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Domi

Retired Gibberlings
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Everything posted by Domi

  1. If flirts dissapeared, most probably you've said (or done) something that stopped the romance. These options are not numerous, but it happens. In particular, don't slap him around too much, though, I know, he's asking for it. If that happened and you actually want the romance to continue: Check if your P#BishopRomanceInactive Global in the MyDocuments/ NeverwinterNights2/ Saves/ YourLastSave Globals.xml does not exist or re-set it to 0 if it is at 1. If this Global does not exist or equals 0, and romance is still not running, give me a shout back and we'll troubleshoot further.
  2. great, thank you. I will be finishing another major file in the next couple of days (at least I hope so!) so the extra help is very welcome.
  3. Oh my goodness, these are lovely Thank you both for wonderful X-mas cheer! It definetly made my day!
  4. Eric, how are things? I have another file ready to be edited, if anyone wants to take a look at it.
  5. 1) Will a MotB portion be made? Maybe, I am trying to brainstorm now. 2) Will you do Neeshka's (Kaelyn's, Sand's etc) romance now? Nope. But I plan to include the romances in any stand-alone mod I will be making. 3) How to make a romance for NWN2-OC? Check out this thread: http://forums.gibberlings3.net/index.php?showtopic=12589
  6. Writing: Plot-building dialogues: written, edited Random Dialogues, Soundsets, Descriptions, 3 Small Humorous Encounters etc: written, edited Banter between the companions: written, edited Talks between the companion and the PC: Saemon - written, edited Nyalee - written, edited Elhan - written, edited Aliana - written, edited Romantic Scenes - written, edited Outcomes - written, edited Areas First Temple (2 areas) - done The Forest of Mir - done Temple of Hanali - made by Phoenixus from Bioboards Temple Ruins in the Forest of Mir - almost done by Raith Veldrin from Bioboards (need a bit of decorating). Mod Building Polishing up the first 2 areas. Placing and voicing the creatures and encounters in the Big Outddor Area (Area 3) Voicing Auditioned for Imoen, waiting on the files Intergrated random sounds for the Deathstalkers scenery characters. Intergrated Toral, the Primate of Bhaal (High Priest). Intergrated the Statue of Bhaal and Intro. Intergrated Mother Keys Recording for Nyalee Recording for Saemon
  7. 'A Deathstalker' was born when I figured out that I can't just sit down and make a big story immediately in NWN2. So, I decided to make a short story first, and an amusing concept occured to me. A Deathstalker is centred on the Bhaalist community into the year after the Time of Troubles. Bhaal is dead, and his spawn is to be sacrificed by Amelyssan. But the meddling Harpers, well, meddle. So, that's where our new Main Character comes in and he works for the bad guys. Other than that, I threw in some free will, a bit of heresy and an honest attempt to let one play a Smart Evil PC. The mod is really short, but packed to the brims with the dialogues. The conversational skills will take you a long way in every plot conversation, and will help you resolve a certain subplot involving your companions... And, speaking of the companions, there are 4: Alianna, Nyalee, Elhan and Saemon Havarian. Yep, all the familiar faces for anyone who had played Baldur's Gate a couple of times. Well, I hope that I will be able to make this into a small adventure with a sort of ironic humor I love.
  8. Yep, see here: http://forums.gibberlings3.net/index.php?s...ost&p=98620 so they will be the gals to ask if they need a hand with getting the cast to speak German Also, before I forget, for V2 the new files will include: P#CONFLICTD.TRA P#DIINFL.TRA P#DIROM.TRA and in P#PID.TRA the lines from 1440 onward.
  9. Aww, neat. Love the texturing on the furs and the hair. I think that's the first Riz, no?
  10. In P#CHAPTER.TRA, a corrected line should read: @132 = ~I will keep this child only if you do not prevent either of us from keeping in touch with my family!~
  11. Nope, no deadline, don't worry. You can always drop me an e-mail too to sort out things like that it's domi_sotto at gibberlings3 dot net.
  12. Ah, as long as we can get in touch Thank you. Now I can write even moooore!
  13. Awsome, thank you, PM'ing you with the files EDIT: e-mailing actually. Heh, looks like your PM is still disabled
  14. I've finished a couple more large (and I mean large) dialogues for my NWN2 Deathstalker mod, and I am looking for a native English speaker editor to help polish them.
  15. I added a few extra lines to P#RIROM.TRA @666 = ~Drow also kill without mercy and regard for anything we, surfacers, hold dear. Rizdaer, you cannot teach me one without another, so thank you for your offer, but I must refuse.~ @667 = ~Drow ways cannot be made 'safe'. They corrupt, and I do not want to be corrupted.~ @668 = ~Do you think I am naive enough to believe that it's where it would stop? The drow way starts with rejecting the most basic moral standard, and I am afraid to even guess where it might lead me. I do not want to turn into a calculating killer, no matter how much I love you.~
  16. Hey, a sight for my sore eyes Heh, tell me about sleep depravation.
  17. I think you can do the following: @17 = ~The line with male gender.~ ~The line with female gender.~ That's if IWD2 has the DialogueF talk. I think TRAs are set up to acknowledge that the first line goes into the default, male talk, and the second - in the female talk. However, IWD2 being an IWD2, I am not sure if it has one. The genderless approach would be the best I think, unless it's certain that F talk works and is attached to the Player 1 (ie recast the sentence to something like "but I was disallowed to eliminate...")
  18. Polish translation would be great. Yarpen asked me if he could do it a while back, but I have not heard from him since. You might want to check with him on what he's up to
  19. I have no problems with you doing any crossmod content with Kivan w/o contacting me. You can use variables, name him by name in the banters, your NPCs can express their opinions about him, interject in his dialogues/banters, banter with him, ie for the Crossmod purposes, please treat him as a Bio NPC. The only thing I would like you to refrain from is adding the content into the mod itself without my knowledge.
  20. Challenge. Playing hot and cold is the main raison d'etre of the romance. Unlike every other NPC, PC is not Coran's True Love the moment he puts his eyes on her, she's a lover; it's through a hopefully entertaining gamble that she becomes the lover, the Donna Anna, the Tatyana Larina, the Josefine of BG1. Or not. PC can be the most incredible beauty in the world, but if she does not want/can't play the game, Coran is not going to stick around.
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