Lurker
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
The mod is pretty much on rails, and also ensures that you'll not (re-)enter the train before the main plot has progressed far enough.- 94 replies
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
@Granger77, please excuse my late reply. I honestly cannot tell what's the deal with the diary. Since I mostly figured things out by try-and-error, and neither had a strict test regime nor the nerve to dig all too deep, my conclusions may not be absolutely accurate. I wasn't really invested in the story of this mod, but more into "just getting things done". So I'm not even sure if the diary offered any in game reasons that might influence later events depending on who it was given to. The section which I replayed after handing the diary over to Nerys instead of Illasera was identical in its outcome, including the double Cherise bug that occurs somewhat randomly. So I continued from a previous save, where - quoting myself - the following conditions where met: One "reason" to give the diary to Illasera instead of Nerys could be that, since it's her show, she's less likely to bug out in her own story... Also, if it isn't obvious by the slow down of progress reports here, my playthrough is on hold for the time being.- 94 replies
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Glad to be of service, M'Lady. Although I guess you deserve most of the credit here, since you pieced these puzzle parts together. Well, it's the theme song of that particular movie...
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
The quest "Dradeel's Spellbook" isn't very murder friendly. Meaning Dradeel is dead, but I've his spellbook and an open quest that I cannot complete (without consoling a clone of his in). Unfortunately, I didn't pay attention for when I got the quest log entry, and cannot tell if the quest triggers by talking to him or when picking up the spellbook. Is this a vanilla content issue, or something to report... where? Speaking of murder, attacking a single commoner on Werewolf Island in an isolated hut abbreviates this quest very abruptly. And I've a toddler in my bag of holding... Too bad I've changed Cernd to a Totemic Druid. Daddy of the century could've adopted Peladan in SoA. Mod idea open for adoption.- 94 replies
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All good, no harm done. Btw, I didn't realize until now that BGQE is actually one of your mods; I was somehow under the impression that you adopted it. And I've to admit that I'm a bit disappointed that the mage didn't wave with a Goldfinger at me, threw a Thunderball around, or that the hatched spider didn't scare The Living Daylights out of my party. Indeed, my game lacks the SpiderTimer variable, and I cannot remember having either met or murdered that gentleman in red during my travels. Where's he supposed to be met?
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
@Morgoth and @Delior - thank you for your responses. Wall of text incoming; structure might be a bit of a mess I'm hesitant to take on BST for the reason(s) mentioned above, and also due to the fact that I simply don't want to taint the experience of a, from what I can tell, widely regarded as high quality mod with the feelings I associate with this current game, for various reasons. (One might have also noticed that I can be somewhat... grumpy at times. ) The itch to run as a CE charname also doesn't really help and might not have been the best choice in hindsight. And my party is already severely overleveled, as a side note. Also, please don't ask what kind of charname I'm running this game with... (or do, and risk causing another rant if you dare). I've a Cavalier on standby... I didn't encounter any major bugs with NTotSC and DSotSC, but as I mentioned in my opening statement, I didn't bother to report issues for mods that I don't care for inclusion in future installs. Kudos to the maintainers for doing a good job to bring those dinosaurs to the modern age, but the nicest thing I can say about those two mods is "once is enough; aged like fine wine they did not (where's the Yoda emoji when you need it?)". Semi-random shoutout to @Sergio for his reviews provided both here and the recently resurrected SHSforums. Back to BST, I'll definitely include it in a new installation if I don't take it on here. And since The Cowled Menace should allow to re-enter Baldur's Gate in SoA, I'm a bit curious if BST can be played this way when my party is even more severely overleveled. A major reason to think about reinstalling or at least partially updating is actually the recent update of Shadows over Soubar. The changelog looks rather impressive. Perhaps either @AL|EN, @Roberciiik or @Weigo could offer a quick line about if it's safe to do an in-place update, like there were no additional entries added to dialog.tlk? (Sorry if tagging all of you was considered impolite, no offense meant.) On a more personal note, I'm neurodivergent and suffering from depression as a side effect. To know people are actually interested in the stuff I write here really helps to rekindle my motivation from time to time. As a firmly non-believer in the virtues of "social media", it pains me to admit that this forum lacks something resembling "likes". I guess users are more prone to simply hit a button, than dropping a line of text. As someone who's more on the critical side of thinking (no, this wasn't an understatement at all), I assume to understand that the modus operandi in a forum like this is less "user to user", and more like "modder to modder" or "user asking modder". Then there's my current realization that doing funny shitposts like this nets more upvotes in a single day compared to actually trying to post useful stuff (well, more or less) over the course of months. So, what gives? My mood has shifted to actually continuing with this game (yay feedback!), but I still would like to incorporate updated mods, both for my own sanity (or what's left of it ) and to honor the work of modders maintaining their work. I'm still undecided about what to do with my reserved space on the top of this page. Perhaps I'll use it for mini reviews for quest mods I'll consider for keeping in future installations.- 94 replies
