Shaman? Sorcerer/Monk? Ranger/Druid? Are these even possible combinations? Or, do I go with a svirfneblin cleric/thief, so that my protagonist benefits from the Gorgon's Eye additions? Then pick up Skie and Eldoth / Skie and Eddard, and round out the party with melee and arcane?
  10. SoS: Selence is bugged; she's 7th level when I recruit her, and when I try to level her up, I can't allocate her thief skill points; pressing the button doesn't do anything. And once you enter the level up screen, you can't abort, so I had to reinstall. Right now she's got 800k XP and is still 7th level. CtB: I couldn't do any of Horton's quests; the containers were all unpickable and heavily warded. Back to Brynnlaw--I've met Roslin and been ambushed by Cowled Wizards, but Captain Jeremy is nowhere to be found (and I don't see any reference to him in AR0300.BCS). After spawning him manually, he's unresponsive because Global("O#BrynnQuest","GLOBAL") is only 5, and his dialogue requires 6. Changing it to 6, he responds and we move to the Bridge district, and the cutscene hangs. I"ve mentioned the SoS and CtB items in the SHS forums; I'm not registered at PPG and there aren't any posts in the B2B bug forum for the last 7 years, not sure it's still alive over there....
  11. I'm in the midst of a playthrough with the vast majority of mods compatible with EET, there's a great deal of overlap with your list; you might have a look at my install list (the one on P6, from 7/19). And scrolling through the feed may alert you to some of the challenges or irregularities you might hit. I haven't played Fields of the Dead, but it doesn't look like there's any update to its forum since 2016, and it's not on the "compatible with EET" list. This one may be risky, but if it works for you I'd be interested in knowing that. Likewise Mysteries of the SC, which I gather you've been warned about. Deidre and Joluv in EE were on my list, but they were nowhere to be found in-game. Unless they've been updated, I don't believe Bristlelick or Zakrion are compatible; you might be able to install them but they may not actually be present.
  12. Day 900 Chapter 18 Completed: Aran's tasks to receive the Shadow Thieves' aid; Beshaba's Curse; Aegnor's Offer; A Missing Fence?; The prophecy of Sekolah; Escaping the asylum; A spectator and his chest are rarely parted; Riddle of the imps; Leaving the island; The transformation and the dream; Inside the asylum; Sir William's Man Troubles; A Happy Ending for Sanik and Claire; Pirate Legacy; The drow summoning ritual; Inside the drow city; Recover the silver dragon's eggs; Finish the leather armor begun by Rejiek Hidesman; Find the worshippers of Ghaunadaur; Intrigue with Jarlaxle; A mage's proposal; Victims of imprisonment; Svirfneblin village concerns; Captured by mind flayers; Nazariel's final wish; Solaufein's Rescue; An unexpected encounter; Eilistraee: Training/The Bard and the Book; No More Shadows Over Soubar; Spy in Soubar; Soubar Attacked!; Assault on Soubar!; River Chionthar Cleaned Again!; Burning Farms; The Sellswords; Proving Kova's Innocence - the trial; After the Trial; Ambushed by the City Gates New or In Progress: Neil from Southern Edge; The Cowled Menace (check in with mod author when I hit ToB; another mod overwrote Zallanora's file with the result of content not working as intended), The Summoner from the Bridge's Block (I've found 2 of the 3 needed pieces), An Ancient and Restless Spirit (I recovered and gave Aidan his mace, not sure what still needs doing), Imoen found a job, Golem Construction Workshop, Brandock and his Half-Ogre Twin, Brandock Wants to Restore his Book, Increase Brandock's Lore Wisdom, Brandock Changes the Book of Infinite Spells; The elven city requires my aid; Assassinations; Eilistraee: Where is the Pipe?; Back to Brynnlaw; Irenicus' Archives I fibbed; I'm not done with RoT. A messenger is supposed to turn up and take me back to Spirit Soaring. For SoS, I have the post-Soubar Selence content yet to do. I "Imprisoned" Rolf Sureblade, so I didn't get his sword and shield; but there were duplicates at the Academy of Kuldin, and Solaufein's using them. For TDD, just the endgame content. For CtB, I've just moved and then killed Vernon and his vampires (I think; they attacked as soon as they revealed the Master's location, but there was never an announcement that they were dead, or XP awarded, in chat; they simply disappeared, and True Seeing didn't reveal anything. To complete the mage class quest, I had understood there would be elven mages at the Underdark exit, but I didn't find them (or, am I not eligible, because I did the female mage questline? If so that would suck as apparently I'm missing out on a really sweet moonblade). I haven't done the "Company of Eight" either, nor Horton's burglaries. Not eligible for "Captured;" no sign of "feed the birds" or the second assassination attempt; no trouble from the tax collector. Tales of Anegh is not done, I haven't seen the quest giver yet. I got one of the Lanthorn's lens pieces from the Slave Lords. That was the only one the sages gave me a hint about, and I think I did the other potential placement quests, so I may have to console in the other pieces. Party: Sirene, Xan, Branwen, Kivan, Brandock, Grey, Afaaq; Solaufein; about to pick up Selence and do her content, and see if having her in party unlocks Horton's content XP: 4,457,132 each (24/22/24) Body Count: 13,881 for Celebrindal Gold: 877,212
  13. Vlad Mods for EE - Page 4 - Miscellaneous Released Mods - The Gibberlings Three (gibberlings3.net)
  14. There is no inherent incompatibility - TSLite was built to accommodate Alternatives, either the Aster route or the other. The problem is TSLite's cutscenes (and, apparently some incompatibility with its companion Sime mode)--see the TSLite thread for specifics.
