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Juniior

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Everything posted by Juniior

  1. I tested the vanilla sphere system and it gives druid spells mixed with cleric. for example, my druid gets regenerate light wounds and cure light wounds the vanilla sphere also creates problems for the "real" fighter/druid class The best solution i've found so far is to not install the druid multiclass component, this prevents the fighter/druid class from being installed as a cleric kit, which preserves the spell logic from spell revisions, the only problem is that without the druid multiclass component, fighter/druid doesn't gain any shapeshifting abilities (except jaheira, she's totally fine)
  2. before Also, if I don't install the dragonspear UI, the "real" Fighter/Druid appears as a "Mystic Warrior" in the menu
  3. Fighter/Druid is considered a cleric class by the game, which causes spell revisions to assign cleric spells to it
  4. I'm not getting shapeshifter abilities as a fighter/druid, unless i select multiclass druid component is that intentional? The reason i am not using the druid multiclass component is because it adds fighter/druid as a cleric kit which messes with spell revision And does Cernd get any benefit from this mod? the shapeshifter kit seems to have been replaced by the beastlord, but the component that applies kit to npcs does not touch Cernd
  5. Cool, but now i have a question, i am using IR Revised, so I guess I'll have to choose either your version + multiclass sorcerer/magus or IRv4b10 + Revised, right?
  6. That is true, paladins overlaps too much with fighter/cleric, but i still believe they can somewhat coexist, like sorcerers and mages/bards, is just that it would require a very radical change to all paladins, something that makes them different. we need to ask 3 questions. what is a fighter, what is a paladin and what is a fighter/cleric. my answer is.. A fighter is someone dedicated to martial arts, he isnt religious, he doesnt use magic, so he need to be the best at fighting with what he have, a high level fighter can be considered a "genius". A fighter/cleric is someone who has sacrificed part of their daily dedication to a god to learn to be a better melee warrior, he should have less divine magic than a pure cleric and should never have the same martial prowess of a pure fighter. Then there is the main issue, the paladin. Perhaps he should be like a fighter, but not a genius, instead he is someone so devoted to an oath that he is blessed by a specific divine even without praying, the paladin's martial prowess should be stronger than a fighter/cleric, but weaker than a pure fighter, his kit should have self buff spells to represent his deity giving him aid, but also, aura like abilities to represent the inspiration he is to his party or the fear he causes to his enemies(evil paladins). Anyway, I know it's a little late, but I just wanted to give my opinion on the matter.
  7. guys what what makes the everwatch knight strong compared to a fighter/watcher of helm? because not only does the fighter/watcher have an equivalent of the paladin's +4 sword ability, but he also has the full power of a cleric and the progression of a fighter
  8. this could be the problem, his install order and mine only puts the main component before TnB, the rest is considered "tweaks" edit I honestly have no idea what's going on, I did another install with some extra mods and it stopped working again edit I think I found the new culprit, "multiclass sorcerer", my guess is this probably changes a few things to allow fighter/sorcerer to wear armor and this is causing issues similarly to the magus component. after comparing my old list, his list and my new list, I'm pretty confident
  9. i honestly have no idea because this is an EET install and i am pretty sure EET won't install without dlc merger
  10. for future reference, here's the culprit ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #25 // Sorcerer: Magus: 0.9.34 magus is a sorcerer class that is supposed to wear armor and cast spells, but since some of the changes this kit makes to the game aren't limited to the kit itself from github "PLEASE NOTE: in order to let the Magus kit cast spells in armor, it is necessary to make armor equippable by mages and sorcerers. They still cannot cast spells in armor - only the Magus kit can do that. But they can equip armor if they are willing to have their spellcasting disabled." it appears to conflict with item revision and tweaks anthology
  11. i think you need the pre release version https://github.com/UnearthedArcana/Scales_of_Balance/releases
  12. is there a way to check which mod modified this file? edit a reinstall without bgee classic movies, fixed the problem
  13. something went wrong with my installation, the image that appears in the prologue is from SOD i suspect it has something to do with bgee classic movies but i am not sureinstall.txt I learned that bgee.lua selects which image to use chapterBackgrounds[0] = "GUICHP0B" chapterBackgrounds[1] = "GUICHP1B" chapterBackgrounds[2] = "GUICHP2B" chapterBackgrounds[3] = "GUICHP3B" chapterBackgrounds[4] = "GUICHP4B" chapterBackgrounds[5] = "GUICHP5B" chapterBackgrounds[6] = "GUICHP6B" chapterBackgrounds[7] = "GUICHP7B" chapterBackgrounds[8] = "GUICHP8B" chapterBackgrounds[9] = "GUICHP9B" chapterBackgrounds[10] = "GUICHP10B" chapterBackgrounds[11] = "GUICHP11B" chapterBackgrounds[12] = "GUICHP12B" chapterBackgrounds[13] = "GUICHP13B" i am pretty sure they are all from SOD, not only that but more than half of the lines are empty chapterBackgrounds[14] = "" chapterBackgrounds[15] = "" chapterBackgrounds[16] = "" chapterBackgrounds[17] = "" chapterBackgrounds[18] = "" chapterBackgrounds[19] = "" chapterBackgrounds[20] = "BPEND" chapterBackgrounds[52] = "GUIDRM2" chapterBackgrounds[53] = "GUIDRM3" chapterBackgrounds[54] = "GUIDRM4" chapterBackgrounds[55] = "GUIDRM5" chapterBackgrounds[56] = "GUIDRM6" chapterBackgrounds[57] = "GUIDRM7" chapterBackgrounds[58] = "ARRIVE" chapterBackgrounds[59] = "LEAVE" chapterBackgrounds[60] = "" chapterBackgrounds[61] = "" chapterBackgrounds[62] = ""
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