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@jastey D'oh. Oooooh. I simply never would have thought that I had to actively initiate dialog for this. Which I can actually explain - it's something that I very much dislike. I call it "Dragon Age: Origins" syndrome. It's one thing to experience (...endure...) BG2 style romances ("Okay, since you actually approached me, I'll listen to you about your problems. No really, I'm totally interested!"), but in DA:O, you also have to put in active effort ("Please, I beg you, I simply cannot live without hearing about your totally interesting issues in my f*cking story".). Call me a lazy, narcissistic cynic - I won't object... More seriously, since this is also my first game with BG1NPC installed which I also actually play for once, I had a talk with all party members way back, and just deleted this from my mental to-do list. So, talking with Imoen after ~200 days of mostly ignoring her - wait, isn't this a role playing game...? - she doesn't have anything new to say, unfortunately. Is there a reason that you mentioned talking to Imoen specifically? I mean, the reason she's wearing the egg instead of somebody else, is just for the crazy immunities (see below) which the egg provides for my walking jukebox lil' sis. Or did you per chance mix this up with Imoen's Artifact, the book which gives a temporary +1 to DEX? If you can point me to the respective variable(s), I'll gladly have a look at them. From AutoDescription: C#Q04001 (Egg) Equipped abilities: - Immunity to Cloudkill and Flesh to Stone spells - Immunity to slowness, confusion, entanglement, webs, disease, paralysis and poison
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
I'm near the end of the BG1 part of this game. There's just Doggy Island to tackle before Sarevok's covidination. I think I'll skip BST, because BG1 has overstayed its welcome in this game (mostly due to NTotSC and DSotSC), and - I can't believe I'm really writing this - I want to progress to SoD, mostly thanks to being curious about @jastey's mods for SoD. There have been many updates to various mods since I installed this game. I'm wondering if I should do an update-reinstall for content dealing with later chapters, but again I want to continue with my current save. I guess I'd just keep the current dialog.tlk before reinstalling, like last time. Would right before the first final battle with Sarevok be a good point for such a "transition"? Otoh, I'm not completely opposed to dump this game altogether. I already encountered so many bugs, and checking with NI (Tools > Check > stuff) almost brings tears to my eyes. For my next game, I plan to strip down the number of tweak mods from "Oh, this also sounds so cool! And this! And perhaps also this...?" to be more like "Less complexity, less annoyances." And - or but? - it's finally time to also include EEex. I'd then just start a new game at chapter 8; perhaps after at least doing Korlasz's Tomb with the current setup, just to experience the EBG1 transition for once. But I'll miss the opportunity to see how well EET deals with my CE murder hobo charname dealing with a lot of (ex-)companions... Then again, restraining my completionitis, just rushing through BG1 for once is also an option. I'll also gladly take any "just wait another few days before reinstalling, because mod XYZ will get updated soon." Curiously awaiting comments and opinions on all of this - thanks in advance.- 94 replies
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
Dumped some info regarding "The Unknown Egg".- 94 replies
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I'm in chapter 7 (day 220). The quest log for "The Unknown Egg" is from chapter 4 (day 91) and mentions "the mage who was supposed to get it might be still on his way to Baldur's Gate. Maybe I should return it to him." I can't remember if I actually met this mage. The unhatched, warm egg is still firmly attached to Imoen's head. The only disadvantage it provides is that I've to drop it to the ground any time I want to shop at Sorcerous Sundries. I somewhat doubt that it'll hatch in this game.
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
I was able to finish Black Hearts without any more major issues. Some notes for the final section: There was a neutral Shambling Mound without dialog; it just followed me around, or attacked while still "blue". I finally killed it, which doesn't net XP. There was a goblin named "Yujehli"; it had some dialog, but I don't know what its purpose was. Also killed it in the end. When approaching the Sanctum Portal with the Astral Gemstones, dialog option 2 was just "@3131"; the following dialog option 2 had actual text ("*Enter the Portal*") Illasera was GOODBUTBLUE instead of NEUTRAL (just from the observation of her being shown as "Uninjured"; didn't actually check the details) The quest log entries (yes, plural) get marked as "Finished", but stay scattered over the chapters and don't get their previous entries removed.- 94 replies
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I want it. Release yesterday!
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A question about editing Breakable items in PST Classic
Lurker replied to Prrsha's topic in Modding Q&A
If you have access to a BG game where it's available, perhaps take a look at how the Staff of Striking is implemented? Although I really don't know how well this would translate to PST:C. -
eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
I've updated my previous comment a bit. @Granger77 Thank you for your kind words. Such feedback really means a lot to me. Especially since I'm constantly criticizing the volunteer work of other people while doing this... One personal learning experience for me so far: Don't (try to) include everything and the kitchen sink in the next "serious" installation. Lucky me, I'm not into NPC mods, this current setup is borked enough already... EDIT: Also, try to build a game via tweaks and quest mods that fit an intended concept for charname. My current alter ego is CE. At least the "chaotic" part is an involuntary success, regarding how arbitrarily I have to switch between grumpy, psychotic murder hobo and "Sure, I'll gladly help you! (Why else do I have this installed, anyways?)"- 94 replies
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eet Lurker's EET install: eet-modpack_2023-09-17_v2
Lurker replied to Lurker's topic in General Mod Discussion
I've slept several times already in Chapter 6, but so far got no new dream sequence and additional Bhaalspawn power. Just met Koveras in Candlekeep, chose to receive his ring, but got nothing, only two journal updates. I was expecting to get a cursed ring, that could later be uncursed and upgraded by Thalantyr. EDIT/UPDATE: I got the dream for Chapter 6 almost immediately before ending the chapter, not to say "almost by accident". Then again, sleeping outside of Candlekeep (Chapter 7) didn't trigger the next/final dream sequence. I'm still under the impression that dream sequences occur on first rest in the respective chapter; is this wrong?- 94 replies