  15. Hitting several obstacles. First, in Shadows Over Soubar, when talking to the Major, he told me to put all my stuff in a chest. However, there's no chest to put anything in. Then a Sergeant is supposed to give me my uniform. There's no sergeant, and after I create him with the console, he talks but never gives me said equipment. I'm going to dig through the sergeant's dialogue file and see if I can find a way to create the items, but this shouldn't be necessary. No equipment appears to be taken from Brandock, Solaufein, or Grey. Not sure if that would be possible, anyway, and not sure how far mod-makers would want to go for cross-continuity anyway. More troublingly, I unintentionally killed Weathermistress Ada when I went to the Temple of Talos as part of the TDD quest, tracking down Jarlaxle. Ever since, the god Talos is very shouty and I get hit by Call Lightning every few moments. Wasn't so bad before, but now that I've lost all my gear those strikes sting a good bit! I've tried respawning the priestess, I don't have the necklace in my inventory, I've reset Globals "_bWrathofTalos" and "_bStealTalosNecklace" back to zero, but nothing seems to stop the lightning. On the plus side, I've killed Jarlaxle and Artemis twice now, the TDD and RoT versions. RoT content is complete.
  16. Alternatives doesn't need to consider TSLite; TSLite is intended to be compatible with Alternatives. You're still leaving Athkatla the same way(s); you're just making a stop en route to Brynnlaw. I only found a working cutscene to get me from the Island to Brynnlaw, because the author put a working alternative there that depended on having taken Aster's option. The other cutscenes hung. Anyone who needs that cutscene (if the others are working) isn't ever going to have another conversation with Renal or Aran or Gaelan, so the variable doesn't mess anything up. I'm guessing your feedback to @arkie: "my experience is that ActionOverride of the CutSceneID in Cutscenes lead to a hanging cutscene. They aren't needed, so best remove them and let the CutSceneID execute the actions directly." is why.
  17. I did not accept either; I was working with the Shadow Thieves ('m playing through Beyond the Law for the first time). However, several cutscenes in Tortured Souls Light were broken. In the case of leaving that island and travelling to Brynnlaw, depending on variables, there were 4 different choices; setting the B!Altnernatives global to 10, one of the cutscenes worked. Of course, upon coming back to Athkatlat, the game believed I had sided with Bodhi. Removing that variable, or setting it to below 4, allowed me to talk to Gaelan. Also, the missing elf from upstairs at Bodhi's, which Rogue Revisions givves a quest and he's either killed or leaves the game, turns up at the graveyard for his BTL cameo. So what I thought might be a conflict, isn't (at least mechanically....from a lore/continuity standpoint it doesn't work....but there are so many mods adding or changing so many plot points, it's simply unreasonable to expect modders to keep track of and react to all the content in all the other mods. Some NPC's are gonna talk to you about your missing Imoen even if you've got ImoenForever and she's standing right next to you; if that's gonna bother you, don't install both mods!) Anyhow. When I went back to the Underdark entrance, Kova and Kiyone were prepared to bail, so I went back to Athkatla and worked my way through that plotline through Kova's trial and acquittal. THEN went back to the Underdark entrance, where the absence of the remaining lenses for the lanthorn was noted. Elhan said to talk to the sages for clues, but they had nothing to offer. I think I know where they might be, and the one called out as being in the possession of the Slave Lords was an addition, not a substitution....and there would have been more additions, save that I'd already done the other content where a lens might have been put. We'll see. I had thought the camp would have the NPCs who kick off the Darkest Day, but they're not here, so perhaps they'll turn up in Suldanesselar. And the mages who are supposed to give the class quest, from CtB? I thought they were supposed to be here as well, but no sign of them either. I think there's still a little BtL content, resolving issues with the Cowled Wizards. Once that's done, I think I'll let those two go (I'll miss their marriage, but I need to bring Driz'zt back to face Entreri/Jarlaxle and save Cattie-Brie. Though I suppose I should do the sellswords quest first, then kill them near Maribur, then kill them in the Deep Forest). Plus I've got Back to Brynnlaw on the burner, and burglarizing Ribald's for Selence, and some other odds and ends. The romance with Xan is surprisingly sweet; I had heard that the bonded path ended in tragedy with Bodhi, but we got through it, he wasn't even kidnapped.
