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plainab

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Everything posted by plainab

  1. From BG1 vanilla: MXSPLPAL.2DA 2DA V1.0 0 1 2 3 4 9 1 0 0 0 10 2 0 0 0 11 2 1 0 0 12 2 2 0 0 13 2 2 1 0 14 3 2 1 0 15 3 2 1 1 16 3 3 2 1 17 3 3 3 1 18 3 3 3 1 19 3 3 3 2 20 3 3 3 3 Looks to me like the spells start at level 9. I don't know if there is any modification done by the various levels of intelligence.
  2. Yep, this thread has been rather slow... We've got a workroom where we've been doing most of our initial discussions. Did ya need access? Might give you some additional tweak components as some things might get coded but then later dropped as we make our final decisions.... As for the stores that are shared, I think there is a mod out there that dealt with it, and once we find that one we'll probably just use that code... I'm not sure what to do about the paladin issue. I've never even played one. (I like to have a little leeway for the occasional fits of evil) Can't be good all the time.
  3. I did a double check and it is a tutu only thing. BG1NPC does modify the files in question but the global set in question was present prior to BG1NPC's modification (I checked the backup files to confirm) Can't be certain, but I don't think I have any other mods prior to my installation of BG1NPC which dinks around with the npc dlg files. My guess is that MacReady tried to use those kickout variables to work around certain issues. You'll have to ask him. I'm not even sure what they are supposed to do. I believe it was beta 4 but can't be certain without going back home and looking at it on my computer...
  4. Will look into it. Thanks I looked into it. I must say that it is apparently a tutu or modded tutu issue. There is no global set anywhere within the imoenp.dlg file. For your reference, I looked at the unmoddifed original non-totsc file. In looking at my heavily moddified easytutu file I did notice such a global variable, but I've got a ton of mods installed and am unsure if any modifiy the imoenp.dlg file. I have bg1npc internal beta installed and there were still the simple JoinParty() commands within the imoenp.dlg file (which I looked up at the first mention of this issue) So, I am unsure of what's going on.... If I can determine what's going on, I'll let ya know....
  5. Will look into it. Thanks
  6. Yes, if you have a real bug or issue let me know. Otherwise, if you just want to complain for no reason send those coments to Miloch. That's something even a Half-Orc can handle. Seriously though, do let me know of any issues that you may have when trying out these fixes. Thank you. EDIT: Okay, okay... Put that axe down! I'll go an fix it...
  7. Regarding the Yeslick issue in the two posts prior... Thank you for bringing this to our attention. We have in fact been aware of this issue and a fix has been developed, at least in theory if not in practice. I will look into it once again and make sure that all aspects of the fix are properly coded. IF you have a save prior to first time you entered the cloakwood mine level where Yeslick can be found and you would like to test the proposed fix, let us know. With Miloch's help I'm sure we can figure out a way to get you what you would need...
  8. Do you say that while standing? If so, then it is truly a mind blower. Else you're just lying down somewhere.....
  9. I certainly want to make it as compatible as possible to all the different versions. That's why I'm sticking with a non-totsc install. I want to make sure that it works there as well, just in case there are others who don't have TOTSC. I know nothing about BGT, but we can certainly include it. Perhaps, we need MacReady (EasyTuTu) and Ascension64 (BGT) to join the bandwagon so to speak and give their input on how would be best to make a fixpack that would include their versions of the game as well. Your input on Dudleyville will I'm sure be helpful.
  10. I know we touched on the topic in the middle of another thread at PPG. As long as we can get a good fixpack for BG1 with/without TOTSC in any flavor or variety, we can have the discussion wherever you want it to be. So let's discuss. I've looked briefly at dudley, but I somehow missed his list of reasons why. I'll have to check again. I don't disagree. However, I want to make sure that the mod will work with a non-totsc install. I have ran across a few mods/components that were supposed to install if the game was TOTSC and bypass if it did not have TOTSC. However, some of these mods/components asked or tried to install anyway. I'll keep my game the way it is for now, so that I can be one of the non-totsc testers. Maybe down the road after the game has one centralized fixpack. Hey, Cam. I'm registered here now. Optional But Cool is good to. We can certainly have a section reserved for such things. We just need to decide what goes where.
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