Jump to content

TrueBlueAussie

Members
  • Content Count

    6
  • Joined

  • Last visited

About TrueBlueAussie

  • Birthday 03/09/1989

Profile Information

  • Location
    Brisbane
  • Interests
    Golf, fishing, paintball, music

Contact Methods

  • Website URL
    http://
  • MSN
    hindu_jesus@hotmail.com
  1. Sorry about the late reply, been busy as hell lately. I have pretty much given up on this idea as I just cant seem to get it to work and with uni coming up soon, I wont have much time to play around with it to get it to work. PS: It was originally going to be an executioner kit and I had thought of a shock trooper kit.
  2. Hey I know I am porbably going to be another pain in the ass for you guys asking this same question but have you got an approximate date to release this mod? I have read all of the info on it so far and it looks pretty good. I was going to wait until this mod to come out before I play through the game again but with uni coming up in 2 months I was starting to wonder if it would come out before then. Anyways, it does look like a good mod so take your time with it. Cheers
  3. Hey all, this is my first attempt at a mod so dont flame too severely if I have overlooked something that may be simple. Anyways, I have created a basic tp2 file for a kit but I dont know where to go from there. Any help on how to make usable in the game would be great. Also, adding special abilities is also a bit of a problem. An example is that for this kit I would like to have the critical hit range extended by 1 vs humanoids (though just having it increase by 1 to begin with would be good and I have already made a few disadvantages to counter this) so any help with that would be good. Cheers
  4. Cheers mate. Reason why I asked this is that I have seen some pretty wierd triggers in a couple of the many mods I have and it was taking longer for this quest to start up compared to when I first played it. It finally started for me last and everything worked fine. From what I have seen so far it is probably one of the best NPC mods I have played.
  5. What are the triggers for the quest where Amber gets kidnapped by the slavers? I know that it starts in Trademeet and I am guessing that you must have the original slavers quest done but what are the other? I have got the quest to start up once before but that was when I was using a party with some of the Bioware NPCs (Minsc, Jaheira, Aerie and another who I forget) and I remember one of them commenting on what to do next but in my current party, I am using only custom made members and her.
×
×
  • Create New...