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About coaster

  1. Congratulations on the release CamDawg! Stoopid question - but I take it that the new spells only apply to the PC & joinable allies, and won't be present in enemy spellbooks?
  2. For anyone who is interested, IA v6 has now been released: http://www.blackwyrmlair.net/Mods/anvil.php And the BWL forums are now "open" again to non-paying customers: http://forums.blackwyrmlair.net/index.php?showtopic=5044
  3. I think its actually pretty good (on my machine). It seems to plays more smoothly than Tutu. I like the zoom function and think (when fully zoomed out) it looks comparable to the widescreen mod. The GUI is upscaled and isn't tiny like BGT/Tutu at high widescreen resolutions. The backgrounds look fine and no worse than Tutu, given that they didn't have access to the original art they couldn't do a huge amount here. There is additional detail in the inventory/character screens, both of which (I think) look much better. The only thing I think could be improved is that the spell icons aren't very good quality, and there are a few buttons on the GUI which are blurry. Some of the initial problems which have been reported (disappearing cursor, crashes) have been patched out. I need to spend more time playing it, but so far I'm pretty happy with the purchase. However perhaps I am more tolerant of small changes to the classic formula (I thought the start up movie was OK, despite lots of screams of protest from fans) and had relatively modest expectations about what this update would achieve.
  4. Looking forward to it - I've been off playing other games for a while, but the EE has re-stoked my interest in BG again and SCS is a necessity. David, are you planning to implement SCS for the Black Pits as well, or is the initial objective just to get it working on the main game?
  5. You know what? Screw balance, it sounds like fun, I like the bard spins Some random suggestions: -adding in improved haste as a special ability every 4 levels from say level 12 (to further emphasise the speed - this kicks in just slightly above when a mage accesses level 6 spells, which would include improved haste - so is balanced in that sense) -restricting the kit to be able to use only smaller weapons (eg short swords/daggers) to emphasise this fighter does relatively weak damage, but more often (if that is the sort of fighter you're imagining)
  6. Do you have the Flail of Ages? IIRC it slows regeneration (and has no saving throw on the slow effect).
  7. If Andris is the guy in the first group you encounter underground, I think he has some speech when he first sees you, then starts DDing around whilst chucking spells at you. I don't recall him having a "death speech" or DDing just before he dies though. Maybe he's been given a minhp item by another mod?
  8. I agree. It is no more jarring to me than the artificiality of having to pick one of three numbered text replies in conversation, and I like the roleplaying aspects being highlighted in this way. One of these days I will actually play that encounter and not . Too much temptation, possibly says something about my real life alignment.
  9. I like the new Planetar/Deva/Solar looks, I was never a fan of how they were in the original.
  10. It's been a long while, but IIRC you can do this cheesily (running in and out of houses, dividing up your enemies - I think some enter the houses if they've seen you go in, but if you keep doing it in different places across the map you can usually separate the group). Less cheesily, potions of defence/invulnerability help (no casting time, get the whole party to chug them as soon as you enter the map), run away a bit, cast detect invisibility, prioritise killing the assassins first. If you can get a haste spell off, try that, run away then cast web on the pursuers - it will stop some of them so you can divide and conquer. Wands of paralysation also rock in BG1 and seem to stop lots of nasties. Equip all your magic users with one and fire them off at some of the visible enemies whilst you run around. Again the goal is to incapacitate some so you can deal with the remainder.
  11. How is Yoshimo's Detect Illusions ability? DI is a nice alternative to True Sight and has unlimited uses, but obviously you need a thief who has built their DI skill level up a bit.
  12. Seconded. If you're interested in cosmetic changes, the widescreen mod and One Pixel Productions are both excellent. Both are compatible with Tutu.
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