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Mike1072

Gibberling Poobah
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Everything posted by Mike1072

  1. I can paste some of the notes I made when I took a look at it previously. This is basically what the code does: And this is regarding whether it's still needed in the enhanced editions: So, yes, we should take a look at fixing the compatibility issue with the TotLM mod / IWDEE.
  2. I defer to Demi's ideas and community feedback when maintaining the mod. I'm not particularly involved with design or balancing changes, though I can contribute my opinion. I think the Death Knight's memorized spells are quite powerful. It looks like Demi wanted the creature to be on the stronger side (to suit lore) and wanted to use other ways to balance the spell. Maybe the balance didn't quite get there.
  3. Your second link is the original spell description documentation for the mod, which is now quite outdated. It's superceded by the current documentation, your first link, where the descriptions match what's included in SRv4b18.
  4. Thanks, I updated the flags which should allow members to change any of these options now. (Not sure how they got like that to start with.) I haven't used this feature much, so I'm not sure how it works, but I don't think there are any associated settings I can tweak. I can see that there is another place to globally toggle signatures: https://www.gibberlings3.net/settings/signature/
  5. Thanks for the information. That is worrying. I haven't received any similar reports before. The site has been using HTTPS since we migrated to cloud hosting at the end of 2018 and we've been keeping up to date with the latest forum software updates, so I expect our current security measures are adequate, but I would definitely like to investigate this issue further. Would you mind forwarding me the information from your antivirus app that mentions our site? You can reach me via email at mike1072@gmail.com or gibberlings3@gmail.com. For anyone concerned about data breaches, I recommend periodically checking haveibeenpwned.com to see if any of your accounts have been compromised. You can take a look at the article on Wikipedia for additional information about the site.
  6. If you are a modder and have questions about mod-making, please try the Modding Q&A forum. If you are a modder looking to share your knowledge with others, please post your tutorials in the Modding How-Tos and Tutorials forum. Please use this forum to discuss mods, mod ideas, and any questions you have about finding, installing, or playing mods.
  7. Granted. Feel free to return if you change your mind.
  8. I'm sorry to hear you didn't enjoy your time here. We're not as active as some of the larger communities which may help explain why you didn't receive a response to your topic. The question could also have been outside the expertise of the people who did see it. There aren't a lot of modders actively looking for new projects (the modders who are still active are often busy with existing projects), but there are people available to give advice and assistance if you want to pursue creating something yourself. If you still want me to remove your login, I'll do so.
  9. Sure - can I ask why you want to delete it?
  10. Sure - can I ask why you want to delete it?
  11. The easiest way is to edit items.2da in IR's folder before installing the mod. If you look at the columns for the different platforms (BG2, BGT, TUTU, BGEE, BG2EE, EET), you'll see they contain a 1 or 0, which corresponds to whether the item should be installed on that platform. To prevent an item from being changed, find the row for that item, then change the value in your platform's column from a 1 to a 0. (For BG2EE, you have to change both the BG2EE and BG2 columns; that's a bug.) I can save you some trouble - they've not yet been added to IR's lists, but the categorizations have been proposed.
  12. There's no incompatibility between the global changes and those mods that I'm aware of. (Though IR may require an update to include the categorizations for the SoDtoBG2EE items.) However, there is a conceptual incompatibility with these types of mods if they don't take special measures to account for IR's main component. Because the upgraded versions are separate items with designs based on the vanilla items rather than the IR items, applying an upgrade will get rid of any changes from IR's main component. In some cases, this may not make much of a difference, while in others, the name, lore, and abilities of the item could change quite a bit.
  13. Putting aside the idea of making the game easier or harder, I think it's valid to discuss whether this behaviour changes the vanilla experience in a good way or a bad way. Going beyond just IR and including conversions like Tutu, BGT, and the Enhanced Editions, plenty of features were ported from BG2 into BG1, and they change the balance and feel of the game, sometimes for the better and sometimes not. There weren't any equippable items that provided regeneration in the original BG1, as far as I recall. I can remember playthroughs where I stocked up on Cure Light Wounds memorizations, not necessarily for combat use, but because it would let me heal up between encounters. Adding an equippable item with regeneration has a significant impact on the feel of the game. By passing it around, you can heal the party fully without using any spells, consumables, or resting (which costs gold or has a chance of encountering monsters). It makes the world feel a little less dangerous, which I don't like. I would be in favour of removing the regeneration in BG1. In BG2, regeneration items are much more common, and I don't think this item would be out-of-place.
