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Nurn

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  1. Ah ok Thank you for explaining. I understand now. Could i fix that in Near Infinity just setting the Charges to 1 till your next Update? Or would the Item disappear after using with only 1 Charge? In that case i will just wait for your fix.
  2. @morpheus562 I did a new install and only installed Forgotten Armament. Char was a simple Fighter, Human, Male, 12 Rep, Lawful Good and the Item costs now 127000 Gold.
  3. Thank you for your help Hmm the only unusual thing i did was changing mt Dwarfen Fighter to a Dwarfen Blackguard, exporting him and then use the exported Character for the Playthrough. I will look if reloading or a new Character will fix this price tag.
  4. Hmm i am not aware of any mod which could do this cause my Mod Installation stays mostly the same. The only mods which are kinda new are the Experience Books from Artisan, new Update of Forgotten Armament , Gorgon's Eye and that's it basically. I will share my Weidu Log with you and maybe you can help me figure out which mod does this. I would appreciate it cause this price is way to much for a BG1 Item... Weidu.log
  5. Hi Morpheus. I use the newest Version of Forgotten Armament and checked out Ulgoth's Beard Store to buy the Greenstone Amulett. It costs a whopping 112000 Gold and still has 10 charges. Is this intended??? I think this price is a bit steep in my opinion. My Rep was at 10 btw.
  6. I might be in the Minority from what i read but in general i like that you included New Spells with different Spell Effects and Visuals. After playing that game for so long doing the whole same Spiel of Timestop into IA into Horrid Wilting gets boring and stale after a while for me, so i like the Diversity you bring with your Mod in terms of Spells. I think here and there a few Spells might be a bit overtuned but as long as you balance them to a similar Powerlevel to the Standard Spells you should be fine. It just also depends what Game Play Settings your Audience is playing at but it's impossible to please everyone. Some play Vanilla with Core Rules, others use SCS Core Rules. Some use SCS Insane with Double Damage etc. etc. I agree with the notion that you should make the Spells an optional component though cause Modality is something most folks (almost all i would assume) like so they can create the Experience they want for themselves. In terms of Weapons i would like to see maybe a few cool Darts to give that underused Range Weapon Type a bit more Love. Personally i would appreciate an option to "transmogrify" the Defender of Easthaven into another Weapon Type. Same Enchantment Level, same Stats. Mainly because well i don't like how most flails look lol. Cheers.
  7. @morpheus562 Hi Morpheus. I have a question in terms of Mod Compatibility. Rogue Rebalancing Bard HLA Overhaul implements this HLA: Lingering Song Once a Bard's musical talents have reached a significant level, his music can stay with the listeners long after the last note has died away. After the Bard stops playing, the effects of his or her song last an additional 2 rounds. Requires: Enhanced Bard Song My question is: What do you think how it interacts with your Component to make the Bard Songs last for 60 seconds? Do you think it will just extend the time to 72 Seconds or do you think it's not working together?
  8. Hi Good Day to you, yesterday i tried to register and validate my Account on Blackwyrm Lair. I want to get into Modding and reserve the Prefix WU (for Wutan) there. I wrote in the Beamdog Forum already and now i try it on Gibberlings and hope maybe someone could reserve this Prefix for me for the Username: Wutan. I wrote already a Troubleshooting E-Mail about this but unfortunately i didn't get an answer. I hope someone can help me and is active on Blackwyrm Lair. Cheers.
  9. Hi Morpheus, I tried out the Dragoon a bit since FF IX was my First Final Fantasy and also my favourite one and i played the Dragoon Job in FF XVI also for a while. I am a bit confused how Chaotic Spring works cause i tried pointing on an Enemy, on my Character and on a Random Point away from my Character (not more than 15th feet). She did the Casting Animation but after that nothing happens...Either i am to dumb to understand how the Ability works or maybe i have a Mod Conflict? Weidu.log
  10. Hi first of all i really enjoy your Mod so far even though i only played it through BG1 (waiting for a big Quest Mod for BG2 EE to be finished before starting my journey there). I have a few questions about your plans for Set Bonuses (which i think is awesome): You wrote about your planned Set Bonuses from the Balduran Set and in general i really like the idea of Physical Resistance Items especially on Insane SCS No Reload but i think it could be slightly overpowered in certain cases. I know that Powerlevels of Items is in a lot cases really subjective and what some people might consider "Overpowered" others will deem as totally acceptable and vice versa. Of Course it all depends on the Mod Setup and if other Tactic Mods and Difficulty Increasing Mods are installed, self restricted Rules on cheese etc. 1. If you gather lets say the Helmet (importable), the Shield, the Cloak and the Armor from the Set and combine it with DoE than you can get really early in the Game a whooping Physical Damage Resistance of 40% without much of a difficult fight to obtain said items. Combine this with a Dwarfen Defender and you have 90% Physical Damage Resistance. My first suggestion would be to give the Cloak (which is really really strong for BG2 as well) to an Powerfull Enemy later in the Game to make it not quite as early possible to stack that much Resistances. My second suggestion would be changing the Set Bonus to a strong effect which just increases offense like +2 Strength or something like this. 2. The cloak is to my knowledge not implemented in BG2 and only accessable via Console. What was your original plan to include it in the game if i may ask?? 3. Are your planned Set Bonuses compatible when i combine your Mod with SodtoBG2 Item Upgrade?? Again i don't want to sound like the Power Scaling Police and i like worthy Rewards for Extremely Difficult fights but i think this could be to much Power early in the Game.
  11. Kinda depends if you play with Double Damage enabled on Insane Difficulty or not. With X2 Damage and their high Thaco (even more boosted with Berserk) sometimes you have to kite even with tanky Characters. Otherwise you meld. Often times Berserkers come in groups which could exceed the 10 rounds till you defeat them and they are dead.
  12. @AL|EN Ok here the Install Sequence and the Logs Folder. I used the new 0.10.4. Version. The same Error as before. I hope you have everything from me you need? Only the last Folder in Logs contains the Installation Attempt. Sry for the Delay. I couldn't really use my Labtop for anything till now. Logs.zip Install Sequence.zip
  13. I tried a new install but unfortunately i still get the same Error as before. I downloaded the newest Version of Project Infinity from Github (Zipfile). As soon as i got to the IWD Casting Graphic Component it produced the Install Error again. ProjectInfinity-WeiDU-Error-iwdification cdtweaks-10 70.log ProjectInfinity-Weidu-Log-Installation-Aborted-2022.07.27-21꞉53.log
  14. Hiho, i want to report an Installation Error using Project Infinity. First i thought it has something to do with IWDification but i get the same Install Error with Tweaks Anthology as well. It looks like though the Installation Error always occurs when Tweaks Anthology and Iwdification share a Component. First it happened during the Installation of Icewind Dale Casting Graphics and then it happened during a New Installation Attempt (without the Casting Graphics Component) during the Installation of IWD Bard Spell Progression. I include part of the Weidu Log. I used Tweaks Anthology Version 15 and Iwdification Version 5. ProjectInfinity-WeiDU-Error-iwdification cdtweaks-150 2270.log
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