  18. Not sure if that's how it's supposed to work, but the subject of the missing lanthorn lenses came up when I first arrived at Elhan's camp. I was told one was with the Slave Lords, but I got "no valid replies or links" rather than suggestions about the other two. Guess I'll see what happens after I've killed Bodhi and gone back for the other two. There was a variable I set to 10, something like B!Alternatives, to get a cutscene to work at the Tortured Souls island to move to Brynnlaw. I had to delete it, because Gaelen is hostile when I walk back into his shop, as if I had joined Bodhi. Deleting that variable still doesn't let me go back to the thief stronghold without being attacked, as the doors now take you to the hostile Shadow Thief zones. Haven't figured out how to fix that, but I can get round it by consoling to the 'friendly' Renal/Aran zones. Rogue Revisions has a quest where a fence who lives with Gaelan goes missing; if you find him and he survives, he leaves the game. This creates a conflict with Beyond The Law, which appears to need this NPC. I thought I'd be meeting Horton, the halfling thief from Brynnlaw and CtB, outside the temple of Lathander, but he's a no-show. And I can't get into Ribald's Adventure Mart (this might be resolved when I give Selence her money and perform her burglary). Something in the Slave Lords compound is undroppable, but also has no icon or description. So essentially only the first 4 or so slots in my inventory are useable, because nothing new bypasses the apparently empty slot, though I can manually move items to my remaining slots. Still can't open savegames from this run with NI; I opened EEKeeper to have a look, figuring if I could Identify the culprit I could just change the 'undroppable' flag in NI. But the slot shows as empty in EEK. Various and sundry other issues that escape my recollection at the moment. Limited time to play recently due to other demands on my time.
  19. Working my way through the underdark. In the Mind Flayer zone, AR2400.BCS requires the death of 6 or more UDUMB02.CRE for the door to open and the party to be returned to their cell. The door is pickable, but doing so is an instakill for the party. Not sure if it's a compatibility issue like the one referenced in Spellhold, or a randomizer substitution.
  20. Oh, and for the record, per change-log the mod that altered 1507.bcs was MIH_EQ, component 35 ("Enhanced Battles: Spellhold")
  21. Not your mod's fault! Looks like by default the zone has kobolds and hobgoblins; some other mod substitutes 2 kinds of skeleton warriors, and the zone requires you to have killed at least 2 of each kind. So, it's a compatibility issue. I have had a few other issues that weren't just cosmetic, like sahuagin and kuo-toa showing up in the Nashkel Mines or De'Arnise Keep; for example, the gnoll/werewolf encounter in the Windspear Hills didn't work because the script requires you to kill a certain number of those specific gnolls, but the mod substituted them. But, by and large, it's added some unpredictabilyt and challenge, contributing to a unique and enjoyable playthrough. Thanks for making the mod!
  22. V8, downloaded 7/6/22. And, it was unfair of me to blame the poor doggo; he was just defending himself. The Giant Spider (UDSPID01.cre) attacked first!
  23. Upon entering Ust Natha, Grey attacked a giant spider, and the whole city went hostile. He's in a 7th member slot.
  24. Spoke too soon. I couldn't talk to the Prince who showed up when I killed the king, but there was another prince standing by the pit to the Underdark, and I got the expected dialogue clicking him. So, commencing Chapter 5/17: Day 829 Companions: Kivan, Branwen, Kova, Kiyone, Driz'zt, Afaaq, Grey, Brandock XP: 3,516,976/class (21/20/21) Body Count: 12,904 Gold: 535,802
  25. Almost done with Chapter 4/16! I'm in the Sahuagin city. The guards sounded the alarm, the king went hostile, I killed him. The prince showed up but is unresponsive. I checked the conditions for his dialogue: Global("RebelsAttack","AR2300",2) Dead("Sahkng01") My Global didn't advance from 1; changing it to 2 with the console did not change anything. And not sure how to check or change the "Sahkng01" variable with the console. Spawning a new one and killing it caused the Prince go become hostile. (I can open savegames from other installs with NI, but not this one; and I don't trust EEKeeper)
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