  14. Indeed, this would be the easiest to understand, but as Bartimaeus mentions, it might not look that nice in-game. We occasionally used "priest" when referring to a generic divine caster like a cleric/paladin/druid/ranger[/shaman] and "wizard" when referring to a generic arcane caster like a mage/sorcerer/bard. Ideally, the specific class names should only be used when those are the only class able to use the spell (e.g. shaman spells, high-level cleric-only spells), but I'm not sure how well we follow this rule. I suspect that "cleric", "druid", and "mage" might be common. Protection from Energy protects from magic damage in addition to elemental damage. As a fellow nitpicker, I appreciate and encourage all such reports.
  15. You're right, the deafness affects all enemies regardless of level. The description should be corrected. The SR effects and description were modelled on the 3rd edition Holy Word, where deafness does not affect enemies above the caster's level. I'm guessing it was changed in SR to make the spell not suck so much. I started with a similar format (why use lot word when few word do trick?) but eventually settled on mine after struggling with trying to more effectively convey that the effects are cumulative. I'm not sure that either description makes that easy to follow, but the problem might just be that the behaviour itself is out-of-place among other spells in the game.
  16. If you're referring to alignment, I don't think that part of the description is ambiguous. It specifies enemies. I did notice some other wording in the description I wanted to update to make the effects clearer. Here's a preview.
  17. I received the following report via email and I'm reposting it here to reach a wider audience: Anyone have any ideas?
  18. They apply only to enemies and do not take alignment into consideration. Thanks, fixed locally.
  19. I think SR should go before F&P and T&B, but @subtledoctor, @Grammarsalad, and @Aquadrizzt would know best. I don't have much experience with DSotSC, but installing it early is probably a good idea due to its age. It doesn't add too many spells — check out this list. (Which reminds me, I should reply to that topic w/ SR's spells now that it's finally using ADD_SPELL.)
  20. I don't think there was any particular reason they were stored as .bcs files. Demi probably got them in that format or created them in NI and copied them out of the override once they were working. They could easily be decompiled into .baf files using NI or WeiDU. In my most recent .gitattributes (not yet published as best practices), I have .bcs files set as binary. Diffs for the format aren't super useful, because it isn't really human readable, and I prefer that git not try to merge changes to them as though they were text. I expect setting them as binary prevents the line endings being changed when pushed to GitHub.
  21. Single-issue commits vs. multi-issue commits: The biggest benefits to single-issue commits are that they reduce the chance that changes slip through the cracks without being documented and they make it easier to figure out why a particular file or line of code was changed when looking back on it later. It's the preferred way to do things, but can be a real pain in the butt to reverse engineer when you haven't done it that way in the first place. When determining how far to take this, I'd recommend weighing the time investment required against the potential time savings in the future. Focusing on the goal of good and accurate documentation is more important than adhering to a strict methodology. Many single-issue pull requests vs. one multi-issue pull request: One larger multi-issue pull request is fine in most cases. The benefit of smaller single-issue pull requests is that they are easier to manage when there are conflicts or when the maintainer wants to approve some of the changes but not others. I'll happily approve a bunch of bugfixes and there haven't been any other commits recently that would conflict with your changes, so throw them in a single PR to make both our lives easier.
  22. Nicely spotted, but: Any typos fixed after v4b18's release won't show up in the online documentation until after v4b19 is completed and the documentation is refreshed to match.
  23. If you are viewing My Attachments (from the menu that appears when clicking your user name in the top right), you should see a link to the post the attachment is attached to. By following the link and editing the post, you can delete the attachment. It's not very user-friendly if you need to delete many attachments.
  24. This option is now in item_rev/settings.ini. Change the value to 1 and then install the Weapon Changes component.
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